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- Oasis of the Jungle fully functional
- Group attacks the barrels by default
- Optional to instead move to a corner and wait for them to self-destruct. This takes 1 minute per barrel - so 3 minutes total
- Option at bottom of main Missions page
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Unrelated information on the mission if you ever have to run this manually
Barrels have the same names and positions and unlock in the same order every time:
Additionally, there is a visual clue as the currently active barrel is a less brown, more reddish color.
- an_explosive_barrel00 - West corner
- an_explosive_barrel01 - South corner
- an_explosive_barrel02 - East corner
If you choose not to engage, the AE is only 80', so just scoot next to the gorilla or far East corner and you're out of range
- Group zoning into missions should be much better. (Still more work to do)
- Clicking [x] in window corner will stop script
- Missions
- Forest: Properly handles "crazed arboreans"
- Sky: More consistent Step 2 (Kill Guardian)
- Jungle: Final Ape Improved, but still buggy. (Not sure me or EQ)
- Mission Timers will now more properly show "Replay" over "Request", if exist.
- Some not-live settings exist in the UI. Will complete or remove
- "Set Quest Runner"
- Mission Settings: "Use Levitation"
- Added Boxr support
- First time run, if MQ2Boxr loaded, will enable that and disable others
- Can be manually modified anytime under Settings
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- Some missions improved script
- Sands: Better handles Nomad, Skeleton and Croc stages
- Forests: Improved centurion and skeleton phases
- Jungle: Still pauses during barrel. Boss a bit better
- Had issue if boss isn't engaged quick enough, he activates but doesn't trigger the quest step. Have to drop quest. Will work on.
- Options to run missions unavailable when not in a Tower zone
- Added Actions to UI
- Will tweak further but really helps me, and maybe others
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- [Run] - Same "Run Mission" as previous
- [Go] - Runs group to that floor
- [Req.] - Requests that mission
- [Go to level 1] at top of screen
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- Runs to level 1
- Added Oasis of the Jungle
- Middle 3 steps waits for YOU to kill the barrels or wait for them to self-explode
- This will be updated with a better option
- Updated Oasis of Forests
- "Gain the orc centurion's attention" kills bat > drakeling > centurion
- Tweaked UI to reflect access type; Artificer, Key, or None
- If key in inventory, it is always used, else Artificer
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Additional Note:
/lua run missions_anniversarytower\tower_travel {Level#, LevelName}
This is the sub-lua used by this script. You can run it directly to run to whatever level you want, for testing or getting around. (Long name, but it's available)
Examples:
- /lua run missions_anniversarytower\tower_travel 3
- Runs to FLOOR 3 (which is mission 2)
- /lua run missions_anniversarytower\tower_travel frost
- Runs to floor 5 (which is mission 4, "Oasis of Frost")
- Uses teleporters to dramatically reduce time to travel up and down the tower
- Enabled by default, can be disabled in settings
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- When this is enabled, COTH will not be utilized, even if checked
- Time to wait before entering missions reduced from 27 to 10 seconds
- Will retry at 5 second intervals if zone isn't ready yet
- Test Mode added to test the script's running around without actually requesting mission
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- This setting isn't saved and must be re-checked on every run of the script
- Added support for RG Merc bots
- By default, all types are sent to all group members
- To reduce spam, visit [Settings] and uncheck boxes of any type you do not use
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- Improved COTH support
- If group contains a mage, it will (better) yank the task requestor to the next door
- Oasis of Forest and Oasis of Frost were tweaked to better complete mission
- On completion of task but before exiting, script will pause as long as Group Member Corpses exist in the zone.
- Once all have been rezzed, script will continue (no additional time given for buffing at this time)
- Improved all missions reliability
- Still some clunkiness, but all should be able to complete
- When using Artificer to request, reduced time between missions
- Quest requestor runs to Artificer
- Rest of group moves to next door
- Requestor begins running up to next door
- (Optional) Mage COTH's requestor up to door
- Added optional "Mage COTH Requestor To Door"
- Under [Settings] tab
- If no key in inventory, request mission from artificer
- Group is set to not follow for this part