Command:/dpsadv

From the wonderful RedGuides Wiki

This command is added by MQ2DPSAdv

Syntax Key
Notation Description
Text without brackets or braces Required items
<Text inside angle brackets> Placeholder for which you must supply a value
[Text inside square brackets] Optional items
Vertical bar (|) Separator for mutually exclusive items; choose one
{Text | inside | braces} Set of required items; choose one
Ellipsis () Items that can be repeated
Syntax /dpsadv [show | colors | reload | save | listsize | copy | limit] [setting]
Description Adjust settings or view information on the MQ2DPSAdv plugin.

Options

Option Description
show Shows the MQ2DPSAdv Window.
colors Shows the Raid Class Colors Window.
reload Reloads your settings from your MQ2DPSAdv.ini file.
save Save current settings to your MQ2DPSAdv.ini file.
listsize Displays the number of mobs in the DPS list.
copy Copies the MQ2DPSAdv Window location.
debug Toggles the on/off debug messages.
mydebug Toggles on/off myDPS debug messages.
mystart Starts the myDPS capture process.
mystop Stops the myDPS capture process.
myreset Turns off myDPS capture and sets myDPS totals to zero.
tlo Get a list of the DPSAdv TLO members.
limit [option] [#] sets your history limit to this value.

UI Options

  • ShowMeTop: This will put an entry at the top of the list for your character.
  • -> Only < #: Causes you to show up at the top of the list only if you are below this rank.
  • UseRaidColors: Activates Raid Coloring. Non-Class Colors changable in INI (Read Below).
  • LiveUpdate: Will cause the DPS Listing to update as soon as damage comes in. This may be CPU Intensive.
  • Show Total: Options to show Total Fight Damage at Top (Above or Below ShowMeTop) or at Bottom.
  • Fight I/A: Amount of time before a fight will be marked In-Active, and not used for MaxDmg. Default 8.
  • Fight T/O: Amount of time before a fight Time's Out and is marked Dead. Default 30.
  • Entry T/O: Amount of time inbetween attacks that must pass to not be counted towards Time DPS Calculation. Should be at least 7 due to DoT-Only Damage being every Tic (6 Seconds). Default 8.

See also