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Quest / Event Anniversary Tower Missions: Full Automation 1.29

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  • /tower [command] [level]
    • examples
      • /tower mission sky
      • /tower mission 6
      • /tower key jungle
      • /tower key 8
    • Command == "mission", "key", or "help"
    • Level. Either
      • Numeric floor to run (2 - 13)
      • Name of floor to run
        • sand, lava, forest, frost, sky, steam, jungle, fire, swamps, fear, void, dragons
    • Equivalent to clicking [Run] button in UI
  • General tweaks and clean-ups that may address some issues seen
  • Missions
    • Pauses automation while acquiring and running to mission.
      • Allows rest of group to properly use teleporters for faster travel
    • Unpauses upon entering instance
      • /dgga /boxr [pause/unpause]
      • Wasn't made into optional setting for 'reasons'.
    • Oasis of Swamps has a chasm in the middle chars can get stuck in. Will need manual navigation out.
    • Oasis of Forests occasionally bugs out on step 2 missing a spawn. Not script fault I can see.
  • Key Quests
    • All appear to be working

Will try to run missions and tasks more frequently on variety of characters to test.
Please continue to inform of any logic breaks.

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  • Added Key/Mission of Swamp
    • Released and functional on Test Server
    • Ready for go when available on Live
  • Ensures task is complete before walking away
    • This happens when the last step has a iteration not handled by the code
      • e.g. Oasis of Frost can end with need to kill Basil or Paglan. Only one was set up.
    • Script will report if this occurs- and hold until resolved automatically or manually
      • 1724443082043.png
  • Improved logic to ensure Achievement awarded before moving on
    • Should actually watch for achievement awarding before moving on
  • Noticed a new timing issue getting achievement.
    • Bumped delay for this quick fix
    • Will add smarter logic to wait for actual achievement when time
  • Added support for Key of Fire and Mission of Fire
  • Added limited porting ability (for now)
    • At completion of the last key quest of a set, if checked will use either Zurica or Northern Desert Outlook Device to port back to North Ro
      • 1724268605707.png
    • At start of each key quest, if checked - will use Gate AA to get back central before navigating to next.
      • 1724268647445.png
    • More capabilities will be added in the near future.
  • Corrected a few issues if running missions while truly solo (no merc, even)
  • Added delays before dropping task
    • Thanks again, @burdsjm
    • Addresses timing issue not awarding achievements
  • Removed special movement code in response to improved Nro/Everfrost meshes
  • Updated Key of Frost movement in Everfrost
    • Most issues around getting in, around, and out of ice hole should be identified
    • If script can't do something, it'll beep twice and display text e.g. "Cannot get out of ice"
      • In this case, just move the character where required and script should auto-continue
Note: Problems with Picks
Been having lots of issues with the group zoning OUT of missions into different picks.
The script theoretically could continue - but I haven't gotten /dquery or other mechanisms to identify this working yet.
Will continue to address. Until then, just /pick the offending character(s)
  • Key of Frost: Classes with a summoned pet will not need to go into the Fishing Hole in Everfrost
  • Navigation in SW corner of Everfrost hacked a little until navmesh is improved
    • Character still can't get OUT of the SW corner, but quest should now be completed successfully
  • Corrected invalid zone name: "anniversarytower"
  • Added missions for all key quests
    • 1721849385164.png
  • Can run all back-to-back and MOSTLY will do them all.
  • Handles swapping to top-level containers automatically
  • Missions:
    • Repaired Key Of Frost: Has issues getting into/out of Ice Hole and to far SW corner. Will need help at those points. This one still a bit of a mess.
  • Navigation Issues:
    • Some navmesh issues to resolve or code round. Haven't done yet.
    • /travelto from tower to South Ro will loop back into tower. Need to pause and manually scoot
    • /travelto from South Ro to tower will get hung up on teleport pad. Need to manually scoot
    • The most recent /travelto is tracked via a button. If that travel is ever interrupted (or due to needing manual intervention), the button can be pressed to "get back to traveling"
      • 1721849571930.png

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  • Quick fix to break on group not engaging after zoning into missions
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