• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest (live servers) were patched today so brainiac is spending his evening updating MacroQuest. Please show him your appreciation.
Resource icon

Utility XTarget Xtended v1.25

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
--Last updates left max xtargetslots locked to 1 because of an accidental bad variable declaration. Fixed this.
--Fixed a crash on zone bug the previous updates introduced
--Forgot a few spots in the last update. Fixed them.
Instead of hardcoding to 20 xtarget slots, grab the actual max number of slots and use that instead.

This should help with TLP/Emu support
--Added a right click context menu to the rows that will allow you to set what that xtarget # will behave as.
--Added Settings and Exit to the right click context menu
--Fixed a bug with the backgroundactor script checking for distances of targets that did not exist.
--Cleaned up some more code. Is now only 98% slop.
Cleaned up the unnecessary use of global variables

Moved all settings nonsense to the settings lua

Corrected a bug with targeting when multiple mobs with the same name were on the xtarget list

Set hp/aggro bars to have centered text

Improved detection of slowed/mezzed mobs (This is still not perfect. Broken mezzes will not be indicated. AE mezzes are assumed to have hit all targets. Enchanter AA Beam of Slumber is ignored)
--Moved save and default buttons to the top of the window in a separate scrolling region so they are always visable
--Added help tags to items in the settings window
--Added the ability to display aggro and HP as progress bars (Thank you grimmier!)
--Set most columns to fixed widths.
--Added ability to show title bar on window (for docking purposes, Thank you grimmier again)
--Added ability to manually size window
--Added ability to lock window size
--Added ability to lock window position
--Moved settings over to be per character (On first run, if no character specific settings file is located it will load the old general settings file if it exists)
--Window size should no longer jump around to extremes
--Added settings for PC/NPC HP coloring, and thresholds
--Cleaned up code a bit more

Attachments

  • c65f1119ef24372a3aeaf65d99ae5370.png
    c65f1119ef24372a3aeaf65d99ae5370.png
    8.7 KB · Views: 0
--Pets should now display properly, with row coloring determined by their owner
--Changed the select region to target from name cell to full row
--Cleaned up row coloring code
--Added additional settings for heading row color, and row colors for non targeted/friendly entries.
--Added a button to the settings window to restore all settings to default
--Added settings window
--Added column for distance
--Added settings for various colors
--Added settings to determine thresholds for some colors
--Added column for row #
--added column for MP % (this will only display for players in your party)
--added the ability to display friendly targets on xtarget list
--New command: '/xtx settings' to open settings window

A few notes:
Friendlies will be displayed if 'Show Friendlies' or 'Show Empty Rows' is selected.
This version has not been extensively tested. I've not had any crashes, but currently it has only been running for about 40 minutes.
There is currently some wonkyness regarding the width of columns, likely caused by the distance column. I will look into and fix this in the next couple days.

xtx ss.png


Please let me know if you run into any problems, or are unhappy with the way a feature has been implemented.
Back
Top