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Quest / Event Anniversary Tower Missions: Full Automation 1.28

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Major thanks to Cannonballdex who did most of Void and all of the Everfrost updates.

  • Added Void key and mission events
  • Update Everfrost key mission - getting into and out of the ice hole
  • Improved use of tower teleporters vs. running up/down floors
  • Added delay on group zoning to (hopefully) prevent chars from failing to unpause
  • Oasis of Fire
    • Added log to maybe help identify some reported issues.
    • "Attempting to wake whirling mobs. Count(39)"
Have still not seen failures in other missions.
Oasis of Fear still bugs out approx. 50% of the time, unrelated to the script that I can tell.
  • Steam
    • Fixed bug in advlooting code
  • Fire
    • Changed /loc used to initiate event
    • Looks to have been changed in most recent patch
  • Additional enhancements to Oasis of Fear mission
  • Better handles variations in quest objectives
  • Fire mission reverted to original "wander and kill for first 8 steps"
  • Tasks aren't dropped until a delay, plus zoning out of instance
    • (and another tiny delay)
NOTE: If you have any mission failures, a screen shot of the mission steps would be handy. Some of these have variants that appear.
  • Updated Key for Fear Floor
    • Quest bugs out if you get ahead of the spider.
      • Script attempts to keep you behind spider at all times
    • Forces /removelev at each step.
      • As @battlenet and others suggested, levitate can impact some of the trigger spots.

Have manually passed the Oasis of Fear mission - but not understood what triggers each step enough to automate.
Any insights would help. But I'll be running.

Seems like
  • "Investigate the Spider's Nest"
    • Move over a loc trigger near middle of room
  • "Destroy the hatching spinechiller egg sacs"
    • One specific sac at a time is active. It is not "..._sac00" in order. Seems random
    • Do twice and kill adds
  • Updates and tweaks for various tasks and missions
  • Oasis of Fire mission appears to have changed - or a variant exists I hadn't seen before
    • Continuing to run and see which it is
  • The following quests bug out on me 50% of the time - at an EQ level, not script
    • Oasis of Sand
    • Oasis of Jungle
    • Oasis of Fire
    • Oasis of Fear
      • Have not successfully gotten key on live, but on test it bugs out
Will continue just running key tasks and missions - unclear what is EQ bugs, variant quest steps, or script issues.
  • Corrected crash when killing mobs during Key Quests
  • /tower [command] [level]
    • examples
      • /tower mission sky
      • /tower mission 6
      • /tower key jungle
      • /tower key 8
    • Command == "mission", "key", or "help"
    • Level. Either
      • Numeric floor to run (2 - 13)
      • Name of floor to run
        • sand, lava, forest, frost, sky, steam, jungle, fire, swamps, fear, void, dragons
    • Equivalent to clicking [Run] button in UI
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