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  • There was an optional eq update. Guest, DO NOT PATCH EQ or you'll have to wait for the next MQ update (no ETA). You can play without the patch by using patchme or autologin (preferred). If you've already patched EQ you're out of luck, unless you find someone to share the older eqgame.exe (don't ask here).
MQ2CWTNCommons

MQ2CWTNCommons

- fixed the fix to fix the broken fix in how we check for spells in your book
- hotfix crash =p
- added an "on demand" output for when the plugin is using an AA by command/hotkey instead of automatically.
-- example: dashAA, aainvis, etc.
- Our IsMemorized functions now check for spell against gem spell ID rather than by name
-- this is because things like "Ring of cobalt scar" are the same name, but different ID/level. Since we are already passing the eq_spell*, we can just check ID without having to do other stuff like store and pass around levels.
- Updated DumpAggro to use the "On Demand" function
- cleanup

- We will now automatically pause on camping out of the game
-- you will unpause if you get interrupted from camping
- due to the amount of "zomg sic the plugin is unloaded/paused/deleted and the plugin is still doing stuff" after updates this week, we're going to force unload mq2afnuke like we do for mq2melee
- Cleanup trailing space usage
-- This is going to correct spells like Burnout XI? or Canni III etc
- Consolidate SpellInBook checking
- Updated DataTempType
- Misc cleanup
- Adding some utility commands to allow for manual usage of certain ability/traits
-- details to come
- Work towards renaming all class progressive spoell groupings to "Progressive Spell"
- Fixed issue that would make us treat Twincast Aura as if we had twincast (bug)
-- thx kazimere for report
- Adjusted our Invalid AA reporting
-- hopefully no longer report stuff that is clearly actually valid
- Summon Companion toggle
-- Classes with the Summon Companion AA ability can toggle the usage of it.
--- This is not a UI Window option, this is only a slash command option.
-- If you turn this off and your pet is stuck under the world because EQ sucks, that is your fault.
- Note: These automations aren't meant to be "sneaky"
-- This addition of the Summon Companion toggle is *purely* because of the manacost that was brought up.
-- If you get declined a guild application because you are using MQ and have been asked not to that is not our fault.
-- If you get in trouble in your current guild because you are using MQ and have been asked not to, that is also not our fault.
- Fixed Gift Of Mana check (test server)
- added CWTN.SwitchWithMa to match the ui window (CWTN.SwitchWithMA already exists)
- added CWTN.Pulling
- Additional DebugDuringPull output enchancements
- Corrected issue with our target validation
-- We now handle Target Type "Line of Sight"
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