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~AlgarDude
- Added a large amount of mobs to be treated as "named" by default, to include mission bosses, etc.
- Named from the EQ Might and Lazarus lists have been curated to only those not present in default.
- Using the built-in named list remains optional; additionally, adding a "named" mob to your custom list and setting "named" to false will override treatment in that server/zone combination (deconflict in case of shared mob names between emu servers/etc).
- Executive decision: All zones use shortname, so the "List of Downed Named" may show mission bosses/etc if you are in a zone that may contain them. It would not have been possible to double-check every single full zone name, the default file is over 9000 lines.
Added the "Clear Stuck XTargets" setting.If the setting is enabled, we are on emu, we detect a corpse on xtarget, and we are not in combat, we will store non auto-hater xtargets, issue a #clearxtargets command, and restore as needed.
~AlgarDude
- Please note that we are unable to restore the xtarget of a target PC if that PC is not in-zone. Those regularly using the xtargets for this purpose may consider disabling the setting.
~AlgarDude
- Loadouts not involving gem swaps will be instantly applied during combat; any gem swap loadout change will not occur until the next downtime.
- Spell Loadout is now "smart" and refresh-time ( >30s) aware. We will avoid excessive gem swaps on settings change whenever possible.
- Reordering of gems occurs on script start, or when directed by a button in the loadout UI or the /rgl reordergems command.
- Spell Loadouts self-heal during downtime in the event of an interruption.
- Removed the Last Gem Remem option.
~AlgarDude
- Removed "Camp Hard" setting, added three new settings:
- Camp Leash (Downtime) - return to the exact camp location after each fight (Default: false).
- Camp Leash (Combat) - return to the exact camp location in combat if you leave the camp radius (Default: false).
- Camp Exceed Distance - turn camp off if your distance from the camp somehow exceeds this value (if not pulling) (Default: 400, which was the previous hardcoded value).
- Added a global settle time for returning to camp, hooked the loot checks up to that global time.
- Fixed lack of loadoutscan on run buff options for some classes.
~AlgarDude
- Stick properly checks if you are tanking rather than if you are the MA.