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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v841

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[707] - 2024-09-30​


〰️Commits​


Class module adjustments (#231)

* Fixed "Break Invis" setting not being respected for some heals and cures.

* Added the /rgl spellreload command, which performs the same as the "Reload Spell Loadout" button.
(3889208) ~AlgarDude

[703] - 2024-09-30​


〰️Commits​


/rgl faq [question] (#229)

* /rgl faq [question]

uses the search match function to spit out into info any FAQ information that matches the question.

can use single word or phrases in quotes

* debug console pop option

because it was feeling left out.

* fix broken section when writing back to ini

* algar burn icon

/rgl castaa command.
i find using /rgl cast with an aa will sit stand a lot if in meditate range.
(66fa510) ~Grimmier378

[702] - 2024-09-30​


〰️Commits​


[Movement]
- campradius will now be set/unset correctly
(280d8ac) ~Derple

[700] - 2024-09-30​


〰️Commits​


A few things here see below. (#228)

* a few things here see below.

* Added Burn graphic and tooltip to minimize buttn.
* made Icons a global RGMercIcons instead of including it in multiple files.
* Named Module added
* Moved the named table to the module.

* sort the table by distance

* hide force target on main when popped

also allow table columns to be resized

* don't draw popped out module tabs on main

* most modules can pop out with /rgl pop modulename
(05a213d) ~Grimmier378

[698] - 2024-09-30​


〰️Commits​


Update shd_class_config.lua (#227)

[SHD]
* Added support for Dark Lord's Unity (Beza)
* Reworked DLU buff checks and options
* Fix for checking AE Taunt Count against a culled list in AE Taunt Check.
(674e7d5) ~AlgarDude

[696] - 2024-09-28​


〰️Commits​


Popout loot window, fix for setitem commands (#226)

* popout loot window, fix for setitem commands

when setting a quest item with a quantity /rgl setitem quest|qty will work for the item on cursor.

* /rgl poploot

toggles loot module popout
(a1e1c2c) ~Grimmier378

[695] - 2024-09-27​


〰️Commits​


Added a popout button to the Force Target Table
(026ed8c) ~Derple

[693] - 2024-09-27​


〰️Commits​


Pop Out the Force Target section into its own Window option (#225)

* pop out the force target section into its own window

* moved the draw for popout to outside of the minimized check
(950324b) ~Grimmier378

[691] - 2024-09-27​


〰️Commits​


Item search can search for tags as well Sell, Keep, Quest ... etc (#223)

* item search can search for tags as well Sell, Keep, Quest ... etc

* Converted the check to a function.
(842cfd2) ~Grimmier378

[690] - 2024-09-26​


〰️Commits​


Dicho axes should summon before they hit 0 now.
(27dc53e) ~Derple
[Combat]
Fixed 2 minor mez safety checks that were not impacting anything but technically wrong.
(606257a) ~Derple
[UI]
Clear burn flag when combat stops
(f81b6b5) ~Derple

[689] - 2024-09-26​


〰️Commits​


[UI]
Force Target UI now shows Aggro Pct
(69fd84b) ~Derple

[688] - 2024-09-26​


〰️Commits​


[UI]
Force taget table now puts a * Next to your forced target
Log Filter is now locked by default so that it doesnt steal focus when you are trying to use the ui and move your character at the same time.
(b91413c) ~Derple

[687] - 2024-09-26​


〰️Commits​


[Pull] Fix for crashing with bad function name
(8e06608) ~Derple

[685] - 2024-09-26​


〰️Commits​


Update enc_class_config.lua (#224)

[ENC]
* Fixed an issue that potentially caused the spell proc aura to constantly attempt to overwrite the spell proc aura.

* Tooltip and FAQ update.
(0526cd4) ~AlgarDude

[684] - 2024-09-26​


〰️Commits​


[Targetting]
- Added ability to force targets
- you can do `/rgl forcetarget` to force your current target to be your auto target id (only for MA)
- New UI in the main panel called Force Target lets you click the name on anything in your xtarget list and force it to be the forced target
- Forced targets will call out **ForceTarget** in the RGMercs target UI.
- Upon death of the target force targetting is cleared
- Upon zoning force targetting is cleared
(148c880) ~Derple

[683] - 2024-09-26​


〰️Commits​


[Pulling]
- Pull delay timer will now restart at the end of combat so you can define some downtime between pulls.
(35b4f80) ~Derple

[681] - 2024-09-25​


〰️Commits​


PR # [220](https://github.com/DerpleMQ2/rgmercs/pull/220): low level PAL fury/weapon proc spells, removed undead proc
(f5fe9e6) ~AlgarDude
Update pal_class_config.lua

[PAL] Removed interspersed undead-only procs from Fury Line
(35c0e17) ~AlgarDude
Update pal_class_config.lua
(7061d7a) ~Gregory Huff
Update pal_class_config.lua

Added low level weapon proc spells
(9ad9513) ~Gregory Huff
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