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MQ2CWTNCommons

MQ2CWTNCommons

- preliminary emu work
- "past/present" proofed mana/health/endurance checks
- item clicky deprecation Cleanup
Posted by: DoNotReply
- added additional CureCheckType
-- for future mq2druid usage
Posted by: DoNotReply
- Added additional debug for *during* pulls.
-- /mnk debugduringpull on
- Fix for the eqbug with trailing spaces
-- this fixes GHBuffBot
Posted by: DoNotReply
- Added additional mez animations
-- this should help in places like vergalid mines
Posted by: DoNotReply
- Corrected popup messages if you don't have a mesh for the zone you're in and are trying to use modes that require nav meshes.
- Added instruction to run the mesh updater on the RG Launcher.
Posted by: DoNotReply
- fixed typo with empowered campfire command output
Posted by: DoNotReply
- the cwtn window title will now reflect the plugin's build date and not the cwtn commons library build date.
-- this means if a plugin, like mq2paladin, was rebuilt, but commons wasn't, then it would now update the correct date.
- We will now automatically set your fps/bgfps to 30 if they are below this setting
-- you can turn this setting off with AdjustLowFPSSetting off
--- example: /pal AdjustLowFPSSetting off
Posted by: DoNotReply
- removed arcane secrets from glyph usage
-- power and secrets being on the same timer can result in a situation where we fire secrets early
-- and also prevent from being able to use power again later if we had puchased another power
Posted by: DoNotReply
- Will no longer count corpses towards fellowship numbers.
- Default for check for stuck gems is now false (we don't adjust your current settings).
Posted by: DoNotReply
- some error warnings will now popup on your screen
-- examples include: needing to reload your ui, missing meshes, etc
Posted by: DoNotReply
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