Turns it off
Turns it offdoes that just disable fieldarm completely?
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Turns it offdoes that just disable fieldarm completely?
Turns it off
Turns it off
I manually play my warrior so yes it will turn it off completely.think i rather do a condition to see if its on than turn it off completely
this is going to be related to the mq2melee issue i posted about above. hopefully can get eqmule or brain to take a look and see if there is an alignment issue in the struct or somesuchI manually play my warrior so yes it will turn it off completely.
check the ini file for your zerk in the Release folder for any reference to Mangling. If there's something there, either delete the entry or set it "=0".I am having an issue where I believe this plug in is mashing Mangling Disc for my Berserker when ever its up. I dont want to stop using MQ2melee because the stick features and they keeping my buffs up is great but I pretty much never want it to mash that disc again. Even when raiding I rarely use this disc unless everything is timed out perfect and I wont miss a burn cycle. The 22min timer on Disconcerting from using this is way too much of a dps loss. Im new to the site and have been trying to figur ehtis out for a couple of days but I cant seem to get anything to stop it without unloading melee. Any help for me?
Set that to 0.rake=[0-100]
Use Rake/Harrow/Foray/Rush/Barrage/Pummel/Maul/Mangle disc when endurance is above this %.
yeah this is an issue with mq2main atm that eqmule is looking into.I am getting ability spam on my WAR and BER with the WAR abilities Commanding Voice and Paragon Champion. On Berserker he spams Cry Cranage. Im pretty sure its coming from mq2melee with my limited knowledge and through research Ive found it could be holy/down related or fixable? Could anyone help get me on the right path for a solution?
/melee commanding=0
/melee fieldarm=0
/melee save
/melee cryhavoc=0
/melee save
Ty so much man!yeah this is an issue with mq2main atm that eqmule is looking into.
I posted above with a few things that are causing the issues
you would want to disable those in mq2melee and then create a holy/down to fire instead
on your warrior:
INI:/melee commanding=0 /melee fieldarm=0 /melee save
on your zerk
INI:/melee cryhavoc=0 /melee save
- Paladin - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.
- Shadowknight - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.
// | 2019-02-07: Fixed Two Handed Bash skills... + saar zerker tbl disc...
// | 2019-11-14: Updated by Sic/CWTN Yaulp to default to "off"
// | 2019-12-29: Updated by ChatWithThisname-> Added Warrior, Berserker, Rogue discs for ToV. Rearranged information by class instead of alphabetically.
// | 2020-01-06: Updated by Sic - Added Paladin, Shadowknight, Ranger, Monk, Necro, and Beastlord ToV discs/spells
//
#if !defined(ROF2EMU) && !defined(UFEMU)
HaveBash = GetAAIndexByName("Two-Handed Bash") ? true : false;
#else
HaveBash = GetAAIndexByName("2 Hand Bash") ? true : false;
#endif
if (ShieldType(ContSecondary()) || (got2hand && HaveBash)) idBASH.Press();
fix knight's 2h bash, bug caused by Nov 2019 AA name change to "Improved Bash"
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
fix warrior 2H bash with AA Two-Handed Bash
In MQ2Melee it can decide to equipment manage to carry out an action, then swap again afterwards.
The original code, notes the current item ID, does some activity, and then calls Equip, to ensure the initial item ID is back afterwards. However it does this by looking in the bags first, before looking elsewhere. Equip, assumes that a change has taken place and must be made.
If you have two items of the same ID, one already equipped and the other in the bags, then the code shuffles these...
I've been noticing since the update around 2h bash (which could be coincidental):
My paladin on TLP that doesn't have improved bash, or the ability to unlock it yet, tries to bash with a 2h weapon equipped, spamming an error message
Sure thing.
Using muleassist.
Paladin is currently level 54, without any AAs
I typically start in 1H with Shield, and will periodically switch bandolier sets between the 1H/2H manually.
Upon switching to the 2H weapon, it will try to use the bash skill and get the EQ skill error of something to the effect of "You need to equip a shield in order to BASH" repeatedly.
I 'suspect' mq2melee is the cause, because if I do /melee bash off it will stop the error messages, but also disables bash for when I switch back to 1H/shield