Ctrl+shift+click is exactly what i was looking for, thank you!some good info here
including
1. mq2map click is Control+Shift+Click
not exactly what you where asking for but might help you
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Ctrl+shift+click is exactly what i was looking for, thank you!some good info here
including
1. mq2map click is Control+Shift+Click
not exactly what you where asking for but might help you
Commits
(bb53178) ~KnightlyUpdate for v143
-Addresses https://github.com/macroquest/macroquest/issues/635
-Remove zones.ini and d3dx9_43.dll since they are part of core
mq2nav is the part that does the running (easyfind does the traveling to things in the find window using mq2nav)Hello all. I learned something new from a buddy of mine. So I can go into a zone, then click "find" and the "control" left click on the next zone I want to go to and my guy will automatically go there. Awesomeness! It's been working but twice in the past 2 days, even after I updated the mesh, my guy would be running and gets stuck in a tree or a wall. I can't get him to stop running. I can't sit and camp, I can't cast a port, I have to control alt delete and close everquest that way.
Please tell me there is an easier way to get my guy to stop meshing (running)?
Thank you.
/nav ui
-> settings tab -> break behavior/mqsettings
-> plugins -> nav -> break behaviorThank you for thismq2nav is the part that does the running (easyfind does the traveling to things in the find window using mq2nav)
you can /nav ui and then set your break behavior to stop
View attachment 46786
/nav ui
-> settings tab -> break behavior
edit (thx brain): also in/mqsettings
-> plugins -> nav -> break behavior
and then you can just touch your keyboard, move yourself, and then use easyfind to re-run to where you want to do
I have the same question. Is there a way to make this setting persist?In MQ2Nav Tools under the Settings tab there is an option to "Attempt to get unstuck".
I'm wondering if there is an MQ2Nav.INI file option to set that option True on a permanent basis?
I did some searching but couldn't find the answer to my question. And the option really seems to help my puller when I remember to toggle it. )
zoom out works?So when I use control F for navigation and control left click the zone I want to go to and if there is water on the way my toon nose dives into the water and swims to the bottom almost all the time.
Is there a way to stop this and yes I have Levitate on and still does it.
I have the same question. Is there a way to make this setting persist?
[Settings]
AttemptUnstuck=1
opening up a dll in a text editor doesn't seem like a great way to search for ini settings for a plugin..I opened the DLL file in a text editor and searched for "unstuck" and found the raw text AttemptUnstuck.
This appears to work in the ..\config\MQ2Nav.ini file...
INI:[Settings] AttemptUnstuck=1
opening up a dll in a text editor doesn't seem like a great way to search for ini settings for a plugin..
don't see the possible ini settings documented anywhere but https://github.com/brainiac/MQ2Nav/...1cffb68a7975b1c/plugin/PluginSettings.cpp#L75 shows what all is there
mq2portalsetter uses the guild porta
/nav reload reloads the mesh, not any settings. You probably have to reload the pluginSo, some weird stuff happening in Paludal because of some shorties hiding behind a rock door. Thinking I was so smart, I used /nav ui to set a waypoint outside of the door so at least I can auto-navigate close. But, the saved waypoint only shows on one box! Even after clicking the 'Save' button, doing /nav save and /nav reload (last one on all clients). I tried broadcasting it through dannet with the client having the waypoint, but the other clients stayed put with a finger up their nose.
What am I missing?
MQ2Nav wiki
That is an mq2easyfind questionSo not sure if it’s a setup item on my end or if it’s just not functionality added to M2Nav but when using travelto for doing epics (say Shaman) and heading to great divide it gets frozen in POK at the port stone Because of the pop up for TV/GD. However GD is alway in the same spot. If the nav knows end zone, any way to get it to click the box similar to /yes?
You are asking an easy find question in the mq2nav thread.Hi, wondering from reading these posts if I am missing something in the settings, like mentioned above with mq2easyfind. If I am in PoK and /travelto eastwastestwo, I get pathed PoK -> Everfrost -> North Ro -> East Wastes instead of taking the portstone to ToV or to the guild portal as mentioned in the question above. There is so much good stuff in MQ that sometimes I do not even know to look or ask for something. Thanks.
Thank you sirYou are asking an easy find question in the mq2nav thread.
Should post it there.
But to answer your question easy find does not use the guild portal merchant. There is portal setter. You might be able to modify your easy find to use portal setter if you want it to it would be a little bit of work but it might be possible.
I asked this in Discord, but what server are you trying to play on?If i delete MQ2nav.dll the crashes stop and I can play EQ and use Kissassist on a limited basis. Obviously id love to be able to not have this problem which is why im posting here in hopes of some assistance.
Each individual mesh has a weight for different types of areas. One of the default area types is water and giving that a certain weight would allow you to try and navigate around it instead of through it if it makes more sense to do so.Is it possible to give it a flag to go around water if possible?
he was trying to tell you that it already exists
Exactly what I was looking for. /nav help ... /bonk Thank you!he was trying to tell you that it already exists
All the navigation options in "Defaults" are controlled from the command line. the defaults are just what values are provided when you don't change them.
if you type /nav help it will show you them all
Commits
(0a37028) ~brainiacDX9 Compatibility changes for Nav rendering
- Currently disables rendering for DX11 until implementation is complete