it is control+shift+click on your mapI swapped over to MQNext from Live.I seem to have lost the ability to click the map and nav to it? Is there a command I need to type?
here are the "mental notes" i included in the migration guide
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it is control+shift+click on your mapI swapped over to MQNext from Live.I seem to have lost the ability to click the map and nav to it? Is there a command I need to type?
Just in the last few days i have noticed that my maps no longer show mobs/locations. They still show collects and some other stuff but every mob is missing. It does not seem zone specific. I don't think I did anythign to my EQ map settings, and I know I didn't change any MQ2 commands. Any ideas?
/mqsettings
and go to plugins -> map and adjust your filters there./mapfilter option
to change your optionsdumb question, height filter on?Just in the last few days i have noticed that my maps no longer show mobs/locations. They still show collects and some other stuff but every mob is missing. It does not seem zone specific. I don't think I did anythign to my EQ map settings, and I know I didn't change any MQ2 commands. Any ideas?
Work-in-progress iteration of settings window for MQ2Map added. more to come in the future.
Fixed /maploc
Fixed Map
Map: fix /mapshow not displaying map objects properly
Corrected issue with "/highlight reset"
I figured it out. For some reason "backspace" was primary map key, and "m" was secondary. Guess they were fighting over the map. setting M as primary and secondary key corrected the issue.Ever since EQ went live with the 64 bit servers MQNext will crash whenever I hit "m" for my map. MQNext is loaded to C:\MQNext. I only run Kissassist. Any ideas how resolve this?
Npcs and Named Npcs do not show on map. Also can I add something to show Named Npcs corpses at a different color? this is the ini file have tried changing settings to no avail also went intyo Lua and tried changing settings also no avail.
[Map Filters]
NPC=1
PC=1
Target=1
NPCConColor=1
Chest=1
Trap=1
Ground=1
Trigger=1
Pet=1
All=1
TargetLine=1
PCConColor=1
Corpse=1
NormalLabels=1
Group=1
Menu=1
Timer=1
Untargetable=1
Mount=0
Banner=0
PCCorpse=1
Object=1
NPCCorpse=1
Mercenary=1
Ground-Color=16711935
CastRadius=1
CastRadius-Color=1696025
SpellRadius-Color=1645025
PullRadius-Color=16776960
CampRadius-Color=16718105
SpellRadius=1
PullRadius=1
CampRadius=1
TargetRadius=0
Aura=0
Campfire=0
Custom=1
Named=1
that was actually it. 2 and 3, under "base" were unchecked. I don't mess with map settings, because I don't understand them, and I must have unchecked them by mistake. This reminds me of the time I accidently put my Chevy Tahoe into 4wd-lo setting, and didn't understand why I was having such difficulty at high speeds. The mechanic at Jiffy Lube figured it out.Check your eq map UI settings for what is visible
Named is often wrong in how it checks for named mobs. In the zones where they appear the most likely answer is that it thinks they are named.I tried to use /mapfilter named to toggle regular mobs, in some zone it will work, the regular mobs disappeared and only named on the map, but in some zone, the regular mob won't disappear from map. Is that any option I have to check??
/mapfilter will now store Radius values instead of toggle information
Try opening up your MacroQuest settings by pressing ctrl +` Then click on Plugins / Maps then click the colors tab.Is there a way to save ground color? I change it everytime a i log in so I can see on map and when i relog its back to default...
doesnt save using the ui but doing /mapfilter ground color x y z worksTry opening up your MacroQuest settings by pressing ctrl +` Then click on Plugins / Maps then click the col
this was it, had layer 2 off. thanks.make sure you have your different layers of map turned on as well from the map screen.