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More info incoming tonight
Download the newest compile to get MQ2Nav and the new Meshgenerator.exe
MESHES ARE NOT COMPATIBLE WITH THE OLD MQ2NAVIGATION
When starting the Mesh Generator for the fist time.
Select the root EverQuest and Macroquest2 folder.
- Do not select your EverQuest > Maps
- Do not select rour MQ2 > MQ2Nav
The MQ2Nav in game commands
Rich (BB code):/nav [save | load] - save/load settings /nav reload - reload navmesh /nav recordwaypoint <waypoint name> <waypoint tag> - create a waypoint /nav ui - Show UI Window
Navigation Options:
Rich (BB code):/nav target - navigate to target /nav X Y Z - navigate to coordinates /nav item [click] [once] - navigate to item (and click it) /nav door [click] [once] - navigate to door/object (and click it) /nav waypoint <waypoint> - navigate to waypoint /nav stop - stop navigation /nav pause - pause navigation
Reported Bugs
I've read thru this thread multiple times. Has anyone resolved the issue of getting stuck on large trees? Makes puller dead. I would play around with cell-size etc if I thought it would help but reading through the posts makes it sound like a crap shoot. If I knew that by picking the magic setting it would work it might be worth killing the puller for each attempt lol.
I believe I am running into the issue where Brainiac was mentioning the trees in 'new' zones are rendered differently and therefore not being picked up by the mesh. There are no trees 'marked' in my mesh so I'm going with that.
I've read thru this thread multiple times. Has anyone resolved the issue of getting stuck on large trees? Makes puller dead. I would play around with cell-size etc if I thought it would help but reading through the posts makes it sound like a crap shoot. If I knew that by picking the magic setting it would work it might be worth killing the puller for each attempt lol.
What new zone gremlin? I want to test this.
In my case, it was the Feerrott The Dream. It was a bloody nightmare, trees fuckin everywhere, and hitting and getting stuck on each and every one. I almost gave up for the weekend but on a whim went into HoT and was glad I did. I spent the remainder of the weekend just in the courtyard but loved it, no trees!
I spoke with Brainiac this afternoon, and there is currently a bug with mesh gen loading objects. That is why you are probably getting stuck on trees, as those objects are not being included onto the mesh atm.
This is due to a bug on objects not being loaded, was mentioned earlier in the thread about 3 months back:
The tents also do not get generated. I gave up on using MQ2Nav for the time being due to this myself.
How do you load a zone , ive never played with creating a zone, a Fresh wright up on how to create mesh;s would be rock solid i have atoon in zone and i opened mesh and opened zone inthe settins but says zone not found
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OMFG i got this to work ITS FUCKING AWSOME
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ok , so im having trouble with the door clicking , any idea's he just runs to door and stands there then runs back ?
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So,
1st problem i have is Naggy lair , Ramps or Sharp Corner's with ramps puller gets stuck because it doesnt read the corners of the ramps , and still cant figure out the door click deal ?
just another request what would be awesome would be the ability to add or remove tiles from within eq once the basic mesh was built based on character position.
I thought you could edit/remove tiles in the old version of the mesh generator? Is that not possible anymore?
If anybody is really good with 3d math / linear algebra, I could use a bit of help transforming the positions of object groups, because I'm currently failing at getting this right (this is why the objects don't like into the mesh in newer zones, particularly new feerott which is the one that I've been testing with).
----- NEW GROUP [7438] -----
Tile: (-1280.000000, 2560.000000, 0.000000)
Position: (103.868523, 148.421371, 4.127806)
Rotation: (0.000000, 0.000000, 180.000000)
Scale: (1.000000, 1.000000, 1.000000)
Placable[0]: obj_feerrott_ent_pof_rockssm pos:(245.544296, 26.235300, -18.003300), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[1]: obj_feerrott_ent_pof_rockr pos:(427.353302, 103.462097, -17.959999), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[2]: obj_feerrott_ent_pof_rockr pos:(561.235413, -172.617401, -17.575500), rot:(0.000000, 0.000000, 172.751999), scale:(1.000000, 1.000000, 1.000000)
Placable[3]: obj_feerrott_ent_pof_rockr pos:(280.313995, -220.352203, -18.110201), rot:(0.000000, 0.000000, 145.633102), scale:(1.000000, 1.000000, 1.000000)
Placable[4]: obj_feerrott_ent_pof_rockl pos:(412.739990, -208.909393, -17.488199), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[5]: obj_feerrott_ent_pof_rockl pos:(544.664429, 73.284698, -17.320200), rot:(0.000000, 0.000000, -65.658302), scale:(1.000000, 1.000000, 1.000000)
Placable[6]: obj_feerrott_ent_pof_brazier pos:(374.377014, -106.702301, -16.539000), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[7]: obj_feerrott_ent_pof_brazier pos:(374.377014, -25.836201, -16.539000), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[8]: obj_feerrott_ent_pof_brazier pos:(464.988312, -25.836201, -16.539000), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[9]: obj_feerrott_ent_pof_brazier pos:(464.988312, -106.702301, -16.539000), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[10]: obj_feerrott_ent_pof_tunnel pos:(0.000000, -0.733300, 9.870700), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[11]: obj_feerrott_pof_deadtree pos:(368.722107, -192.566299, -16.973700), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[12]: obj_feerrott_pof_deadtree pos:(481.625000, -234.619293, -16.973700), rot:(0.000000, 0.000000, 0.000000), scale:(1.445000, 1.445000, 1.445000)
Placable[13]: obj_feerrott_pof_deadtree pos:(495.787292, -205.837006, -16.973700), rot:(0.000000, 0.000000, -99.064903), scale:(0.706200, 0.706200, 0.706200)
Placable[14]: obj_feerrott_pof_deadtree pos:(333.132385, 4.345800, -16.973700), rot:(0.000000, 0.000000, -125.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[15]: obj_feerrott_pof_deadtree pos:(335.500000, 42.145000, -16.973700), rot:(0.000000, 0.000000, -77.518898), scale:(0.656800, 0.656800, 0.656800)
Placable[16]: obj_feerrott_pof_deadtree pos:(493.114410, 36.205898, -16.973700), rot:(0.000000, 0.000000, -70.208801), scale:(1.454700, 1.454700, 1.454700)
Placable[17]: obj_feerrott_pof_deadtree pos:(267.782104, -118.063301, -16.973700), rot:(0.000000, 0.000000, -170.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[18]: obj_feerrott_pof_deadtree pos:(558.530029, -30.830799, -16.973700), rot:(0.000000, 0.000000, -171.004196), scale:(1.445000, 1.445000, 1.445000)
Placable[19]: obj_feerrott_pof_deadtree pos:(461.678192, 98.457901, -16.973700), rot:(0.000000, 0.000000, -170.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[20]: obj_portal_2_pof pos:(419.697205, -65.456001, -17.950300), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[21]: obj_feerrott_pof_ent_doorframe pos:(199.112106, -64.989700, -2.795000), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[22]: obj_feerrott_ent_pof_strut pos:(419.708405, -65.431198, -15.805800), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[23]: obj_feerrott_ent_pof_strut pos:(419.708405, -65.431198, -15.805800), rot:(0.000000, 0.000000, 90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[24]: obj_feerrott_ent_pof_strut pos:(419.708405, -65.431198, -15.805800), rot:(0.000000, 0.000000, 0.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[25]: obp_feerrott_ent_pof pos:(0.000000, 0.000000, 0.000000), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[26]: obp_feerrott_ent_pof_fauxbackdoor pos:(194.979004, -65.018997, -7.790300), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)
Placable[27]: obp_feerrott_ent_pof_room pos:(411.591400, -66.369301, -17.193100), rot:(0.000000, 0.000000, -90.000000), scale:(1.000000, 1.000000, 1.000000)