• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest (live servers) were patched today so brainiac is spending his evening updating MacroQuest. Please show him your appreciation.
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v825

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[716] - 2024-10-02​


〰️Commits​


Bit more UI cleanup
(df835ce) ~Derple

[715] - 2024-10-02​


〰️Commits​


Cleaned up the mess of information at the top of the UI.
(996d440) ~Derple

[714] - 2024-10-02​


〰️Commits​


[All]
Class configs have been moved into server-type specific folders
For now we have added Live and Project Lazarus
More might be added later
The configs currently do not differ but I expect they will start to diverge over time.
As part of this change, partial config replacements are no longer supported everything is assumed to be FullConfig=true

[Pulling]
Fixed an issue where you might stay out of range longer than desired if a target moves out of range of your pull spell.

[Loot]
Fixed a crash bug in looting history module.
(6ae638e) ~Derple

[712] - 2024-10-02​


〰️Commits​


PR # [235](https://github.com/DerpleMQ2/rgmercs/pull/235):
* Added low-level support for light heal.
(35eced5) ~AlgarDude
Update pal_class_config.lua

Add the LightHeal set to Gem 7 so that low level PALs have a heal spell ready to use.
(b016aef) ~Gregory Huff

[710] - 2024-10-01​


〰️Commits​


Class Updates (#234)

[SHD]
* AE Taunts will no longer activate on a single target unless they are configured to do so (setting AE Taunt Count to "1" should use them when aggro is lost/not yet established).

[WIZ]
* Loosened overly stringent conditions on Harvest Spell usage.

[PAL]
* Added support for the Undead Proc spells:
* * Under Level 45 (when the first all-target ("Fury") proc is available), these spells will always be used.
* * Once we have a Fury proc, we will prefer it unless the option "Use Undead Proc" is selected.
* * Once our Unity buff includes Fury, we will cease to use the Undead Proc entirely, regardless of the above option.
(aac67b3) ~AlgarDude

[708] - 2024-10-01​


〰️Commits​


Nil Safty check
(c7447f9) ~Derple
[Emu] More XT Protections for Target Behind
(2125619) ~Derple
[Emu] XTHaters and Ids now checks if target is Dead and PctHPs > 0 becaues Emu has a nasty habit of leaving dead things in the XT window.
(e14e9ca) ~Derple
Minor fixes
(acd25b0) ~Derple

[707] - 2024-09-30​


〰️Commits​


Class module adjustments (#231)

* Fixed "Break Invis" setting not being respected for some heals and cures.

* Added the /rgl spellreload command, which performs the same as the "Reload Spell Loadout" button.
(3889208) ~AlgarDude

[703] - 2024-09-30​


〰️Commits​


/rgl faq [question] (#229)

* /rgl faq [question]

uses the search match function to spit out into info any FAQ information that matches the question.

can use single word or phrases in quotes

* debug console pop option

because it was feeling left out.

* fix broken section when writing back to ini

* algar burn icon

/rgl castaa command.
i find using /rgl cast with an aa will sit stand a lot if in meditate range.
(66fa510) ~Grimmier378

[702] - 2024-09-30​


〰️Commits​


[Movement]
- campradius will now be set/unset correctly
(280d8ac) ~Derple

[700] - 2024-09-30​


〰️Commits​


A few things here see below. (#228)

* a few things here see below.

* Added Burn graphic and tooltip to minimize buttn.
* made Icons a global RGMercIcons instead of including it in multiple files.
* Named Module added
* Moved the named table to the module.

* sort the table by distance

* hide force target on main when popped

also allow table columns to be resized

* don't draw popped out module tabs on main

* most modules can pop out with /rgl pop modulename
(05a213d) ~Grimmier378

[698] - 2024-09-30​


〰️Commits​


Update shd_class_config.lua (#227)

[SHD]
* Added support for Dark Lord's Unity (Beza)
* Reworked DLU buff checks and options
* Fix for checking AE Taunt Count against a culled list in AE Taunt Check.
(674e7d5) ~AlgarDude

[696] - 2024-09-28​


〰️Commits​


Popout loot window, fix for setitem commands (#226)

* popout loot window, fix for setitem commands

when setting a quest item with a quantity /rgl setitem quest|qty will work for the item on cursor.

* /rgl poploot

toggles loot module popout
(a1e1c2c) ~Grimmier378

[695] - 2024-09-27​


〰️Commits​


Added a popout button to the Force Target Table
(026ed8c) ~Derple

[693] - 2024-09-27​


〰️Commits​


Pop Out the Force Target section into its own Window option (#225)

* pop out the force target section into its own window

* moved the draw for popout to outside of the minimized check
(950324b) ~Grimmier378

[691] - 2024-09-27​


〰️Commits​


Item search can search for tags as well Sell, Keep, Quest ... etc (#223)

* item search can search for tags as well Sell, Keep, Quest ... etc

* Converted the check to a function.
(842cfd2) ~Grimmier378

[690] - 2024-09-26​


〰️Commits​


Dicho axes should summon before they hit 0 now.
(27dc53e) ~Derple
[Combat]
Fixed 2 minor mez safety checks that were not impacting anything but technically wrong.
(606257a) ~Derple
[UI]
Clear burn flag when combat stops
(f81b6b5) ~Derple
Back
Top