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MQ2CWTNCommons

MQ2CWTNCommons

CWTN Plugins - ALL
- The missing "DisablePullAbility" slash command has been found! (and added).
- We will now (again) check bards for mana in groupwatch.
- Class Window output will anonymize if you have your macroquest to anon mode on.
- MQUI_BerzerkerWnd.xml is updated. ensure you let it load from the mq2->release->uifiles->default folder
-- see "https://www.redguides.com/community/threads/cwtn-class-window-ui-info-video.72928/"
9/10/2020
CWTN Plugins - ALL
- Margidor in Great Divide has gotten a promotion, and is once again a Named!

9/09/2020
CWTN Plugins - ALL
- When checking for an active disc, the CombatAbility must be opened. So we open it for you if it's closed.
-- This is so that your burns and filler discs fire correctly without trying to activate another.
- HealthGroup/ManaGroup clickies - Check players are not a corpse before trying to heal them. :-)
- Will now check for Feigning in CastReady checks.
- Remove Invulnerability should now work correctly on all classes instead of just the cleric.
- Logic was added to try and detect gating mobs. If they suddenly change their location while you are fighting
-- them by double your camp radius, they probably gated and we clear our target.
- Vorpal Mode now mimics the stand state of the MA, so they sit when the MA sits, and they stand when the MA stands.
- Items and AltAbilities will now check to see if you are Silenced, Stunned, Enthralled, or Feigning and fail if
-- any of those things are true.
- Added an option to disable pull abilities. This only applies to characters with hard coded pull abilities.
-- (Bst/Mnk/Shd) Example: /bst DisablePullAbility on/off/true/false/0/1
- Removed Bards from our mana checks since Bard == Unique && Beautiful Snowflakes
- Using Abilities on large creatures is possible once again. Examples: a restless dracoliche, wurms, some giant models.
- Fixed issue where adjusting radius/zradius would not update your search string correctly.
Currently all plugins for CWTN are crashing due to an issue with buff stack testing function which appears to have had it's signature changed. Which is causing the crash.
It is a known issue, and will require eqmule or brainac to fix in MQ2 (they both know about it).

TLDR: We know, sorry, do the thing below.

In the mean time you will need to go into your macroquest2.ini in your release folder and under [Plugins] change any cwtn plugins to =0

example:
INI:
[Plugins]
MQ2Bst=0

We have been trying to see if we can come up with any work arounds in the mean time, so far no joy. If we find that the fix is expected to take longer than a little bit, then it's possible we could disable buffing until it's sorted. Which isn't ideal, but would at least allow the cleric to heal, the warrior to tank, the zerker to hit mobs, etc (without buffing)
- Fixed issue with shrinking charmed pets.
- Under_The_Hood performance changes.
- updated our /makemefall command to use the same logic for our invul removal, so it actually clicks off the buff (native mq2 one doesn't always get it).
- Pet blocked buff updates.
- If you change to manual mode while nagivating you will stop navigating.
-- this is useful if you go and pull a mob automagically and switch modes so you're not in a pull mode, it will also stop nav now.
- Will check your "autostand" EQ setting in your eq options upon plugin startup - required for expected functionality.
- Buffstack checking - should fix issue that happens with mercenaries.
- Our CastReady will now check for your character to be silenced.
- Autofire will no longer turn off in HunterTank to wait for the mob to arrive. But will automatically switch to melee as nessesary.
- Characters in Vorpal mode will now Sit if the MA sits same as if they were in chase mode to allow character to regain endurance/mana appropriately.
- /classshortname debugpull on once - will now output a debug for one iteration of checking for a pulltarget including if they are within the pullarc.
- PullArc checks are now done before PathExists in an effort to reduce checking for a path on spawns that you won't be pulling anyway.
- PullArc checks are now only done if PullArc is not 360.
- Fix the timer for retrying to get a pulltarget if you failed to get a pulltarget. It wasn't being set correctly. This fixes some lag issues
-- which occured when no mobs were found, or there were mobs had no path to them.
CWTN Plugins - ALL
- Added a delay before re-sticking to a mob (for reasons like wanting to re-position a mob in Pullertank, for example).
- LevelMin/LevelMax in the UI now *actually* updates your camp settings.
- Re-Hide the "stance" label in the UI windows.
- Will no longer try and use downtime clickies while FD.
- Will use our EndRegen ability between pulls, like intended ;).
- Added distance check for clickies so pets are in range
- Will automatically turn off "raid mode" if you are not in a raid
- Sliders - Out; Input Boxes - In.
- All plugins will now "refresh" if you get an epic 1.5/2.0 so the plugin will register the new item
- Added rank checking for a few additional functions
-- This corrects some super edge case issues
- Ignores tab on Plugin Window
- Raidmode will attempt to do raid buffing if RaidMode is on / rezzing (still requires local toon with cwtnbuffs to buff)
- Corrected issue with pulling with pull ability (like throwing stone for low lvl monk)
- Mercenaries will now receive healing! They are very happy about this
- Corrected a potential issue on spells with multiple triggers if you were missing a triggered spell from your spellbook.
- Correct a rank checking issue with buffing group members (thanks Naggy & TVCChiver, and others for details and information)
Can place campfires in instances now; removed the check that we're not in one
CWTN Plugins - All
- Fixed issue where rank III spells would be ignored
- If you don't have your pull spell ability memorized, you will now melee pull
- GroupWatch option to only watch cleric (any option is blah + self, so cleric only is cleric and self)
- Our "Aggro List" will now clear if we no longer have mobs on xtarget and we still have mobs in the list
- GroupShrink will now check group pets
- ToolTip descriptions
- Added AutoRemoveIllusion - Checkbox, command, and INI settings.
- Minor Adjustment to the way we find spells in books. Please report any incorrectly identified spells.
- ShouldIStick will no longer stick to mobs if UseMelee is off and you're not in an assist mode.
- HealthSelf/HealthGroup clickies will now be used when players are less than 60 instead of greater than 60 percentage health.
- the Class plugin windows can now use /squelch to prevent an output to the window. Example: /squelch /ber mode 0
- Adjustments to melee pulling which should prevent users from getting near mobs, but not engaging non hostile targets.
- When the plugins are paused, we will no longer process chat events that cause an action such as movement.
- Added spell/disc levels to "Updated: " outputs on loading or updating of abilities.
- Fix GroupShrink and ShrinkGroup inconsistencies.
- Output and clearing (before repopulating) of ShrinkClickies added when they get updated.
- Users will now tank things in tank modes but no MA set while in a group.
- Added FD, Enthrall, and Stunned checks to AltAbilityReady checks.
- Added AutoRemoveIllusion - can now have a clicky (like Jann's Veil) added to downtime, and auto click off the illusion
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