• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2976

  • Handles emu servers misreporting mercenary info; more resilient on live as a bonus (Thanks Koomba!)
~AlgarDude
  • Casting - Fix for aura checks/spirit mastery (thanks rah!)

  • Adjusted autotarget selection to prevent a couple of edge-case scenarios while still preserving overall intent.

    • Marked Targets are now prevalidated.
    • Prevalidation path is the same for MA/non-MA.
    • MA will no longer ignore range for pre-validation.
  • ENC(EQM) - Add new group mana regen buff belt.

  • CLR(EQM) - Remove Laz aura logic.

  • Set initial size of rgmercs target window.

~AlgarDude
  • BRD(All) - fading memories no longer waits for lower health if the aggro is on a named (walkback from previous change).
  • Tanks now leverage named on XT changes better for defense rotations.
~AlgarDude
  • MAG(Live) - Fix for elemental form AA (Thanks Dchurch01!)
  • SHM(Live) - Add Focus of Spirit.
  • DRU(All) - Added select single-target HP Buffs.
  • SHD(All) - Corrected some proc spell selection issues. Thanks TempusX for bringing them to my attention for EQM.
~AlgarDude
  • Defensive actions that were previously gated when we were targeting a named now also function whenever a named is on xtarget (and we have 100% aggro on it).
  • Cleaned up orphaned comment from helpers.
~AlgarDude
  • Tanking Adjustments - PCs assigned the group main tank role will perform many actions (stick settings, etc) as a tank would.
    • Firmly decoupled MA checks from configs that were used as proxies to imply tanking.
  • Fixed an issue where certain spells were falsely being gated by level checks.
  • Various stability fixes.
~AlgarDude
  • Allowed truthy entry conditions to pass for consistency with other mercs function calls.
  • Corrected or improved various rotation entries surfaced during an audit.
~AlgarDude
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