Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
- /tower [command] [level]
- examples
- /tower mission sky
- /tower mission 6
- /tower key jungle
- /tower key 8
- Command == "mission", "key", or "help"
- Level. Either
- Numeric floor to run (2 - 13)
- Name of floor to run
- sand, lava, forest, frost, sky, steam, jungle, fire, swamps, fear, void, dragons
- Equivalent to clicking [Run] button in UI
- General tweaks and clean-ups that may address some issues seen
- Missions
- Pauses automation while acquiring and running to mission.
- Allows rest of group to properly use teleporters for faster travel
- Unpauses upon entering instance
- /dgga /boxr [pause/unpause]
- Wasn't made into optional setting for 'reasons'.
- Oasis of Swamps has a chasm in the middle chars can get stuck in. Will need manual navigation out.
- Oasis of Forests occasionally bugs out on step 2 missing a spawn. Not script fault I can see.
- Key Quests
- All appear to be working
Will try to run missions and tasks more frequently on variety of characters to test.
Please continue to inform of any logic breaks.
- Added Key/Mission of Swamp
- Released and functional on Test Server
- Ready for go when available on Live
- Ensures task is complete before walking away
- This happens when the last step has a iteration not handled by the code
- e.g. Oasis of Frost can end with need to kill Basil or Paglan. Only one was set up.
- Script will report if this occurs- and hold until resolved automatically or manually
![]()
- Improved logic to ensure Achievement awarded before moving on
- Should actually watch for achievement awarding before moving on
- Noticed a new timing issue getting achievement.
- Bumped delay for this quick fix
- Will add smarter logic to wait for actual achievement when time
- Added support for Key of Fire and Mission of Fire
- Added limited porting ability (for now)
- At completion of the last key quest of a set, if checked will use either Zurica or Northern Desert Outlook Device to port back to North Ro
![]()
- At start of each key quest, if checked - will use Gate AA to get back central before navigating to next.
![]()
- More capabilities will be added in the near future.
- Corrected a few issues if running missions while truly solo (no merc, even)
Note: Problems with Picks
- Added delays before dropping task
- Thanks again, @burdsjm
- Addresses timing issue not awarding achievements
- Removed special movement code in response to improved Nro/Everfrost meshes
- Updated Key of Frost movement in Everfrost
- Most issues around getting in, around, and out of ice hole should be identified
- If script can't do something, it'll beep twice and display text e.g. "Cannot get out of ice"
- In this case, just move the character where required and script should auto-continue
Been having lots of issues with the group zoning OUT of missions into different picks.
The script theoretically could continue - but I haven't gotten /dquery or other mechanisms to identify this working yet.
Will continue to address. Until then, just /pick the offending character(s)
- Key of Frost: Classes with a summoned pet will not need to go into the Fishing Hole in Everfrost
- Navigation in SW corner of Everfrost hacked a little until navmesh is improved
- Character still can't get OUT of the SW corner, but quest should now be completed successfully
- Corrected invalid zone name: "anniversarytower"
- Added missions for all key quests
![]()
- Can run all back-to-back and MOSTLY will do them all.
- Handles swapping to top-level containers automatically
- Missions:
- Repaired Key Of Frost: Has issues getting into/out of Ice Hole and to far SW corner. Will need help at those points. This one still a bit of a mess.
- Navigation Issues:
- Some navmesh issues to resolve or code round. Haven't done yet.
- /travelto from tower to South Ro will loop back into tower. Need to pause and manually scoot
- /travelto from South Ro to tower will get hung up on teleport pad. Need to manually scoot
- The most recent /travelto is tracked via a button. If that travel is ever interrupted (or due to needing manual intervention), the button can be pressed to "get back to traveling"
![]()
- Quick fix to break on group not engaging after zoning into missions