• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest's 31st expansion The Outer Brood goes live Dec 3rd. brainiac has been spending extra time updating MacroQuest. Please show him your appreciation.
    Don't forget to update your mq2nav meshes by running the meshupdater or by visiting MQ Mesh
    EQ stated servers will be up "No earlier than noon PST"
Easy.lua

Unmaintained Easy.lua BETA v9.8

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
Cleaned up a few more lines and checks in some burn functions.
Added remove_levitation to the options tab. (scenario: using bard for corpse recovery casts levitation)
Brushed up the Corpse Recovery function (possibly fixed an unknown crash). May have happened when multiple toons tried to recover a corpse at once and the corpse location changed. Still monitoring the situation, tested updates for a few hours and things look good. Crosses fingers.
If anyone uses corpse recovery and notices a crash please screen shot me a message of the error.
Posted by: Cannonballdex
Cleaned up some Typo stuff.
Added Corpse Recovery to the Class Tab.
This is set up for Rogue (SOS) and Bard (Clouding) (for now). Easily can add any class with risks.
Will recover corpse from Group, Raid and DanNet Peers (DanNet is required for the DanNet Peers Corpse)
Posted by: Cannonballdex
Caster Burn Routine now includes using Mod Rods if you have them.
Added Revive Merc Suspended to the Merc Tab. This will revive a mercenary if SUSPENDED due to zone capacity or if you suspend the mercenary. Will only attempt to revive if the the group is not full.
Revive Merc will Revive a Dead Mercenary.
Posted by: Cannonballdex
More love for the burn routines.
Slowly working out the kinks after throwing them all together so quickly.
Posted by: Cannonballdex
Using Revive merc will not try to unsuspend merc if the group is full.
This was an oversight that I quickly remembered why I left out when SUSPENDED as opposed to just when DEAD.
Posted by: Cannonballdex
With new zone filling up Mercenaries are automatically getting suspended. Revive merc will now attempt to revive the merc when suspended as well as if the mercenary dies.
Also, more beef for the burn routines.
Removed a duplicate variable.
Posted by: Cannonballdex
Tweaked the burn routines to function more in harmony with other macros or plugins.
Posted by: Cannonballdex
Burn Function will target aggroed mobs and attack if the mob is within 100 ft., Melee will stick and attack, casters will do normal routine casting.
Posted by: Cannonballdex
Added Grab Glowing to options. Thanks to LEO.
This will grab glowing globes when in range.
Added a couple more zones to on zones that were missing.
Added more checks for the burn functions.

Even though Grab Glowing is disabled in safe zones, Grab Glowing can cause issues when trying to navigate using clicky items in other zones. Best to uncheck the function when trying to use easyfind to travel.
Posted by: Cannonballdex
Burn functions will now stop when the mob is dead and pick up when attacking a new mob.
Added edibles_pok_gl to the Easy.ini file. You can set edibles_pok_gl=false if you do not want to summon food or force feed/drink in Pok or Guild Lobby. If you already have an Easy.ini file you will need to add the setting.
Few other minor tweaks and adjustments to the burn functions.
Posted by: Cannonballdex
Back
Top