General |
(no option) |
List all settings that are available to your character. |
-=Notice=- |
RedGuides Wiki Note: options may appear multiple times in this list for readability, as users frequently only read the class sections. |
on|off |
Turns the plugin on or off |
|
save |
Saves settings to the configuration file |
reload |
reload the configuration file. Helpful if you're editing the file directly. |
General |
debug=on|off |
|
aggro=on|off |
Plugin tries to keep aggro on target using all enabled aggro abilities/disciplines until aggro is regained, or either you or the target dies. |
aggropri=<itemID> |
Item ID for primary weapon to be used in aggro mode. |
aggrosec=<itemID> |
Item ID for secondary weapon to be used in aggro mode. |
arrow=<itemID> |
Item ID of ammunition to use for ranged/throwing attacks. |
backoff=<0-100> |
Turns attack off if your life percentage goes below the designated value. Will never back off due to low health if aggro=on. |
bash=on|off |
Will try to bash target if you have a shield equipped or have have a 2-handed weapon and the 2 Hand Bash AA. |
battleleap=on|off |
Whether or not to use Battle Leap AA (Default=0/off) |
bow=<itemID> |
Item ID for ranged weapon. |
begging=on|off |
Will turn attack off and beg target and turn back on. |
disarm=on|off |
Will try to disarm target if target is wielding a weapon. |
downflag<0-90>=on|off |
Whether or not to use defined DownShit<0-90> from ini. e.g. downflag0=on After enabling this option for the first time, you must edit the INI file with your relevant DownShit command and then issue /melee load to enable it. |
enrage=on|off |
Turns attack off and issues /pet hold (/pet back if hold not available) if target enrages and you are facing it. Automatically re-engages when enrage ends or if you are behind the target. |
facing=on|off |
Whether or not to face target (checked every 2 seconds and only in ranged mode). |
feigndeath=<0-100> |
Attempt to feign death when life is below [X]%. 0=Off |
holyflag<0-90>=on|off |
Whether or not to use defined HolyShit<0-90> from ini. e.g. holyflag0=on After enabling this option for the first time, you must edit the INI file with your relevant HolyShit command and then issue /melee load to enable it. |
infuriate=on|off |
Turns attack off and issues /pet hold (/pet back if hold not available) if target infuriates and you are facing it. Re-engages when infuriate ends or if you are behind the target. |
intimidation=on|off |
Will use intimidation if available. |
jolt=<0-100> |
Jolt every # of hits (0=off).
- Bersker: Diversive Strike, Distracting Strike, Confusing Strike, Baffling Strike, Jarring Strike, Jarring Smash, Jarring Clash, Jarring Slam, Jarring Blow, Jarring Crush
- Ranger: Jolt, Cinderbolt, etc. (Spells)
- Beastlord: Roar of Thunder
|
kick=on|off |
Will use kick if available. |
melee=on|off |
Turn Melee Mode On/Off. |
meleepri=<itemID> |
Item ID for primary weapon to be used in non-aggro mode. |
meleesec=<itemID> |
Item ID for secondary weapon to be used in non-aggro mode |
petassist=on|off |
Will send pet attack on engage and backoff on enrage/infuriate if those options are enabled. The plugin will also use /pet hold if you have that AA. |
petdelay=<0-30> |
Will not engage pet until [x] seconds has passed. |
petmend=<0-30> |
Cast "Mend Companion" or "Replenish Companion" if pet is at or below given health % (will cast higher of the two if you have both). |
petrange=<0-150> |
Will not engage pet until mob is within [x] range of your pet. |
pickpocket=on|off |
Turn off attack & try to pickpocket if not in aggro mode. |
plugin=on|off |
Turn plugin on/off. |
pothealfast=<0-100> |
Use fast heal potion when my HP falls below [X]% (default=30). |
pothealover=<0-100> |
Use heal over time potion when my HP falls below [X]% (default=60). |
provoke0=<ID> |
ID of the Disc/AA/Spell to use for provoking (0=off). |
provoke1=<ID> |
ID of the Disc/AA/Spell to use for provoking (0=off) |
provokeend=<0-100> |
Stop trying to provoke when target's health falls below [X]% (default=15). |
provokemax=<0-100> |
Number of times you will try provoking aa/disc/spells to regain aggro (default=1). |
provokeonce=on|off |
Only use provoke once to attempt to gain aggro. |
range=<0-250> |
Enables ranged attacks when target is at or beyond this range. Note that 0 disables ranged attacks completely. |
resume=<0-100> |
Stand up and turn back attack on if your life percentage goes above this value. Used with /melee feigndeath=on. |
shield=<itemID> |
Item ID of shield to use for bashing |
slam=on|off |
Will slam as often as possible. |
sneak=on|off |
Will try to sneak if not in combat. |
standup=on|off |
Will stand you on a failed FD. |
stickdelay=<0-100> |
Wait [X] seconds before sticking to target. |
stickmode=[0|1|2] |
If 1, it will use the stickcmd as defined in the INI file, if 0, it will use the default stick command, if 2, it will turn off sticking |
stickrange=<#> |
Enables sticking when target is at set distance away (0=no sticking). |
stun0=<ID> |
ID of the Disc/AA/Spell to use for stunning (0=off). |
forage=on|off |
Turns forage on and off |
petengagehps=<0-100> |
Pet engage when current target is below % |
stickbreak=on|off |
on/1: stop stick on manual keyboard press
off/0: normal, no override |
sticknorange=on|off |
off: normal on: no range checks |
hide=on|off |
Will try to hide if you're not in combat and not moving |
sneak=on|off |
will try to sneak if not in combat |
stun1=<ID> |
ID of the Disc/AA/Spell to use for stunning (0=off). |
stunning=<0-100> |
Cast defined Stun spell(s) if target at or below [X]% and/or if detected that target is casting a spell. |
taunt=on|off |
Will push taunt button if aggro=on and you're not the target's target. Without a TauntIF statement, this will cause your toon to chain taunt. If you do not wish for that, use a TauntIF setting (see MQ2Melee#Settings). |
throwstone=<0-100> |
Will use throw stone disc when ready and target in range. Note: Will not use in aggro/provoke mode if provoke has not been used yet. |
yaulp=on|off |
Yaulp on or off |
Bard |
selos=on|off |
Selo's Kick |
boastful=on|off |
Boastful Bellow |
Beastlord |
asp=on|off |
Bite of the Asp |
cstrike=on|off |
Chameleon Strike |
gorillasmash=on|off |
Gorilla Smash |
feralswipe=on|off |
Feral Swipe |
rake=<0-100> |
Use ability when endurance above [X]%. 0=Off
- Rake, Foray, Harrow, Rush, Barrage, Pummel
|
ravens=on|off |
Raven's Claw |
bvivi=<0-100> |
Use ability when endurance above [X]%. 0=Off
- Bestial Vivisection, Bestial Rending, Bestial Evulsing
|
fclaw=<0-100> |
Use ability when endurance above [X]%. 0=Off
- Flurry of Claws, Tumult of Claws, Clamor of Claws
|
Berserker |
bloodlust=<0-100> |
Use ability when endurance above [X]% (0=off).
- Shared Bloodlust, Shared Brutality, Shared Savagery, Shared Viciousness
|
cripple=<0-100> |
Use ability when endurance above [X]% (0=off).
- Leg Strike, Leg Cut, Leg Slice, Crippling Strike, Tendon Cleave, Tendon Sever, Tendon Shear, Tendon Lacerate, Tendon Slash, Tendon Gash
|
cryhavoc=<0-100> |
Cry Havoc. Use ability when endurance above [X]% (0=off). |
frenzy=on|off |
Frenzy on or off |
opfrenzy=<0-100> |
Use ability when endurance above [X]% (0=off).
- Overpowering Frenzy, Overwhelming Frenzy, Vanquishing Frenzy
|
ragevolley=<0-100> |
Will use best ragevolley discipline that is available, ready and endurance above [X]% (0=off).
- Rage Volley, Destroyer's Volley, Giant Slayer's Volley, Annihilator's Volley, Decimator's Volley, Eradicator's Volley, Savage Volley, Brutal Volley
|
rallos=<0-100> |
Use ability when endurance above [X]% (0=off).
- Axe of Rallos, Axe of Graster
|
slapface=<0-100> |
Use ability when endurance above [X]% (0=off).
- Slap in the Face, Kick in the Teeth, Punch in the Throat
|
vigaxe=<0-100> |
Use ability when endurance above [X]% (0=off).
- Vigorous Axe Throw, Energetic Axe Throw, Brutal Axe Throw
|
Monk |
dragonpunch=on|off |
Dragon Punch, Tail Rake (Iksar) |
falls=on|off |
Auto feign death |
cloud=<0-100> |
Cloud of Fists |
fistsofwu=<0-100> |
Use ability when endurance above [X]% (0=off).
- Fists of Wu
|
leopardclaw=<0-100> |
Use ability when endurance above [X]% (0=off).
- Leopard Claw, Dragon Fang, Clawstriker Flurry, Wheel Of Fists, Whorl Of Fists, Six-Step Pattern, Eight-Step Pattern
|
monkey=<0-100> |
Use ability when endurance above [X]% (0=off)
- Drunken Monkey
|
synergy=<0-100> |
Use ability when endurance above [X]% (0=off).
- Calanin's Synergy, Dreamwalker's Synergy, Veilwalker's Synergy, Shadewalker's Synergy
|
vigshuriken=<0-100> |
Use ability when endurance above [X]% (0=off).
- Vigorous Shuriken
|
eaglestrike=on|off |
Eagle Strike |
flyingkick=on|off |
Flying Kick |
mend=<0-100> |
Mend wounds if your life percentage goes below the designated value. |
roundkick=on|off |
Round Kick |
tigerclaw=on|off |
Tiger Claw |
Paladin |
layhand=<0-100> |
Lay Hands on myself when my HP % falls below [X]. |
rightidg=<0-100> |
Use ability when endurance above [X]% (0=off).
- Righteous Indignation, Righteous Vexation, Righteous Umbrage, etc.
|
withstand=<0-100> |
Use ability when endurance above [X]% (0=off).
- Withstand, Defy, Renounce, Reprove, Repel
|
challengefor=on|off |
Activate aggro spells.
- Challenge for Honor, Trial for Honor, Charge for Honor, Confrontation for Honor, Provocation for Honor, Demand for Honor, Reverent Force
|
steely=on|off |
Activate defensive spells.
- Steely Stance, Stubborn Stance, Stoic Stance, Steadfast Stance
|
Ranger |
jltkicks=<0-100> |
endurance %
- Jolting Snapkicks, Jolting Frontkicks, Jolting Hook Kicks, Jolting Crescent Kicks, Jolting Heel Kicks
|
enragingkick=<0-100> |
Enraging kick when life below % |
stormblades=on|off |
Storm of Blades, Focused Storm of Blades, etc |
Rogue |
assassinate=on|off |
Activate the assassinate skill (ie. Sneak, Hide, move behind target, activate Strike disc, backstab). |
poker=<itemID> |
Item ID for backstabbing weapon. Will be swapped in before backstabbing if necessary. |
sensetraps=on|off |
Will try to sense traps if not in combat |
assault=<0-100> |
Use ability when endurance above [X]% (0=off).
Assault, Battery, Onslaught, etc. |
bleed=<0-100> |
Use ability when endurance above [X]% (0=off).
- Bleed, Wound, Lacerate, Gash
|
jugular=<0-100> |
Use ability when endurance above [X]% (0=off)
- Jugular Slash, Jugular Slice, Jugular Sever, Jugular Gash, Jugular Lacerate
|
pinpoint=<0-100> |
Use ability when endurance above [X]% (0=off)
- Pinpoint Vulnerability, Pinpoint Weaknesses, Pinpoint Vitals, Pinpoint Flaws, Pinpoint Liabilities, Pinpoint Deficiencies
|
strike=on|off |
Use your best sneak attack disc
- Sneak Attack, Thief's Vengeance, Assassin Strike, Kyv Strike, Ancient Chaos Strike, Daggerfall, Razor Arc, Swift Blade, Dagger Lunge, Dagger Swipe, Daggerswipe, Daggerstrike, Daggerthrust
|
thiefeye=<0-100> |
Uses ability if your endurance is over [X]%. (0=off). |
vigdagger=<0-100> |
Use ability when endurance above [X]% (0=off).
- Vigorous Dagger-Throw, Vigorous Dagger-Strike, Energetic Dagger-Throw
|
backstab=on|off |
Will try to back stab if you wielding a piercing weapon in your main hand and behind the target. |
knifeplay=<0-100> |
Use ability when endurance above [X]% (0=off). |
escape=<0-100> |
Turn off Attack and use rogue escape skill if your life percentage goes below the designated value. Will never happen if aggro=on. |
twistedshank=on|off |
Twisted shank on or off |
strikemode=on|off |
use strikecmd from ini? on = yes, off = no |
evade=on|off |
Will attempt to evade in fight to drop some aggro each time hide skill available, strongly suggest that you set unhide=1 to authorize plugin to break invis and rejoin the fight. |
pickpocket=on|off |
urn off attack & try to pickpocket if not in aggro mode. |
Shadow Knight |
harmtouch=on|off |
Use Harm Touch ability when ready. |
gblade=<0-100> |
Use ability when endurance above [X]% (0=off).
- Gouging Blade, Gashing Blade, Lacerating Blade , etc
|
withstand=<0-100> |
Use ability when endurance above [X]% (0=off).
- Withstand, Defy, Renounce, Reprove, Repel
|
challengefor=on|off |
Activate aggro spells.
- Challenge for Power, Trial for Power, Charge for Power, Confrontation for Power, Provocation for Power, Demand for Power, Impose for Power
|
steely=on|off |
Activate defensive spells.
- Steely Stance, Stubborn Stance, Stoic Stance, Steadfast Stance, Staunch Stance
|
Warrior |
callchallenge=on|off |
Call of Challenge |
gutpunch=on|off |
Use Alt Ability when ready. Gut Punch |
kneestrike=on|off |
Knee Strike. Use alt ability when ready |
defense=<0-100> |
Use ability when endurance above [X]% (0=off).
- Bracing Defense, Staunch Defense, Stalwart Defense, Steadfast Defense
|
commanding=<0-100> |
Use ability when endurance above [X]% (0=off). Commanding Voice |
fieldarm=<0-100> |
Use ability when endurance above [X]% (0=off).
- Field Armorer, Field Outfitter, Field Defender, Field Guardian
|
opportunisticstrike=<0-100> |
Use ability when endurance above [X]% (0=off).
- Opportunistic Strike, Strategic Strike, Vital Strike, Vital Strike
|
throatjab=<0-100> |
Use ability when endurance above [X]% (0=off). |