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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v834

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[585] - 2024-09-17​


Styling 🦋


- Fixed column wrapping (#190)
(a83b4f2) ~Grimmier378

[584] - 2024-09-17​


〰️Commits​


Removed spell stacking check from UseSpell for now.
(b17ec0a) ~Derple

[583] - 2024-09-17​


〰️Commits​


[FAQ] FAQ Module cleanup pass.
(4c13be3) ~Derple

[581] - 2024-09-17​


〰️Commits​


FAQ Module (#189)

* FAQ Module

Adds a FAQ tab:

Lists a command line help.
also lists a Table of FAQ's for each setting.

Will need to populate the settings information in the Module.DefaultConfig

example
`['MezAECount'] = { DisplayName = "Mez AE Count", Category = "Mez", Tooltip = "Mez if you have more than [X] on xtarget", FAQ = "How do I set my AE mes limits?", Answer = "Set your Mez AE Count Setting to the minimum number of Mobs on Xtarget before using AE Mez.", Default = 3, Min = 1, Max = 20, },`

* added FAQ's to Loot Module

* text wrapping

* search FAQ

searches both tables and filters them

* search string to lower so things match easier

* crash fix forgot to set categoties

* added FAQ to Charm Module
(e86dc7e) ~Grimmier378

[580] - 2024-09-17​


〰️Commits​


BuffCheck now sets target before checkign for stacskstarget. There is a very small chance this fixes some buff stacking issues.
(b1ca5db) ~Derple

[579] - 2024-09-17​


〰️Commits​


Consolidated RezableGroupID getting into utils
Now check for my own corpses before you buff if buffrezables is false.
(59a28da) ~Derple

[578] - 2024-09-16​


〰️Commits​


[ALL] Removed BurnSize because I can't expalin what the fuck it's supposed to do.

Burns are now based on:

Auto Burn - ON if you ever want to burn
Burn Mob Count - How many Mobs before we burn
Burn Named - Burn if named.
(9d754a4) ~Derple

[577] - 2024-09-16​


〰️Commits​


Settings tooltips now show default values.
(56b4664) ~Derple

[575] - 2024-09-16​


〰️Commits​


Buy items table check (#188)

make sure the saved table wasn't saved empty.
if empty use ini settings and resave the table
(f237ca8) ~Grimmier378

[574] - 2024-09-16​


〰️Commits​


[LOOT] Added new code to loot your own corpses after res.

Also added /rgl forcenamed which will treat the target as a named no matter what - this is intented to be used for testing purposes.
(591271b) ~Derple

[573] - 2024-09-16​


〰️Commits​


UseSpell will now do a final stacking check before casting.
(3d75cf7) ~Derple

[572] - 2024-09-16​


〰️Commits​


[Various] Fixed various code to use RGMercUtils.DoCmd instead of mq.cmdf
[Loot] switched to using RGMercs XTHater counter and added an early out in the main loot loop incase aggro happens during looting.
(5508551) ~Derple

[571] - 2024-09-16​


〰️Commits​


[Loot] Fixed a bug that would make you not loot stackable items if AlwaysCoin was off.
(54a47ef) ~Derple

[570] - 2024-09-16​


〰️Commits​


[Loot] Fixed loot limit code.
(204016d) ~Derple
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