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Easy.lua

Unmaintained Easy.lua BETA v9.8

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Easy requires DanNet to function properly. The script will now load the Plugin DanNet and keep DanNet loaded while the script is running.
You do not need to do anything with DanNet or even know how to use it. (But you should) :)
Posted by: Cannonballdex
Changed globals that may have caused some issues with other scripts (boxhud) from reporting the correct information.
Fixed the DanNet Peers in zone when in an instance that got broke when adding the settings to an config file. If you have created a config.lua with custom setting you will need to update the INSTANCE_ZONE section as seen in the default_config.lua file.

Thanks to @Teichou for reporting this and working with me to narrow down the issues.

Any issues, ideas or feedback is appreciated. Thank you.
Posted by: Cannonballdex
Added an option under CLASS for SHM Burn. This option is currently for a level 120 Shaman with AA . This is really in the testing phase and depending on how things go, may add lower level capabilities.

This option pretty much burns all of your AA with a few checks.

First run will create an additional default setting shm_burn = false
If you have already created an ini file you and you want to save this setting, you will need to add this to the bottom of your settings.

Added the items from the newest cauldron to the MAG Burn routine

Found a few more crumbs that needed cleaned up.

Lots of things I am working on to bring this all together. Takes time. Any feedback appreciated.
Posted by: Cannonballdex
In conjunction with MAG Cauldron. The Mage will use the summoned items that are Keep Then destroy the spent 0 Charge Lore item as needed during the MAG Burn routine.
Exalted Tonic of Healing and Ether-Fused Shard
Posted by: Cannonballdex
Changed destroy to inventory on the cauldron keep items. :) Oops!
Posted by: Cannonballdex
Added Mod Rod AA to the Mag Burn.
Changed the Cauldron timer to 11 seconds to allow time for the keep/destroy check to trigger.
I believe the timing with any lag was skipping the checks as the cast time is 10 seconds.
Posted by: Cannonballdex
Added an option under CLASS for MAG Burn. This option is currently for a level 120 Magician with AA and Abilities. This is really in the testing phase and depending on how things go, may add lower level capabilities.

This option pretty much burns all of your AA with a few checks.

First run will create an additional default setting mag_burn = false
If you have already created an ini file you and you want to save this setting, you will need to add this to the bottom of your settings.

Changed a few checks and added a few. If you have created a config.lua then you may want to change all of the apostrophes 'your item now' around your items to double quotes "MY ITEM NOW"
Seen a few Summoned: cursor items get destroyed that were not matching items in destroy, not sure if that is a whole match thing or some unfortunate timing.

Not responsible for items getting destroyed. Use at your own risk.
Posted by: Cannonballdex
Cleaned up some checks and fine tuned a few things with keeping and destroying loot.
Put another check in the SK buff routine.
Changed up the Toon Assist a little to get more response out of toons that are not in group and stubborn to move.
Added a file config_default.lua to the folder. This is the default keep and destroy settings.
IF YOU RENAME or copy the config_default.lua to config.lua this will keep your settings through updates.
IF YOU CHANGE your config_default.lua the changes will be overwritten with each update.

As always when one thing changes one thing may break. Please let me know if you have any issues and I can do my best to resolve them. Thank you.
Posted by: Cannonballdex
Changed the way loot on cursor is handed, should be much more efficient.
Added "Custom Burn Settings" under the Class tab. You can specify at what pct to Start and Stop Burn.
Added bind /easy
For once click burn you can /easy war
or /easy campfire
/easy help for a list.

Looking at moving all of the keep and destroy items to yet another ini file.
Posted by: Cannonballdex
Added a couple more abilities.
Cleaned up some code.
Window should now stay in the same place when updating to newer version.
Posted by: Cannonballdex
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