C
Ccomp5950
Here it is again.
EDIT: Fixed the Movement Ssub...erm I mean Sub
Instructions:
First off you need a warp plugin and the Fairy Mission getter plugin Get it here
Second You have to SAVE YOUR AA's for this macro to work. To do this first start the mission manually, open up your AA window and select the ones you want, train in them, and when you are done click on SAVE (big grey button on the MM AA window)
You must have Fairy Fire as one of the AA's you train in so that this macro will work.
This macro is intended to work with Rwarp commands
/warp loc <Y> <X> <Z>
/warp Target
If it does not then let tell me and I'll attempt to fix it.
This is a modified version of the Personalized version I use. I am not testing this macro specifically so if there are any "Oopsies" in here then I need to know, althought the core components are all the same (Minus the Warp commands)
Oh and btw...start the macro near the zone in (or atleast within Line of Sight)
And Spellcast.inc
EDIT: Fixed the Movement Ssub...erm I mean Sub
Instructions:
First off you need a warp plugin and the Fairy Mission getter plugin Get it here
Second You have to SAVE YOUR AA's for this macro to work. To do this first start the mission manually, open up your AA window and select the ones you want, train in them, and when you are done click on SAVE (big grey button on the MM AA window)
You must have Fairy Fire as one of the AA's you train in so that this macro will work.
This macro is intended to work with Rwarp commands
/warp loc <Y> <X> <Z>
/warp Target
If it does not then let tell me and I'll attempt to fix it.
This is a modified version of the Personalized version I use. I am not testing this macro specifically so if there are any "Oopsies" in here then I need to know, althought the core components are all the same (Minus the Warp commands)
Oh and btw...start the macro near the zone in (or atleast within Line of Sight)
Rich (BB code):
|--------------------------
| NekMM.Mac
| By Ccomp5950
|--------------------------
|
| Requires Spellcast.inc
| Requires MQ2Fairy Plugin
|
|
| Last updated 11-14-2005 11:27am
#Chat say
#Chat Group
#Chat Tell
#Event Invite "#1# tells you, 'Invite me (PASSWORD)'#*#"
#Event WaitTimer "#*#task because you must wait 0d:0h:#1#m before you can#*#"
#Event Death "#*#You have been Slain#*#"
#turbo 10
#include spellcast.inc
Sub Main()
/lootnodrop never
/Echo =============================
/Echo NokNok Task AFK V2.0
/Echo =============================
/call Setup
:StartOver
/if (${Zone.ID}==368) /goto :Bigloop
/call Reset
/if (${Zone.ID}!=368) /endmac
:Bigloop
/Call KillRemains
/doevents
/call LootRemains
/call Wait4Death
/warp loc -179 -74 -14
/Call KillShrine1
/if (${Zone.ID}!=368) /endmac
/Call KillShrine2
/if (${Zone.ID}!=368) /endmac
/Call KillShrine3
/if (${Zone.ID}!=368) /endmac
/Warp loc -179 -74 -14
/if (${Zone.ID}!=368) /endmac
/cleanup
/delay 2s
/if (${Zone.ID}==368) /call Movement -120 -174
/keypress back
/delay 4s
/goto :StartOver
/return
Sub Movement(int MoveX,int MoveY,int pointnum)
/declare StartZone int local ${Zone.ID}
/if ((${MoveX}==9999) && (${MoveY}==9999)) {
/varcalc MoveX ${Target.X}+1
/varcalc MoveY ${Target.Y}-10
}
/if ((${MoveX}==1) && (${MoveY}==1)) {
/varset MoveX ${Ini[pointset,Nekmm,PointX${pointnum}]}
/varset MoveY ${Ini[pointset,Nekmm,PointY${pointnum}]}
}
/declare iCount int local
/varset iCount 0
/face nolook loc ${MoveY},${MoveX}
/keypress forward hold
/keypress Space
:AnchorMoveLoop
/if (${Zone.ID}!=${StartZone}) /return
/delay 1
/face fast nolook loc ${MoveY},${MoveX}
/if (${Math.Distance[${MoveY},${MoveX}]}>10) {
/keypress forward hold
/if (${Zone.ID}!=${StartZone}) /return
} else {
/keypress forward
/return
}
/if (${iCount}>2) {
/face fast nolook loc ${MoveY},${MoveX}
/varset iCount 0
/if (${Zone.ID}!=${StartZone}) /return
}
/goto :AnchorMoveLoop
/return
Sub Reset
/for g 0 to ${Group.Members}
/varcalc g2 ${Group.Members}-${g}
/taskremove ${Group.Member[${g2}]}
/next g
/delay 5s
:againjerk
/if (!${FindItem[Pinch of Dust from].InvSlot.ID}) /goto :nopowder
/cleanup
/keypress I
/delay 1s
/if (${InvSlot[22].Item.Container}) /itemnotify 22 rightmouseup
/if (${InvSlot[23].Item.Container}) /itemnotify 23 rightmouseup
/if (${InvSlot[24].Item.Container}) /itemnotify 24 rightmouseup
/if (${InvSlot[25].Item.Container}) /itemnotify 25 rightmouseup
/if (${InvSlot[26].Item.Container}) /itemnotify 26 rightmouseup
/if (${InvSlot[27].Item.Container}) /itemnotify 27 rightmouseup
/if (${InvSlot[28].Item.Container}) /itemnotify 28 rightmouseup
/if (${InvSlot[29].Item.Container}) /itemnotify 29 rightmouseup
/delay 1s
/itemnotify ${FindItem[Pinch of Dust from].InvSlot} LeftMouseUp
/delay 1
/if (${Cursor.Name.Find[Pinch of Dust from]}) /destroy
/delay 1
/if (${FindItem[Pinch of Dust from].InvSlot}) /goto :againjerk
:nopowder
/cleanup
/fairy
/delay 2s
/doevents
|===================================================================================================
| If you have time left in your lockout timer your character will wait until that timer has elapsed
|===================================================================================================
:OMGWAIT
/if (${Window[TaskTemplateSelectWnd].Open}) {
/notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup
/delay 5s
/goto :Okyourgood
}
/goto :OMGWAIT
:Okyourgood
/cleanup
/delay 10s
/Call Movement 413 -372
/delay 45s
/if (!${Window[AAWindow].Open}) /keypress V
/notify AAWindow AAW_LoadButton Leftmouseup
/delay 15s
/cleanup
/echo Time to rock
/varset waiter 0
/varset Died 0
/return
Sub GMHERE
/beep
/beep
/beep
/echo GM has entered the zone!
/exit
/endmacro
/return
Sub Event_Invite(Junk,string Nameb)
/invite ${Nameb}
/taskadd ${Nameb}
/pause 1s
/return
Sub KillRemains
/varset w 1
/varset y 1
:BattleLooper
/doevents
/varset StartHP ${Me.PctHPs}
/if (${SpawnCount[remains npc]}==0) /return
/target remains
/if (${Target.Distance}>16) /Warp loc -217 -423 -60
/face fast nolook
/attack on
/delay 2s
/if (${SpawnCount[remains npc]}==0) /return
/if (${StartHP}>${Me.PctHPs}) /call Warper
/goto :BattleLooper
/return
sub Warper
/attack off
/Warp loc -234 -423 -43
/delay 3s
/return
Sub LootRemains
:LootLooper
/if (${SpawnCount[remains corpse]}==0) /return
/target Remains
/Warp target
/loot
/delay 1s
/itemnotify loot1 rightmouseup
/notify LootWnd DoneButton leftmouseup
/if (${SpawnCount[remains corpse]}==0) /return
/goto :LootLooper
/return
Sub Event_WaitTimer(crap,int Waitupyo)
/varcalc Waitupyo ${Waitupyo}+1
/echo Delaying ${Waitupyo} minutes
/for y 0 to ${Waitupyo}
/Echo ${Math.Calc[${Waitupyo}-${y}]} minutes left till get new expedition
/doevents
/delay 15s
/doevents
/delay 15s
/doevents
/delay 15s
/doevents
/delay 15s
/next y
/fairy
/return
Sub Wait4Death
/varset Died 0
/for x 1 to 500
/doevents
/delay 1s
/if (${SpawnCount[Shrine01 NPC]}==0) /return
/if (${Died}) /return
/next x
/return
Sub Event_Death
/varset Died 1
/delay 1m
/return
Sub KillShrine1
:Shrine1Looper
/doevents
/if (${SpawnCount[Shrine02 NPC]}==0) /return
/varset StartHP ${Me.CurrentHPs}
/tar Shrine02
/if (${Target.NearestSpawn[npc radius 60].ID}) /goto :Shrine1Looper
/if (${Target.NearestSpawn[npc radius 100].Speed}>10) /goto :Shrine1Looper
/if (!${Spawn[a_reanimated_grave_robber00].ID}) /goto :continue
/if (${Spawn[a_reanimated_grave_robber00].X}>-210) /goto :Shrine1Looper
:continue
/Warp target
/keypress left
/delay 6
:recast1
/call cast "Fairy Fire" Activate
/delay 1s
/delay 10s (!${Me.Casting.Name.Equal["Fairy Fire"]})
/delay 1s
/if (${StartHP}>${Me.CurrentHPs}) /call Wait4Death
/Warp loc -179 -74 -14
/if (${SpawnCount[Shrine02 NPC]}==0) /return
/sit
/delay 45s
/sit
/goto :Shrine1Looper
Sub KillShrine2
:Shrine2Looper
/doevents
/varset StartHP ${Me.CurrentHPs}
/if (${SpawnCount[Shrine00 NPC]}==0) /return
/tar Shrine00
/if (${Target.NearestSpawn[npc radius 60].ID}) /goto :Shrine2Looper
/if (${Target.NearestSpawn[npc radius 100].Speed}>10) /goto :Shrine2Looper
/if (!${Spawn[a_reanimated_grave_robber01].ID}) /goto :continue2
/if (${Spawn[a_reanimated_grave_robber01].X}>-35) /goto :Shrine2Looper
:continue2
/Warp target
/keypress left
/delay 6
:recast2
/call cast "Fairy Fire" Activate
/delay 1s
/delay 10s (!${Me.Casting.Name.Equal["Fairy Fire"]})
/delay 1s
/if (${StartHP}>${Me.CurrentHPs}) /call Wait4Death
/Warp loc -179 -74 -14
/if (${SpawnCount[Shrine00 NPC]}==0) /return
/sit
/delay 45s
/sit
/goto :Shrine2Looper
Sub KillShrine3
:Shrine3Looper
/doevents
/if (${SpawnCount[Shrine01 NPC]}==0) /return
/varset StartHP ${Me.CurrentHPs}
/tar Shrine01
/if (${Target.NearestSpawn[npc radius 60].ID}) /goto :Shrine3Looper
/if (${Target.NearestSpawn[npc radius 100].Speed}>10) /goto :Shrine3Looper
/if (!${Spawn[a_reanimated_grave_robber02].ID}) /goto :continue3
/if (${Spawn[a_reanimated_grave_robber02].X}>-35) /goto :Shrine3Looper
:continue3
/Warp target
/keypress left
/delay 6
:recast3
/call cast "Fairy Fire" Activate
/delay 1s
/delay 10s (!${Me.Casting.Name.Equal["Fairy Fire"]})
/delay 1s
/if (${StartHP}>${Me.CurrentHPs}) /call Wait4Death
/Warp loc -179 -74 -14
/if (${SpawnCount[Shrine01 NPC]}==0) /return
/sit
/delay 45s
/sit
/goto :Shrine3Looper
Sub Setup
/declare y int outer 0
/declare X int outer 0
/declare x int outer 0
/declare g int outer 0
/declare g2 int outer 0
/declare waitforit int outer 0
/declare w int outer 1
/declare waiter int outer 0
/declare Died int outer 0
/declare StartHP int outer 0
/return
And Spellcast.inc
Rich (BB code):
|
| SpellCast.inc
|
| Last Modified: 7/29/2005
| This will cast a spell reliably for you...
|
| Usage:
| /call Cast "spellname|itemname|AA#|AAskillname" [item|activate|gem#] [nocheck|dismount|nodismount]
|
| If no dismount or nodismount is provided it defaults to nodismount.
|
| This would essentially: /cast "Death Peace"
| example: /call Cast "Death Peace"
|
| This would essentially: Check for the spell in your spell slots, if not there mem it to spell
| gem slot 7 and then /cast "Death Peace"
| example: /call Cast "Death Peace" gem7
|
| This would essentially: /cast item "White Rope Bridle"
| example: /call Cast "White Rope Bridle" item
|
| This would essentially: /alt activate 169
| example: /call Cast "169" activate
| or...
| example: /call Cast "Divine Arbitration" activate
|
| This would dismount if your target was lost or dies mid-cast, cast Burn and mem it to spell
| slot 3 if it wasn't already memmed:
| example: /call Cast "Burn" gem3 dismount
|
| This would not dismount but would move you back and forth if your target was lost or dies mid-cast, cast Burn and mem
| it to spell slot 3 if it wasn't already memmed:
| example: /call Cast "Burn" gem3 nodismount
|
| 'nocheck' is the default for the "loss of target/target dying" value. If nocheck is specified (Or nothing was specified)
| no target checking will be performed and spellcast.inc should act like the spellcast.inc of the past.
|
| It will return the following values:
| CAST_SUCCESS
| CAST_UNKNOWNSPELL
| CAST_OUTOFMANA
| CAST_OUTOFRANGE
| CAST_CANNOTSEE
| CAST_STUNNED
| CAST_RESISTED
| CAST_TOOK2LONG
| CAST_ABILITYNOTREADY
| CAST_IMMUNESLOW
| CAST_LOSTTARGET
|
| New Vars Modification
| Plazmic's no globals needed version
|
| Oct 09, 2003 - Updated to work with new vars and $char(casting) -gf
| Oct 11, 2003 - switched some logic, removed defines -gf
| Oct 15, 2003 - Item support added by -EqMule
| XXX xx, xxxx - Modified to add automeming of spells. -Goofmester1
| Dec 26, 2003 - fd fail 1 added -m0nk
| Jan 01, 2004 - timeout(5s) added to stop "dead-time" -m0nk
| Jan 01, 2004 - switchd fdfail to a standing check. -m0nk
| Jan 01, 2004 - added silence checking as a stun check -m0nk
| Feb 17, 2004 - added AA activate capabilities -ml2517
| Apr 11, 2004 - Updated for new Parm system -ml2517
| Apr 12, 2004 - Will spit out a different message on immune to slows. -ml2517
| Apr 16, 2004 - Removed /sendkeys and replaced with /keypress. -ml2517
| Apr 17, 2004 - Various code enhancements. -Wassup
| Apr 20, 2004 - Updated all of the /if's to have parenthesis. -ml2517
| Apr 25, 2004 - Updated to new variable system. -ml2517
| Apr 29, 2004 - Fixed Item problem -ml2517
| Apr 29, 2004 - Changed the alt ability to use AltAbilityReady instead of an event. -ml2517
| May 02, 2004 - Added the ability to specify a gem slot to mem spells to. -ml2517
| May 10, 2004 - Updated for new event system.
| May 12, 2004 - Added suggestions for loss of target and stun handling change. -ml2517
| May 13, 2004 - Activate now accepts AA skill by name or number. -ml2517
| May 14, 2004 - Added the nocheck value, it is the default. This bypasses the target checking code. -ml2517
| Jul 29, 2005 - Added some delay and hopefully fixed bugged spellbook -fearless
|
#event Fizzle "#*#Your spell fizzles#*#"
#event Interrupt "#*#Your casting has been interrupted#*#"
#event Interrupt "#*#Your spell is interrupted.#*#"
#event Recover "#*#You haven't recovered yet...#*#"
#event Recover "#*#Spell recovery time not yet met.#*#"
#event Resisted "#*#Your target resisted the #*#"
#event OutOfMana "#*#Insufficient Mana to cast this spell!#*#"
#event OutOfRange "#*#Your target is out of range, get closer!#*#"
#event NoLOS "#*#You cannot see your target.#*#"
#event Stunned "#*#You cannot cast while stunned#*#"
#event Stunned "#*#You *CANNOT* cast spells, you have been silenced!#*#"
#event Standing "#*#You must be standing to cast a spell#*#"
#event Standing "#*#has fallen to the ground.#*#"
#event Collapse "#*#Your gate is too unstable, and collapses.#*#"
#event ImmuneSlow "#*#Your target is immune to changes in its attack speed.#*#"
Sub Cast(SpellName,ItemFlag,DismountFlag)
/declare HaveTarget int local 0
/declare CastBarTime timer local
/declare CastCurrLocY float local 0
/declare CastCurrLocX float local 0
/varset CastCurrLocY ${Me.Y}
/varset CastCurrLocX ${Me.X}
/if (${Target.ID}>0) /varset HaveTarget 1
/if (!${Defined[CastGiveUpTime]}) /declare CastGiveUpTime timer local
/if (!${Defined[ItemFlag]}) /declare ItemFlag string local
/if (!${Defined[DismountFlag]}) {
/declare DismountFlag string local nocheck
/if (${ItemFlag.Find["dismount"]}) /varset DismountFlag ${ItemFlag}
}
/if (!${Me.Standing} && !${Me.Mount.ID}>0) /stand
/if (${Me.Moving}) {
/keypress forward
/keypress back
/delay 8
} else {
/delay 4
}
/if (${ItemFlag.Equal["Item"]} || ${ItemFlag.Equal["Activate"]}) /goto :StartCast
/if (!${Me.Gem["${SpellName}"]}) {
/if (${ItemFlag.Find[gem]}) {
/if (${Int[${ItemFlag.Right[1]}]}>0 && ${Int[${ItemFlag.Right[1]}]}<9) {
/memspell ${ItemFlag.Right[1]} "${SpellName}"
/delay 5s ${Me.Gem["${SpellName}"]}
/if ( ${Window[SpellBookWnd].Open} ) /timed 20 /stand
} else {
/goto :GenericMem
}
} else {
:GenericMem
/memspell 5 "${SpellName}"
/delay 5s ${Me.Gem["${SpellName}"]}
/if ( ${Window[SpellBookWnd].Open} ) /timed 20 /stand
}
}
:StartCast
/varset CastGiveUpTime 15s
:CastNow
/if (${ItemFlag.Equal["Item"]}) {
/call ClearReturnValue
/cast item "${SpellName}"
} else /if (${ItemFlag.Equal["Activate"]}) {
/call ClearReturnValue
/if (!${Me.AltAbilityReady[${SpellName}]}) /return CAST_ABILITYNOTREADY
/alt activate ${Me.AltAbility[${SpellName}].ID}
/varset CastBarTime ${Me.Casting.CastTime}
} else {
/if (!${Me.Gem["${SpellName}"]}) /return CAST_UNKNOWNSPELL
/call ClearReturnValue
/if (!${Me.SpellReady["${SpellName}"]}) {
/if (${CastGiveUpTime}==0) /return CAST_TOOK2LONG
/delay 1
/goto :CastNow
}
/cast "${SpellName}"
/varset CastBarTime ${Math.Calc[${Me.Casting.CastTime}*10]}
}
:WaitCast
/if (${Me.Casting.ID}) {
/if ((!${Target.ID}>0 || ${Target.Type.Equal[CORPSE]}) && !${DismountFlag.Find[nocheck]} && ${HaveTarget}==1) {
/if (${Me.Mount.ID}>0) {
/if (${DismountFlag.Equal[dismount]}) {
/dismount
} else {
/if (!${ItemFlag.Equal["Item"]}) {
/if (${CastBarTime}<7) {
:Interrupt
/keypress FORWARD hold
/delay 6
/keypress FORWARD
/keypress BACK hold
/delay 8
/keypress BACK
} else {
:HoldForSpell
/delay 1
/if (${CastBarTime}<7) /goto :Interrupt
/goto :HoldForSpell
}
} else {
/keypress FORWARD hold
:Forward
/delay 1
/if (${Math.Distance[${CastCurrLocY},${CastCurrLocX}]}<6) /goto :Forward
/keypress FORWARD
/keypress BACK hold
:Backward
/delay 1
/if (${Math.Distance[${CastCurrLocY},${CastCurrLocX}]}>4) /goto :Backward
/keypress BACK
/if (!${Me.Casting.ID}>0) /goto :DuckTime
}
}
}
:DuckTime
/keypress FORWARD
/keypress BACK
/if (!${Me.Ducking}) /keypress DUCK
/delay 1
/if (${Me.Ducking}) /keypress DUCK
/return CAST_LOSTTARGET
}
/delay 1
/goto :WaitCast
}
/delay 1
/doevents Fizzle
/doevents Interrupt
/doevents Interrupt
/doevents Recover
/doevents Standing
/doevents OutOfRange
/doevents OutOfMana
/doevents NoLOS
/doevents Resisted
/doevents ImmuneSlow
/doevents Stunned
/doevents Collapse
/if (${Macro.Return.Equal["CAST_RESTART"]}) /goto :StartCast
/if (!${Macro.Return.Equal["NULL"]}) /return ${Macro.Return}
/return CAST_SUCCESS
Sub ClearReturnValue
/return NULL
Sub Event_Fizzle
/return CAST_RESTART
Sub Event_Interrupt
/return CAST_RESTART
Sub Event_Recover
/delay 5
/return CAST_RESTART
Sub Event_Standing
/stand
/return CAST_RESTART
Sub Event_Collapse
/return CAST_RESTART
Sub Event_OutOfMana
/return CAST_OUTOFMANA
Sub Event_OutOfRange
/return CAST_OUTOFRANGE
Sub Event_NoLOS
/return CAST_CANNOTSEE
Sub Event_Stunned
/delay 2s !${Me.Stunned}
/return CAST_RESTART
Sub Event_Resisted
/return CAST_RESISTED
Sub Event_ImmuneSlow
/return CAST_IMMUNESLOW
Last edited: