• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2942

No permission to download
  • Removed "Camp Hard" setting, added three new settings:

    • Camp Leash (Downtime) - return to the exact camp location after each fight (Default: false).
    • Camp Leash (Combat) - return to the exact camp location in combat if you leave the camp radius (Default: false).
    • Camp Exceed Distance - turn camp off if your distance from the camp somehow exceeds this value (if not pulling) (Default: 400, which was the previous hardcoded value).
  • Added a global settle time for returning to camp, hooked the loot checks up to that global time.

  • Fixed lack of loadoutscan on run buff options for some classes.

~AlgarDude
  • Stick properly checks if you are tanking rather than if you are the MA.
~AlgarDude
  • Force charm ID will persist until zone, clear, or overwrite.
  • If a force charm is set while another npc is charmed, we will no longer attempt to recharm that NPC.
~AlgarDude
  • BRD(All) - Selo's Sonata AA now has its own rotation which checks self during combat and group outside of combat.
  • DRU(EMU) and SHM(EQM) - Same for Communion of the Cheetah.
  • PAL(Laz) - Adjusted aggro ability priority in the combat rotation.
~AlgarDude
Disabled abilities that could break charm if charm is on and we have a pet.

  • ENC - Self Stasis
  • NEC - Death's Effigy
~AlgarDude
  • Rescanning for a closer target now occurs without exiting the pull loop.
  • Fixed a minor issue with setting the last pulled ID for combat target scans.
  • Special thanks to ministry for bringing issues to our attention!
~AlgarDude
Back
Top
Cart