Command:/mapfilter
This command is added by MQ2Map
Notation | Description |
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Text without brackets or braces | Required items |
<Text inside angle brackets> | Placeholder for which you must supply a value |
[Text inside square brackets] | Optional items |
Vertical bar (|) | Separator for mutually exclusive items; choose one |
{Text | inside | braces} | Set of required items; choose one |
Ellipsis (…) | Items that can be repeated |
Syntax | /mapfilter <type> [ <param> [<param>]...] [color [<r g b>]] [show|hide] |
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Description | Controls spawns and other markup displayed on the in-game map. Passing a type without any parameters will either toggle show/hide or disable. There's a nice GUI for these filters in /mqsettings |
Options
Category | Option | Description |
---|---|---|
General | help | displays help |
show|hide | Will show or hide the type | |
<type> color [<r g b>] | Will change the color of the specified type using RGB values. Omit RGB values to reset color to default. | |
Type | All | Shows/hides all map items that have already been set to "show". |
Aura | Show/hide auras. | |
Banner | Show/hide guild banner. | |
Campfire | Show/hide campfire. | |
CampRadius # | Sets radius of camp circle to #. Omit or set to 0 to disable. | |
CastRadius # | Show a cast radius circle around your own spawn on the map. Set to "hide" or "0" to disable. | |
Chest | Show/hide chests. | |
Corpse | Master toggle to show/hide all corpses (PC and NPC). | |
Custom <spawn search> [<params>] | Set a custom filter, which can contain any filtering arguments from the Spawn search page. To turn off custom filters, pass custom with no options. e.g. /mapfilter custom
note: The use of custom is a one time event, it is not persistent. |
|
Group | Whether group members should be listed in another color. | |
Ground | Show/hide ground spawns. | |
Marker <type> <shape> [#] | Change the marker shape for specified spawns. Passing a number at the end will change shape size. Accepted shapes: none/triangle/square/diamond. See examples below. | |
Mercenary | Show/hide mercenaries. | |
Menu | Enable or disable the right-click context menu | |
Mount | Show/hide mounts. | |
Named | Displays only 'named' NPCs, other NPCs are filtered out (not perfect). | |
NormalLabels | Toggles normal EQ (non-MQ) label display. | |
NPC | Show/hide all NPCs. | |
NPCConColor | Whether the dots on the map should be the same as the NPCs con colors. | |
NPCCorpse | Show/hide NPC corpses. | |
Object | Show/hide destructible objects (as were implemented in Prophecy of Ro expansion), like catapults, tents, practice dummies, etc. | |
PC | Show/hide all Player Characters. | |
PCConColor | Whether the dots on the map should be the same as the PCs con colors. | |
PCCorpse | ||
Show/hide Player corpses. | ||
Pet | Show/hide pets. | |
PullRadius # | Sets radius of casting circle to # (omit or set to 0 to disable) | |
SpellRadius # | Show another radius circle around your own spawn. Functions the same way as CastRadius. | |
Target | Show your target in a different color. | |
TargetLine | Draw a line between yourself and your target. | |
TargetMelee | Draw a melee range circle around your target. | |
TargetPath | Draws EQ path to selected target. | |
TargetRadius # | Draw a radius of # around your target. Using "hide" or "0" will disable the TargetRadius circle. | |
Timer | Show/hide timers. | |
Trigger | Show/hide trigger locations. | |
Trap | Show/hide traps. | |
Vector | Display heading vectors. | |
Untargetable | Show/hide untargettable spawns. |
Examples
- Make named spawns appear as large triangles
/mapfilter marker named triangle 8
- shows player pets within 800
/mapfilter custom pcpet radius 800
- turn off custom filters
/mapfilter custom