pathing is still an issue, from what i have tested its not seperating the z plane while moving, so it tries to move straight through things that are on different heights, because it thinks its the same plane. for now it works really good in the open areas, not bad with obsticals but as soon as you hit an area with alternating z planes you will get stuck alot. ill write up some stuff about the generator soon to help out as i can (i was working on a rewrite of the mesh generator but rl got in the way) some of those questions i can answer so brainiac can work on more of the coding to improve this wonderful program.