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Trigger Text refers to the actual in-game emote or any text that you want MQ2Events to respond to. So it depends on what event you're doing and what shows up in the EQ log file. If you're familiar with Gina, it's the same text that gina responds to.Hi I'm a bit of a scrub, where do I find the "trigger texts" etc. so that I can start building my own command lines with this? I'm a completely novice programmer.
Trigger Text refers to the actual in-game emote or any text that you want MQ2Events to respond to. So it depends on what event you're doing and what shows up in the EQ log file. If you're familiar with Gina, it's the same text that gina responds to.
Been trying to set this up in order to do the Kael event but cant seem to figure out where to plug in the Event codes. When you create the ini file is there a particular way to create it? Under release where should I place this file? I have tried in a few folders but in game it just doesn't bring anything up when I /load event. Any help would be greatly appreciated.Trigger Text refers to the actual in-game emote or any text that you want MQ2Events to respond to. So it depends on what event you're doing and what shows up in the EQ log file. If you're familiar with Gina, it's the same text that gina responds to.
[BendKnee]
trigger=#*# that ToonName must bend the#*#
command=/multiline ; /mqp ; /keypress d
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp
For each of your toons create a file in the release folder (where MQ2Events.dll is) with MQ2Events_ToonName.ini.
In it past this:
INI:[BendKnee] trigger=#*# that ToonName must bend the#*# command=/multiline ; /mqp ; /keypress d [StandUp] trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*# command=/multiline ; /stand ; /mqp
Replace ToonName with the name of your toon.
Adjust the commands , but it should work with kiss and ihc.
Save it.
then /load events once in game.
Sorry for all the questions but how do I change the file extension I have tried various ways and cant seem to figure it out.you have to change the extension of the file. it has to be *.ini, not *.txt
pretty sure it should beI put it in release but when I /Load events it just says unable able to find favorite list 'events'. The MQ2Events_toonname.ini is it just in text format I basically have it written on ms notepad which seems right.
/event load
It should say "MQ2Events: Reloading INI"@MrPatate , @SA_krycek Thank you to both of you I think I have this figured out. When it says event enabled should I receive any other feedback that the event text is loaded?
Chesmel is a shaman. I run Kiss for everyone but berserker (Mq2berserker)what class is chesmel for exemple? and what do you use? afknuke? kiss? plugin? ihc?
[BendKnee]
trigger=#*# that ToonName must bend the#*#
command=/multiline ; /zerk mode 0 ; /zerk autostandonduck off; /keypress esc ; /pause 10 ; /keypress d
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /zerk mode 1 ; /zerk autostandonduck on
Manual mode but also has just a base Kiss as I thought it was required to assist main tank and such.Your zerker is just using MQ2berzerker in Manual and assist mode, or is it using kiss and manual mode?
[BendKnee]
trigger=#*# that ToonName must bend the#*#
command=/multiline ; /mqp ; /zerk autostandonduck off; /keypress esc ; /pause 10 ; /keypress d
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /mqp ; /zerk autostandonduck on
Ok cool I’ll try it tonight. Thanks for all your help!@crs399, then it would be :
INI:[BendKnee] trigger=#*# that ToonName must bend the#*# command=/multiline ; /mqp ; /zerk autostandonduck off; /keypress esc ; /pause 10 ; /keypress d [StandUp] trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*# command=/multiline ; /mqp ; /zerk autostandonduck on
MQ2Events.dll should already be in your VV download in your release folderHow do I download this? The download link led to a site with code from years ago.
yeah 100%, the fact it doesn't is silly.@morisato brings up the point that this plugin is difficult for new users as they have to manually create an .ini. Would anyone have any problem if we made this create an .ini on load? I believe @ChatWithThisName had this at some point but was shot down by reviewers
if an .ini doesn't exist, make it. good ideai rather not it populate inis automoatically since it creates an ini pr toon, instea dmake it a command to create ini. /events makeini