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Some settings aren't intended to be savable.Any input on this?
I'm trying to save the Attempt to Get Unstuck Setting and the slider for how far away from doors it is when it attempts to open them. I feel like they used to save, maybe I'm mistaken though.Some settings aren't intended to be savable.
What are you trying to save, specifically? It may or may not exist
should also have a zones.ini in your config folderIn the MQ2Nav video is said there was a link to a list of short names for zones. I have searched for a while and I cannot find it. Does anyone have the link handy please and thank you?
i have a pretty edited oneHi guys, quick question. I am in paludaltwo and using MQ2groundspawns to gather globes. My Rog keeps getting stuck on all of the terrain around the zone, I checked my mesh and I don't see these terrain items (stalactites/stalagmites the ones that point toward the ceiling) on there and the preferred path is going right over some of them and causing me to get stuck. Is there a way to make these appear on my mesh so they are avoided?
You can see an example them here on the map; is there a setting im not getting right in my mesh generator or do i need to suck it up?
View attachment 53645
did you edit the pathing manually? I am new to this, ive used MQ2Nav but I haven't really dug into mesh filesi have a pretty edited one
lots of prefered paths because of the zone geometry
View attachment 53647
like here: where there's a giant ass rock in the way
View attachment 53648
or here: where's there's some BS dangling out a wall
View attachment 53649
yesdid you edit the pathing manually? I am new to this, ive used MQ2Nav but I haven't really dug into mesh files
If you have the location it shouldn't be hard to pop open your NavMeshGenerator and throw up an avoidance volume.Anyone have a mesh update for Ankexfen Keep? The Chef camp (pos1940, pos930, pos360) has a table in the middle that seems to prevent mq2nav from working properly.
never generated meshes before.If you have the location it shouldn't be hard to pop open your NavMeshGenerator and throw up an avoidance volume.
macroquest2 is "legacy" and completely unsupported.Hey there folks. I'm running macroquest2 on an emu server and I've noticed a few times now that mq2nav is failing to load the mesh due to being out of memory. Is this a known issue? I seem to be able to get it to work again by restarting EQ.
Commits
(88de8fa) ~brainiacFix some code.
- conversions from eq types (to avoid glm in headers)
- initialize glm types (will be disabling glm constructors sometime)
/afollow intercept
Same question, I have the same issue.When adjusting the Nav setting for "Attempt to get unstuck", I can check the box. But then if I zone, or relog, I have to recheck this box. I can't seem to find the setting in a config file to where I can permanently adjust?
View attachment 55652
Anniversary Tower=anniversarytower
to resources/Zones.ini, but I haven't been able to generate a mesh or add walkable volumes to the 1st set of stairs.What tile size did you use?Anyone able to generate a reasonable navmesh for anniversary tower? I was able to get it to load by addingAnniversary Tower=anniversarytower
to resources/Zones.ini, but I haven't been able to generate a mesh or add walkable volumes to the 1st set of stairs.
-edit-
Nevermind. Spent some more time playing around with it and it worked wonderfully after changing Tile Size
The nav line is a known issue, but brainiac wanted to get the compile out. Not sure about the mesh not showing. I think I saw that earlier, but it was the anniversary tower mesh so I figured I screwed something up.Has anyone else lost the yellow nav path line? Nav still works, but I can't seem to get the line to show, also Render Mesh is not showing.
Thank you @brainiac !In game rendering from nav is currently disabled in DX11
[anniversarytower]
Ground Floor=-38.724 -66.1955 -18.4705
Top Floor=-2.01332 37.7377 633.338
Door 1=18.7129 32.6101 30.0508
Door 2=-43.6624 -0.651869 78.3332
Door 3=19.0162 -40.5184 126.538
Door 4=20.9462 36.5878 174.699
Door 5=-43.9169 0.348284 222.978
Door 6=18.9339 -38.0503 271.181
Door 7=21.4745 36.273 319.343
Door 8=-42.7176 -1.00715 367.828
Door 9=16.389 -35.6474 416.032
Door 10=21.4023 34.293 464.194
Door 11=-44.8291 -0.0864029 512.42
what folder/path are you looking in?Still trying to figure out my travel connections issues with easyfind, I noticed this in my MQ2NAV folder. I see almost everything is type NAVMESH file, except for all the Laurion's Inn connections say JSON Source File? I was hoping that was an easy fix, to change the file type from JSON to NAVM - but that did not seem to make a difference.
I've deleted and downloaded all the mesh's fresh again today, but I still can't travel to any zone connection in Laurion's Inn.
so, anyone explain why all the other files are .navemesh vs L-Inn are JSON and does it matter and or what's the correct way to convert them?
all this is well beyond my understanding just spit balling here.
thanks, in advance.
View attachment 56812
Still trying to figure out my travel connections issues with easyfind, I noticed this in my MQ2NAV folder. I see almost everything is type NAVMESH file, except for all the Laurion's Inn connections say JSON Source File? I was hoping that was an easy fix, to change the file type from JSON to NAVM - but that did not seem to make a difference.
I've deleted and downloaded all the mesh's fresh again today, but I still can't travel to any zone connection in Laurion's Inn.
so, anyone explain why all the other files are .navemesh vs L-Inn are JSON and does it matter and or what's the correct way to convert them?
all this is well beyond my understanding just spit balling here.
thanks, in advance.
View attachment 56812
I deleted everything and did a fresh install of RedGuides VVMQ - cured my issues... Thanks all.because the json files are dumps of zone doors. necessary to build a mesh, but not to use the mesh.
you certainly don't want to be going around renaming files.