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MQ2CWTNCommons

MQ2CWTNCommons

CWTN Plugins - All
- For Necromancer, Mage, and Enchanters who are set to MA's, we will now use their pet's distance from the MA's target to determine if we should engage.
-- instead of not engaging because the MA is a ranged pure caster with a pet tanking. The pet is still expected to be within melee range from the mob.
- /blah UseStick off/on will now save to the appropriate ini section.
- Debugpull will now also spit out mob's ID.
- Debpugpull now has some colors for easier reading.
CWTN Plugins - ALL
- Updated DoT Checks to check for *our* dots on a mob, and not just "any dot" that matched our dot's name.
-- this required code addition to mq2 main.
- our "safe zones" checks will ignore instanced Plane of Tranquility.
- Downtime clickies, if they are "Target Type Single" we will target ourselves to cast it.
-- Mainly lower lvl / TLP items like Lodi boots.
-- We currently do not have an option to use items like this on others.
CWTN Plugins - ALL
- StickHow has been replaced with StickSelection, with StickHow0 - StickHow9 options available.
-- AS ALWAYS the "stickhow" options are only for during an assist mode.
-- The default for "castery" classes has been updated to be more functional for castery classes
-- AS ALWAYS Do not use percent signs in the stickhow listings, unless you double percent it like: 55%%.
--- You will crash otherwise.
-- So if are currently using a custom StickHow you will want to ensure you go and update your StickHow0. Since the StickSelection is 0.
-- There are now (10), yes that many, StickHow0-StickHow9, options you can pre-define in your settings ini.
-- The UI window now has a dropdown for stickselection choice
-- you can also swap with slash command /zerk stickselection 2
- The Ignores tab of the UI now has buttons to add/remove mobs from your Pull Ignores and your Mez Immune lists
-- You can target a mob and click "Ignore Target" or "MezImmuneTarget" to add them to the respective lists.
-- You can select a mob entry on the corresponding box on the left and click "Unignore Selection" or "UnMezImmune Selection" to remove.
CWTN Plugins - ALL
- Fixed an issue that could cause your UI to "lag out" when clicking inside it.
- Clicking the CWTN Icon on the settings tab now acts as a temporary pause toggle.
-- You will now see a large "PAUSED" icon over your window when paused (via button or command etc).
--- Clicking this "PAUSED" icon will unpause you.
CWTN Plugins - ALL
- added ${CWTN.MobsToPull}
-- boolean true/false if we think we have mobs we want to pull.
- Adjusted BurnCount msg output.
CWTN Plugins - ALL
- Correct some issue with Active Discs reporting back erroneously which causes stopdisc to not occur.
- If you say "reminder" to Virtuous Dusk, we will now refresh your disciplines.
- Rez Sickness and Snare pull holds were seperated from groupwatch, apologies.
- Not using clickies in safe zones has been changed to not use clickies with charges in safe zones.
-- This does not apply to burn, offensive, or defensive clickies. Yay cookie dispensers and such!
- RkII DB Purchase is now automatically Detected. There is no longer a toggle, or INI entry.
- Pullers should no longer pull if there is a group members corpse within 100 distance of you.
CWTN Plugins - ALL
- Burnnow usage will now continue to burn until you have no xtargets.
- Fixed issue where our progressive ability was missing Composite lvl 3 from the "spell" group.
- Downtime clickies will no longer happen in "safe zones".
- We will sit if we're withing our chasedistance.
- ChaseDistance can now be between 10 and 100.
- In chasemode if you have greater than 20 chasedistance, you will nav to a distance of half that value to your ma.
-- if you are a 20 or less chasedistance, you will nav to a distance of 10 (which is what it is now).
- Fix't bug while on a hill while levitating. (specificity for the win!)
- Added showclickies to commoncommand.
-- this will output all current usable clickies
--- example: /shd showclickies
- added an option to manually end "burnnow"
-- example: /rog stopburnnow would manually end your burnnow
--- this is for cases where you wanted to burn something specific, but your xtarget doesn't clear, yet you no longer wish to be in burnnow state. (think griklor raid)
CWTN Plugins - ALL
- Fixed Milas An`Rev for named check.
- Report Cast cleanup (internal).
- ChaseDistance addition.
-- users can specifify the distance at which they would like to nav to the MA during chasemode.
-- example: /ber chasedistance 50
--- this would set your chase distance to 50, and you would only nav to the MA if you are greater than or equal to 50 away.
--- ${CWTN.ChaseDistance} added.
- Added Tantor, Klandicar, and Aaryonar to the named checks.
- Added old-school chardok nameds to our named check whilst in old-school chardok.
CWTN Plugins - All
- Fixed *very* rare and even harder to find crash when using a clicky that has a pet buff.
- Puller modes will return to camp and chill if you have rez sickness.
- Extra and redundant checks to try and catch and then "beep" at users who's spellbook is reporting incorrectly to mq2 due to low frames.
-- We already check with mq2 to see if mq2 sees the window - but we're going to also check for the physical window.
-- if the physical window is open and mq2 can't see it, we're going to stand you up, warn you and /beep.
--- This of course, relies on mq2 seeing the physical window. So again, please don't run automation software with min background fps.
- Changed cast ready checks for unusual targettypes.
-- This fixes "lupine spirit" AA using the wrong distance check. (thanks targettype 51).
- Corrected issue where plugins wouldn't pull with certain items like "Velium Throwing Spear".
CWTN Plugins - All
- Target combat fix for classes (enchanter).
- Will try and send in swarm pets on non-pet classes.
- Updated a couple of missing/changed Cobalt Scar named mobs in the name check.
- Fix't the broken/missing switchwithma stuff.
- Fix't Composite disciplines not firing if you had an active disc ID.
- Added command only option "UseSwimFix" that allows you to disable swimming down to a mob
-- in case any weird movement occurs.
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