Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
CWTN Plugins - (some already active)
- Adjusted ChaseDistance default
-- Healers and pure casters will now be defaulted to 25
--- This is helpful for "twitchy" drivers who move around too much which would prevent a caster/healer from starting to cast earlier than perhaps it needs to.
fixed issue that would make it say you have rez/revival sickness if your buff slots are full while in a pulling mode
- Updated Basilica Named
-- Xetheg, Luclin's Warden, not Warder
- We will no longer try and use spells/discs/AAs on mobs we cant due to varying states of being in/out of water/lava
-- this means if you are in lava, but the mob is not (body not feet) we will no longer use abilities that would not land on them.
- We will no longer use EndRegen lines in safe zones
- We will no longer immediately try and use downtime clickies after death
-- This means that if you get revived in combat you won't try and use them before your xtarget populates that you're fighting something
Some of these already were active, now that RG is building directly, we should be able to keep update notes updated.
CWTN Plugins - All
- Implemented changes that allow us to deferientiatioansdfaip;sdfja;sldkfja spells with different levels but the same name. There-fore any duplicates not mentioned below for released classes
-- should be mentioned to us so we can handle them appropriately.
- Fixed a named check for "Pli Xin Liako", which we had accidentally named "Pli Xin Laiko" - Which means we'll be automatically burning them in the Aten Ha Ra group mission (With burnallnamed on).
- Added "Aten Ha Ra", "Shei Vinitras", "Fade", "Umber", "Keltakun, Last Word", and "Kratakel, Lord Misery" to our named checks.
- We will no longer try to remove detrimental spells with invulnerability.
- Reworked the Gift of Mana logic so that spells will only fire for GoM if they have a level appropriate GoM for the spell to benefit from it.
- All plugins have been updated to look for Gracious Gift of Mana from Enchanters, as was intended.
- SwitchWithMA when the MA (or RA) is a corpse, will no longer force clear your target if the MA (or RA) is hovering, and no longer has a target (because you/raid killed it).
- Fixed groupwatch output, and adjustment/setting with 0-4 options in the command line.
- Some Unity updates to try and make sure we don't try and cast it when we don't quite have enough mana for it.
-- the value the AA says it needs to cast is not actually the amount it needs.
- We will no longer try to bash on FTP accounts if you have a prestige shield. We will instead let you know.
- Some fixes to autoinventorying summoned items.
- Fixed new issue with offensive/burn clickies firing willy nilly like!
- Increased the delay from standing to sitting back down.
-- This is intended to help for laggy servers that don't show you're casting a spell right away as it should
--- for purposes of things like downtime clickies.
- Added Umbral Raid nameds to our named checking (the bosses)
-"MacroQuest" licenses are now the licenses that you get when purchased.
-- Legacy, for as long as RG still has it, is what will end up waiting on a sync.
-- MacroQuest, which was referred to as "Next" will no longer require a wait.
--- Wahoo!
CWTN Plugins - ALL
- Adjusted a raidmode check that would not buff Group_V1 spells to other groups.
- Made adjustments to address the super duper lower level problem where if you were melee pulling and a mob was moving you would move up to it, and not quite turn on melee fast enough to attack.
- We know check if you are "amnesia'd" for combat ability usage. (Next)
- "showclickies" now shows if you did a "help" command ex: /clr help. (Next)
- Fixed mounting usage check. (Next)
- Standardized mez output colors. (Next)
CWTN Plugins - All
- Added AllianceBurnOnly as an option
-- Will only use alliance during a burn condition
--- This still requires usealliance/forcealliance to be set as expected.
- Removed Forcealliance as an option for the priest classes as we don't check class count.
- the "force alliance" button is now just inactive if you have alliance turned off instead of invisible.
-- this helps with not having to adjust your window so there isn't a gap or overlapping buttons.
- If we are in raidmode with a raidma assigned and they become a potential healing target for us (xtarget healing for example), we will treat them with MA heal values instead of non-MA healing values.
-- This is only on the RaidMA that you assigned in your raidassist.
-- This does not treat other Raid MAs who are *not* your assigned raidassist as MA.
-- This will not treat Raid MAs as MA if you are not in raidmode (you wouldn't have a raidassist assigned anyhow).
- Corrected issue where the CWTN dataype and their members would report incorrectly if swapping characters.
- We will now only provide the option for BroadCast Mez on classes that we Mez with (currently enchanter).
CWTN Plugins - All
- Will now output your target if you're using a rez stick.
- (Next) Fixed a possible issue if your computer had been on for month+ which would cause buffing to not occur.
- (Next) Corrected some spamming when trying to use an item.\
- Added some updates for if an addclicky is Target Type "Pet2" and not just "Pet".
- StickSelection now saves/loads correctly.
- ToL named.
CWTN Plugins - ALL
- Fixed an issue where you wouldn't bash if you were an SK with a 2 hander (unless innoruuk's curse) despite having Improved Bash.
-- this is an eskay fix, but part of our utility functions library, that is why note is here also.
- ${CWTN.RaidAssist} now reports the number you would expect
- Added ${CWTN.RaidAssistName} - will report the RaidAsssit by name
- Will now accommodate certain spells that don't actually have a spell category or sub category.
-- specifically addresses circumstances where the "recourse" trigger for exceptional velocity gives a different spell than the "real" spell,
--- and has a 0 cat / subcat which was resulting in a failure of our haste checking.
- Corrected issue with Eradicate Magic firing if we had just targeted a friendly.