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MQ2CWTNCommons

MQ2CWTNCommons

- Fixed issue with shrinking charmed pets.
- Under_The_Hood performance changes.
- updated our /makemefall command to use the same logic for our invul removal, so it actually clicks off the buff (native mq2 one doesn't always get it).
- Pet blocked buff updates.
- If you change to manual mode while nagivating you will stop navigating.
-- this is useful if you go and pull a mob automagically and switch modes so you're not in a pull mode, it will also stop nav now.
- Will check your "autostand" EQ setting in your eq options upon plugin startup - required for expected functionality.
- Buffstack checking - should fix issue that happens with mercenaries.
- Our CastReady will now check for your character to be silenced.
- Autofire will no longer turn off in HunterTank to wait for the mob to arrive. But will automatically switch to melee as nessesary.
- Characters in Vorpal mode will now Sit if the MA sits same as if they were in chase mode to allow character to regain endurance/mana appropriately.
- /classshortname debugpull on once - will now output a debug for one iteration of checking for a pulltarget including if they are within the pullarc.
- PullArc checks are now done before PathExists in an effort to reduce checking for a path on spawns that you won't be pulling anyway.
- PullArc checks are now only done if PullArc is not 360.
- Fix the timer for retrying to get a pulltarget if you failed to get a pulltarget. It wasn't being set correctly. This fixes some lag issues
-- which occured when no mobs were found, or there were mobs had no path to them.
CWTN Plugins - ALL
- Added a delay before re-sticking to a mob (for reasons like wanting to re-position a mob in Pullertank, for example).
- LevelMin/LevelMax in the UI now *actually* updates your camp settings.
- Re-Hide the "stance" label in the UI windows.
- Will no longer try and use downtime clickies while FD.
- Will use our EndRegen ability between pulls, like intended ;).
- Added distance check for clickies so pets are in range
- Will automatically turn off "raid mode" if you are not in a raid
- Sliders - Out; Input Boxes - In.
- All plugins will now "refresh" if you get an epic 1.5/2.0 so the plugin will register the new item
- Added rank checking for a few additional functions
-- This corrects some super edge case issues
- Ignores tab on Plugin Window
- Raidmode will attempt to do raid buffing if RaidMode is on / rezzing (still requires local toon with cwtnbuffs to buff)
- Corrected issue with pulling with pull ability (like throwing stone for low lvl monk)
- Mercenaries will now receive healing! They are very happy about this
- Corrected a potential issue on spells with multiple triggers if you were missing a triggered spell from your spellbook.
- Correct a rank checking issue with buffing group members (thanks Naggy & TVCChiver, and others for details and information)
Can place campfires in instances now; removed the check that we're not in one
CWTN Plugins - All
- Fixed issue where rank III spells would be ignored
- If you don't have your pull spell ability memorized, you will now melee pull
- GroupWatch option to only watch cleric (any option is blah + self, so cleric only is cleric and self)
- Our "Aggro List" will now clear if we no longer have mobs on xtarget and we still have mobs in the list
- GroupShrink will now check group pets
- ToolTip descriptions
- Added AutoRemoveIllusion - Checkbox, command, and INI settings.
- Minor Adjustment to the way we find spells in books. Please report any incorrectly identified spells.
- ShouldIStick will no longer stick to mobs if UseMelee is off and you're not in an assist mode.
- HealthSelf/HealthGroup clickies will now be used when players are less than 60 instead of greater than 60 percentage health.
- the Class plugin windows can now use /squelch to prevent an output to the window. Example: /squelch /ber mode 0
- Adjustments to melee pulling which should prevent users from getting near mobs, but not engaging non hostile targets.
- When the plugins are paused, we will no longer process chat events that cause an action such as movement.
- Added spell/disc levels to "Updated: " outputs on loading or updating of abilities.
- Fix GroupShrink and ShrinkGroup inconsistencies.
- Output and clearing (before repopulating) of ShrinkClickies added when they get updated.
- Users will now tank things in tank modes but no MA set while in a group.
- Added FD, Enthrall, and Stunned checks to AltAbilityReady checks.
- Added AutoRemoveIllusion - can now have a clicky (like Jann's Veil) added to downtime, and auto click off the illusion
- maor specific in our named check.
- Pullarc on UI window (puller tab).
- LevelMin on UI Window (puller tab).
- LevelMax on UI Window (puller tab).
- Corrected some groupbuff stuff where pets might get skipped/notskipped.
- Misc (read in chat's voice as "misk") stuff Fix't (also in chat's voice)).
- All classes can now turn on/off UseGlyph (oops).
- showsettings and help will now show the information for pullarc, minlevel, and maxlevel.
- All classes are no longer using Group Assist to determine if they should do tank things.
-- It's now based on their mode. So if you want to tank things, go to a tank mode. If you want to DPS
-- Go to an Assist mode.
- PullerTank will now face the direction the camp was set when waiting for valid spawns to pull.
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