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Username checks out.I would make a back up of the file before you start editing it however. I have made changes to the file before and had trouble with it working after words..
I was running this fine until I moved to MQNext. I reset up all of the groups and tried to run the Autologin and now it just pauses at this:I completely deleted the .dll and ini and restarted it from scratch, made all new profiles and it has been working since then.
http://www.eqemulator.org/forums/showthread.php?t=43438Hello all.
I am also having trouble with using MQ2AutoLogin. I have a group of 3 toons on seperate accounts. I have set up MQ2 to auto log them in. I have checked the check box on the MQ2 popup, when you right click the app on the task bar. I have created a profile with the 3 toons in it. I have mq2autologin=1 set in the MacroQuest.ini and UseMQ2Login=1 in the mq2autologin.ini. My EQHost file has
[LoginServer]
Host=login.projecteq.net:5999
I have this
[Servers]
peqtgc=[] [PEQ]The Grand Creation
peqgrand=[] [PEQ] The Grand Creation - Omens of War
in my mq2autologin.ini.
I have tried both peqtgc and peqgrand as my short names for server when I create a profile in MQ2AutoLogin. But always all three toons stop at the server select screen.
Anyone have an idea as to w
sorry to hear about your woes.Hello Folks,
newbie to MQ2 here. I created my characters in my profile but when i launch them MQ2 simply wipes the login name out and never enters the password. So I cant get MQ2 to work. About to do a complete and fresh re-install as currently i cant get this software to work. I followed the installation video to the letter so not sure why this isnt working.
Thanks,
[Profiles]
DefaultEQPath=f:\games\everquest
NumProfiles=4
Profile1=test
Profile2=
Profile3=(test)_6_box
Profile4=test_server_1
[warzerker]
EQPath=f:\games\everquest
[Settings]
UseMQ2Login=1
NotifyOnServerUP=0
[(test)_6_box]
EQPath=f:\games\everquest
[test_server_1]
EQPath=f:\games\everquest
test:<charactername>_Blob=0101010101etc
noice, so you're able to get logged in now?that seemed to do the trick!
I just ran into this today and I believe with how the ini stores things the character names do need to be unique within each profile. I tried just using the same charname and it just kept overwriting the ini withShould the fake name be unique for each account?
server:charname_Blob...
whereas once I did charname1, charname2, etc it worked fineright click it and deleteHi!
I did a mistake on my profile and I have no idea how to remove it.
e.g Profile name cleric, how do i remove this?
Thanks!!
Can you delete a category like that without editing the ini file?right click it and delete
omg it was that simple... thanks sic! /facepalmright click it and delete
do you not have mq2autoaccept setup?Does this click the follow button as well as the invite on group toons? If so can we make it more resilient on clicking follow? Almost every time I load in I have a random toon not accepting the invite. Then my OCD makes me kick everyone out and reform manually.
/noparse /bcaa //bcaa //autoaccept add ${Me.Name}
this can sometimes happen if you get an invite while castingCan confirm auto accept doesn't always work with respect to group follow. There are two different scenarios at play (at least for me).
While neither is ideal, I've learned to live with it since it doesn't happen regularly.
- Sometimes the client doesn't recognize I've sent an invite request. This is evident by not getting the "You invite <charname> to join your group." Just resend the request and hope it picks up this time (I've had it take a few tries). It's understandable if this happens when a lot is going on, say in the middle of a fight. But it's also happened when just hanging out in the lobby. Over all the group invites I've done, I'd say it's happening roughly 1-2% of all invite requests sent. This is not an auto accept problem, but can lead you to think it is.
- The rest of the time the invite just isn't accepted. I'll send the invite and wait. Tab over to the other character and see the Follow button nice and pretty. No auto accept. Normally I can send the request again and while the client will tell me the character already has a group invite pending, the other character client will wake up and realize there's a follow to accept. One very rare occasions, even this doesn't work and I just tab over to click follow. I'd put this option as happening at most 1% of all invite requests sent.
Do you use a specific software to configure your game controller? Usually the software has an exe associated with it that it is picking up to know when to activate your profile. My guess is the difference between issues is that you have the software looking at launchpad and not at eqgame. So when you use launchpad to activate EQ your game pad picks it up but when you use autologin and are launching with eqgame it doesn’t pick it up.Basically after running autologin all of my characters log in with no issue, but it seems to block any input from my controller as if it doesn't recognize it (my keyboard and mouse do work when this happens). If I leave the EQ windows that were opened with autologin my controller still works just fine on my computer.
Given that 90% of the time we’re running with a Debugger attached, my guess is that none of the MQ devs run in full screen mode and this is probably a scenario where we didn’t test window switching in full screen mode when we made the changes to make it more performant. Put a bug up on the issues page on GitLab and someone will look at it. (I can’t stand Full Screen even without the debugger so…I know I would have missed something like this).I was able to restore some function today by changing char1 to windowed mode. Even though he uses a different install, the hotkeys now work. This is great news since I can play again with the same function as before, other than the fullscreen view.
After I messed around with xpadder for a little bit I figured out that I just had to run it as admin lol. Everything works great now. Thanks for your response!Do you use a specific software to configure your game controller? Usually the software has an exe associated with it that it is picking up to know when to activate your profile. My guess is the difference between issues is that you have the software looking at launchpad and not at eqgame. So when you use launchpad to activate EQ your game pad picks it up but when you use autologin and are launching with eqgame it doesn’t pick it up.
If I’ve guessed wrong, let me know. You can feel free to DM me more details about how your setup works if you’re not comfortable sharing them here.
From Knightly,
Autologin Fixes
- Clean up duplicate logic and fix /switchchar (Fixes #311)
- Allow /switchchar and /switchserver to work if you didn't initally log in with Autologin
- Update Pause and Unpause to only work if the state machine is on (Fixes...