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Major thanks to Cannonballdex who did most of Void and all of the Everfrost updates.
- Added Void key and mission events
- Update Everfrost key mission - getting into and out of the ice hole
Have still not seen failures in other missions.
- Improved use of tower teleporters vs. running up/down floors
- Added delay on group zoning to (hopefully) prevent chars from failing to unpause
- Oasis of Fire
- Added log to maybe help identify some reported issues.
- "Attempting to wake whirling mobs. Count(39)"
Oasis of Fear still bugs out approx. 50% of the time, unrelated to the script that I can tell.
- Steam
- Fixed bug in advlooting code
- Fire
- Changed /loc used to initiate event
- Looks to have been changed in most recent patch
NOTE: If you have any mission failures, a screen shot of the mission steps would be handy. Some of these have variants that appear.
- Fire mission reverted to original "wander and kill for first 8 steps"
- Tasks aren't dropped until a delay, plus zoning out of instance
- (and another tiny delay)
- Updated Key for Fear Floor
- Quest bugs out if you get ahead of the spider.
- Script attempts to keep you behind spider at all times
- Forces /removelev at each step.
- As @battlenet and others suggested, levitate can impact some of the trigger spots.
Have manually passed the Oasis of Fear mission - but not understood what triggers each step enough to automate.
Any insights would help. But I'll be running.
Seems like
- "Investigate the Spider's Nest"
- Move over a loc trigger near middle of room
- "Destroy the hatching spinechiller egg sacs"
- One specific sac at a time is active. It is not "..._sac00" in order. Seems random
- Do twice and kill adds
Will continue just running key tasks and missions - unclear what is EQ bugs, variant quest steps, or script issues.
- Updates and tweaks for various tasks and missions
- Oasis of Fire mission appears to have changed - or a variant exists I hadn't seen before
- Continuing to run and see which it is
- The following quests bug out on me 50% of the time - at an EQ level, not script
- Oasis of Sand
- Oasis of Jungle
- Oasis of Fire
- Oasis of Fear
- Have not successfully gotten key on live, but on test it bugs out
- /tower [command] [level]
- examples
- /tower mission sky
- /tower mission 6
- /tower key jungle
- /tower key 8
- Command == "mission", "key", or "help"
- Level. Either
- Numeric floor to run (2 - 13)
- Name of floor to run
- sand, lava, forest, frost, sky, steam, jungle, fire, swamps, fear, void, dragons
- Equivalent to clicking [Run] button in UI