Command:/trackmedown
This command is added by KissAssist
Notation | Description |
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Text without brackets or braces | Required items |
<Text inside angle brackets> | Placeholder for which you must supply a value |
[Text inside square brackets] | Optional items |
Vertical bar (|) | Separator for mutually exclusive items; choose one |
{Text | inside | braces} | Set of required items; choose one |
Ellipsis (…) | Items that can be repeated |
Syntax | /trackmedown <stickoff#> <usenavonly#> <ignoredistance#> |
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Description | Runs to the current WhoToChase Target. When in range, /chase is activated. See examples.
Alias: /trackme |
Options
Option | Description |
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<stickoff#> | StickOff - 0/1. 1 turns stick off when you arrive at your destination. 0 stick to WhoToChase. |
<usenavonly#> | UseNavOnly - 0/1. 1 checks for Navigation plugin and valid Navigation Path or don't do this. |
<ignoredistance#> | IgnoreDistance - 0/1. 1 - Ignore how far away WhoToChase is. This will run you across the zone. 0 - Use CampRadiusExceed as max distance. |
Examples
/trackmedown 1 1 1
- This will turn off sticking and only run to WhoToChase if there is a valid Navigation path available and not check how far away WhoToChase is away from you.
/trackmedown 0 0 0
- This will leave stick on and use /moveto if a navigation path is not available, and only run to WhoToChase if they are within CampRadiusExceed range.
This command is kind of misleading in the fact that it refers to the character issuing the command. This command was always intended to be issued using eqbc or dannet, from WhoToChase.
WhoToChase would have issued the command as follows:
- EQBC:
/bcg //trackmedown 1 1 1
- DanNet:
/dgge /trackmedown 1 1 1
The command can still be used from an individual character that you need to run to WhoToChase. Just use the /trackmedown from the individual character using a combination of the above parameters.