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using it in a bct to a channel causes a crash but bcting straight to my character doesnt cause a crash with /stick moveback 100%
That did it, thank you very much!Ok, catching up here.
From your words, multiple characters on the computer work but one specific character, the warrior, is having trouble.
From this infer that the general health of the install is all good, and its config related for the single character as suspect.
Think the safe approach is to weed out change, and get to default for the warrior.
Basic steps to achieve that are as follows:-
#1 if you are ingame already on the warrior, start with this to remove the plugin from memory:#2 Now go to your VV directory in windows file explorer, ( VeryVanilla\Live\Release )#3 You will see a collection of "ini" files, they have name convention of "server"_"character".ini.Open the ini file for your warrior, in text editor such as "notepad"#4 scroll down the ini file, and you should find a section that looks likeThe values for you may be different, and so may the ordering. For me, the Melee stuff, was the last entry in the file and came after Rez, Twist and Log. We are only interested in the melee.#5 Remove all the Melee stuff from the file. From the above image, delete the [] tag, all the way down to the version property. Some 18 lines.if you want to save them elsewhere, a fresh notepad, feel free. But the important thing is the melee section is deleted from that file.#6 Save the ini file, now the melee configuration has been removed.#7 Back to the game, and reload the plugin.#8 finally, report back to us what happens in game, in the MQ2 window when you enter the command
Regards and Best Wishes
/multiline ; /bct meleechannel //stick 100% moveback ;bct tankchannel //stick 8 front = crashThis is interesting.
Can you please give a full example of the exact commands you are typing into the chat window please.
The case that causes crashes, and that works when interacting with a character. Obviously, if character names are involved, please replace it with some other name.
back; bct
%%
when sending over eqbc or you'll crashView attachment 30008
should be:back; bct
might be your issue
you need to use double%%
when sending over eqbc or you'll crash
mq2melee was poorly maintained over the years and has a bunch of stuff mixed/matched with ae versions of stuff where single versions should be etc - and also usage of certain things is less than ideal - unless you have a specific reason for using mq2melee, i would suggest updating your kiss ini to usemq2melee=0 and turn mq2melee off entirely.Hey guys
I have been fine tuning my Ranger for melee vs bow on the KA and EQ2melee but i have run into a problem. See below:
Whenever i have 2 mobs in camp the ranger uses Blizzard of the Blades which is an AE attack. So i went into eq2melee and turned the above off. So ingame i typed.... /melee stormblades=0 and then /melee save.
- stormblades=0|1 0=OFF/1=ON
Will use Storm of Blades/Focused Storm of Blades/Focused Squall of Blades disc if endurance above this %
Currently i still have the ranger use the above skill and i can not find it anywhere on what else could be causing this. In my KA ini, i do not even have the skill listed for DPS, so that is covered. Please let me know, i would like to be able to mez things and such lol
Thanks!
// jolting times!
if ((doJLTKICKS || doJOLT || doSTORMBLADES) && !doAGGRO && SwingHits > doJOLT)
{
long MyEndu = GetCharInfo2()->Endurance * 100 / GetMaxEndurance();
if (idJOLT.Ready(ifJOLT))
{
idJOLT.Press();
SwingHits = 1;
}
if (idJLTKICKS.Ready(ifJLTKICKS) && (MyEndu > doJLTKICKS))
{
idJLTKICKS.Press();
SwingHits = 1;
}
if (idSTORMBLADES.Ready(ifSTORMBLADES) && (MyEndu > doSTORMBLADES))
{
idSTORMBLADES.Press();
SwingHits = 1;
}
}
mq2melee was poorly maintained over the years and has a bunch of stuff mixed/matched with ae versions of stuff where single versions should be etc - and also usage of certain things is less than ideal - unless you have a specific reason for using mq2melee, i would suggest updating your kiss ini to usemq2melee=0 and turn mq2melee off entirely.
i believe it might be using your blizzard of the blades in the same check for jolts
C++:// jolting times! if ((doJLTKICKS || doJOLT || doSTORMBLADES) && !doAGGRO && SwingHits > doJOLT) { long MyEndu = GetCharInfo2()->Endurance * 100 / GetMaxEndurance(); if (idJOLT.Ready(ifJOLT)) { idJOLT.Press(); SwingHits = 1; } if (idJLTKICKS.Ready(ifJLTKICKS) && (MyEndu > doJLTKICKS)) { idJLTKICKS.Press(); SwingHits = 1; } if (idSTORMBLADES.Ready(ifSTORMBLADES) && (MyEndu > doSTORMBLADES)) { idSTORMBLADES.Press(); SwingHits = 1; } }
yes absolutely will work without mq2melee - and im sure a lot of @ctaylor22 misery would be avoided without mq2melee!I had a feeling that the check was used for multiple DPS items. THis maybe a noob question, but will KA work without the MQ2melee? And how would i go about doing all of this?
Thank you again for your help!
mq2moveutils will do a /stand when it goes to stick on a mob, but i'm not sure of something that is going to make you duck in mq2melee or mq2moveutilsI have auto-duck off in EQ options. And when I run into things or strafe into them it works and I don't duck. However, when MQ2melee is moving me around a mob it often does duck and sometimes just leaves me that way so I cant attack. Is there a way to stop this from happening?
mq2moveutils will do a /stand when it goes to stick on a mob, but i'm not sure of something that is going to make you duck in mq2melee or mq2moveutils
yup increasingly year over year mq2melee is tough to keep updated.So seems like there is an issue after the new expansion.
On warrior:
The plugin is cast "Paragon Champion" but the new expansion offer "Full Moon's Champion"
It also keep casting "Courageous Defense" instead of "Primal Defense"
Update
Quick fix:
So it seems like setting "defense=0" in the ini file fixed defense Disc and then adding:
holyflag0=1
holyshit0=/if (${Me.CombatAbilityReady[Primal Defense]}) /doability "Primal Defense"
again just be warned, i specifically didn't add some cov stuff because it would change some expected behavior from st to aoe without any warning or info to the user, and unfortunately without re-doing a few things, there isn't a one-solution-fits-allI have had a look at Lucy and Allakhazam, they havent got the new spell information yet.
However, all is not lost as, raidloot does!
I can see the Primal Defense are IDs 62060 ( 62061 & 62062 for ranks II & III ).
It will take a bit of time to go over the abilities that Melee does for various classes, and see what has been added in ToL as upgrades to the ToV/CoV stuff.
I will look to getting that done in the coming days.
again just be warned, i specifically didn't add some cov stuff because it would change some expected behavior from st to aoe without any warning or info to the user
It is /plugin mq2melee unloadToday I did the Update, then loaded up everything and it looks great . Until I went too do a /plugin MQ2Melee /unload . For some reason it wont unload .
Just says Basically its loaded . I generally run my alts with MQ but I like too operate my Main and still keep the Maps. Any help would be appreciated. Maybe it's just me
and there is no hope for that.
your server_toonname.ini goes in your config folder.Where is the MQ2Melee .ini located for Next? Isn't it MacroQuest2 Next > Config?
I have a bard that I use mq2melee on, and it got corrupted somehow. Things stopped working and when I typed /melee it only gave me the version, with a lot of "..=.=.=.=.=.=.=.=.=.=.=.=".
So I unloaded MQ2Melee, deleted the .ini, and reloaded. Now typing /melee gives me what I would expect in game, but when I go to the directory there is no .ini where I expected it.
/melee load
then /melee save
you should see that file in your config folder.ToL update - multiple class, disc and spell ids added for ToL expansion (!3) · Merge requests · RG Creators / Plugins / MQ2Melee
Introduced the ToL expansion details for a range of disc and spell IDs. These were found via raidloot website. A check of the existing IDs already...gitlab.com
Introduced the ToL expansion details for a range of disc and spell IDs.
These were found via raidloot website.
A check of the existing IDs already coded, to find their like for like upgrades.
Benefiting classes are: Ber, Bst, Mnk, Pal, Rng, Rog, Shd & War
No code changes made beyond introducing the IDs of ranks I, II and III and adding them to the appropriate lookup tables, and the myriad of...