Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
NOTE: If you have any mission failures, a screen shot of the mission steps would be handy. Some of these have variants that appear.
- Fire mission reverted to original "wander and kill for first 8 steps"
- Tasks aren't dropped until a delay, plus zoning out of instance
- (and another tiny delay)
- Updated Key for Fear Floor
- Quest bugs out if you get ahead of the spider.
- Script attempts to keep you behind spider at all times
- Forces /removelev at each step.
- As @battlenet and others suggested, levitate can impact some of the trigger spots.
Have manually passed the Oasis of Fear mission - but not understood what triggers each step enough to automate.
Any insights would help. But I'll be running.
Seems like
- "Investigate the Spider's Nest"
- Move over a loc trigger near middle of room
- "Destroy the hatching spinechiller egg sacs"
- One specific sac at a time is active. It is not "..._sac00" in order. Seems random
- Do twice and kill adds
Will continue just running key tasks and missions - unclear what is EQ bugs, variant quest steps, or script issues.
- Updates and tweaks for various tasks and missions
- Oasis of Fire mission appears to have changed - or a variant exists I hadn't seen before
- Continuing to run and see which it is
- The following quests bug out on me 50% of the time - at an EQ level, not script
- Oasis of Sand
- Oasis of Jungle
- Oasis of Fire
- Oasis of Fear
- Have not successfully gotten key on live, but on test it bugs out
- /tower [command] [level]
- examples
- /tower mission sky
- /tower mission 6
- /tower key jungle
- /tower key 8
- Command == "mission", "key", or "help"
- Level. Either
- Numeric floor to run (2 - 13)
- Name of floor to run
- sand, lava, forest, frost, sky, steam, jungle, fire, swamps, fear, void, dragons
- Equivalent to clicking [Run] button in UI
- General tweaks and clean-ups that may address some issues seen
- Missions
- Pauses automation while acquiring and running to mission.
- Allows rest of group to properly use teleporters for faster travel
- Unpauses upon entering instance
- /dgga /boxr [pause/unpause]
- Wasn't made into optional setting for 'reasons'.
- Oasis of Swamps has a chasm in the middle chars can get stuck in. Will need manual navigation out.
- Oasis of Forests occasionally bugs out on step 2 missing a spawn. Not script fault I can see.
- Key Quests
- All appear to be working
Will try to run missions and tasks more frequently on variety of characters to test.
Please continue to inform of any logic breaks.
- Added Key/Mission of Swamp
- Released and functional on Test Server
- Ready for go when available on Live
- Ensures task is complete before walking away
- This happens when the last step has a iteration not handled by the code
- e.g. Oasis of Frost can end with need to kill Basil or Paglan. Only one was set up.
- Script will report if this occurs- and hold until resolved automatically or manually
- Improved logic to ensure Achievement awarded before moving on
- Should actually watch for achievement awarding before moving on