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[572] - 2024-09-16
Commits
(5508551) ~Derple[Various] Fixed various code to use RGMercUtils.DoCmd instead of mq.cmdf
[Loot] switched to using RGMercs XTHater counter and added an early out in the main loot loop incase aggro happens during looting.
[571] - 2024-09-16
Commits
(54a47ef) ~Derple[Loot] Fixed a bug that would make you not loot stackable items if AlwaysCoin was off.
[570] - 2024-09-16
Commits
(204016d) ~Derple[Loot] Fixed loot limit code.
[569] - 2024-09-16
Commits
(a2b9efd) ~AlgarDudePet Updates (#185)
* Pet Updates
Pet Updates
* Aligned and standardized Pet Summon and Buff rotation names
* Added PetBuffCheck to give invis/movement/etc protection to those rotations
* [MAG] Sorted rotations slightly and moved some abilities between rotations to allow proper checks.
* Update mag_class_config.lua
Move PetAura out of PetBuff (as it isn't a pet buff)
* Update shd_class_config.lua
Corrected petbuff rotation name
* MeleeMit disc cancel fix
[PAL/SHD]
* Melee mit discs ("Withstand" Line) will no longer be used when another disc is active until they stack with active discs at level 108.
* SHD disc fix, BST FPara break invis fix
[SHD]
* Tightened defensive discipline conditions so they aren't used with low xthaters when surrounded by friendly NPCs.
* Small adjustment/correct to HealBurn gem location to accommodate levels 103-106.
[BST]
Fixed the issue of Focused Paragon breaking invis if it was set to be used during downtime.
[567] - 2024-09-16
Commits
(9105b67) ~Derple[ALL] Startup no longer uses your target as the MA as this rarely makes sense. If no argument is given then You are used if you dont have a group. If you have a group the MA is used.
If no group MA is set a Warning is now shown.
[ALL] Added a new command /rgl forcecombat
This will use your current target and set it to XT[1] and attack it. This is generally intented to be used to do DPS parsing tests on combat dummies.
[565] - 2024-09-16
Commits
(378b66c) ~Grimmier378Loot check when tributing stackable items (#187)
* also fixed the bags full check so you will still loot stackable items if you have a stack started and space for more. (i broke that a lone time ago and no one noticed except Derple)
* Limited the table sizes on the loot tables and made the table itself scrollable instead of the whole window.
* fix warning message about DoMercenary being in 2 locations when on emu.
[564] - 2024-09-15
Commits
(b91e0f2) ~Derple- Discs should fire more reliably (wait time was wrong)
- If pull state is idle or waiting for group you will RTC
- Zerkers: Should now correctly summon the correct axes based on what skills they are using
- Zerkers: Removed redundant axe count settings.
[562] - 2024-09-14
Commits
(631afd4) ~Grimmier378DB Changes now sync automatically over actors... (#186)
this includes:
* modifying or removing items in the global and normal items tables within the UI.
* Adding new items when we loot them.
* Adding/changing items when manually selling (if enabled)
* Adding/changing items when manually tributing (if enabled)
* Manually entering items through slash commands.
Removing the reload button as its no longer needed.
[559] - 2024-09-13
Commits
(b4a358a) ~Derple[ALL] Added a new option for Hunt Pulling - Hunt From Player.
If enabled it will hunt using your current location for the radius search instead of your hunt starting location. This will mean you wander around the zone freely.
[558] - 2024-09-13
Commits
(9eb629c) ~Derple[ENC] UseTwincastMez will now fall back to normal mez if you dont have a valid TC spell.
[557] - 2024-09-13
Commits
(67132a4) ~DerpleWhen you debug with printfs, debug printfs make it to prod.
[551] - 2024-09-13
Commits
(679c06e) ~DerpleLoot and scoot will now more rapidly respond to main loop pauses.