Command:/mapnames
This command is added by MQ2Map
Notation | Description |
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Text without brackets or braces | Required items |
<Text inside angle brackets> | Placeholder for which you must supply a value |
[Text inside square brackets] | Optional items |
Vertical bar (|) | Separator for mutually exclusive items; choose one |
{Text | inside | braces} | Set of required items; choose one |
Ellipsis (…) | Items that can be repeated |
Syntax | /mapnames {target | normal} <namestyle> | reset |
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Description | Controls how spawn names are displayed on the map, from minimal information to a very log name with ID#, class, race, level, etc. |
Options
Category | Option | Description |
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General | target | Changes the naming scheme of your target only |
normal | Changes the naming scheme of all spawns except for your target | |
reset | Resets naming scheme to default | |
help | displays help text | |
namestyle | %n | The default unique "name" of the target, like "a_coyote34" |
%N | The cleaned up name of the target, like "a coyote" | |
%h | Current HP percentage | |
%i | Spawn ID | |
%x | X coordinate | |
%y | Y coordinate | |
%z | Z coordinate | |
%R | Full race name (eg. Dwarf) | |
%r | 3-letter race code (eg. DWF) | |
%C | Class full name (eg. Shaman) | |
%c | 3-letter class code (eg. SHM) | |
%l | Level | |
%% | "%" sign |
Examples
/mapnames normal [%l %R %C] %N - %h%%
- This will show all spawns except your target like this:
[40 Human Banker] Banker Tawler - 100% [70 Wood Elf Ranger] BillyBob - 100%
/mapnames target %N (%i) [%h%%]
- This will display your target's name with its spawn ID and health %.
BillyBob (4913) 100%