MQ2Lua
MQ2Lua | |
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Run Lua scripts in EverQuest |
Authors | brainiac, Knightly, dannuic |
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Software type | Plugin |
Config file | MQ2Lua.yaml
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Maintained | Yes and supported |
Links |
🏠Resource (review) |
MQ2Lua brings the Lua programming language to EverQuest. Nearly everything MacroQuest related is available through the mq
namespace.
Commands
Syntax | Description |
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/lua {run | stop | pause | info | conf | reloadconf | ps | gui | parse} [ <params> ] | Controls Lua scripts and Lua settings. Detailed help for each option is available by adding "help" as a param. e.g. /lua run help
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Settings
These settings are easiest to configure via the GUI (/mqsettings).
Example MQ2Lua.yaml
turboNum: 500 # number of instructions per frame
luaDir: lua # directory that holds lua scripts, relative to MQ root
showMenu: true # show the GUI
luaRequirePaths: # additional directories to look for requires, written in lua require lookup format. appends the global package.path in lua environments
- c:\myfolder\luareqs
- c:\otherfolder\morereqs
dllRequirePaths: # additional directories to look for c modules, written in lua require lookup format. appends the global package.cpath in lua environments
- d:\compile\dll
infoGC: 3600000 # Garbage Collection time for ps and info output so they don't always persist in memory. default is 1 hour.
squelchStatus: false # suppress lua messages
Writing Lua scripts
If you're interested in writing a Lua script for EverQuest, there's a good tutorial here, which also covers Events and Binds as well as LuaRocks Modules.
See also
Top-Level Object(s)
TLOs added by MQ2Lua:
TLO | Data Type(s) | Description |
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Lua | lua • luainfo | A transparent accessor to the lua datatype. It takes no index because it is a global state. |
Members. More may be available if inherited. Typical usage, /echo ${TLO.Member}
TLO | Data Type | Return Type | Member | Description |
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Lua | lua | int | Turbo | the turbo value |
luainfo | Script[<PID>] | the accessor to get info on individual scripts. Accepts scriptname or a PID as an index. If no index provided, it will default to the last executed script that has finished running. | ||
string | CRequirePaths | the semicolon-delimited value for dll require search paths | ||
Dir | the base lua scripts directory | |||
PIDs | a comma-delimited list of integer PIDs that have info to access | |||
RequirePaths | the semicolon-delimited value for lua require search paths | |||
luainfo | int | PID | the PID of the running or most recently executed version of this script | |
ReturnCount | The number of returns from the script, will be 0 if the script has not ended | |||
string | Arguments | a comma delimited list of arguments passed to the script | ||
EndTime | The time the most recent execution of the script ended or NULL if the script has not ended | |||
Name | the name of the script | |||
Path | the full path of the script | |||
Return | if not indexed, a comma-delimited list of return values. Accepts an integer index to get a single return value if there is more than one | |||
StartTime | The time the most recent execution of the script was started | |||
Status | The execution status of the script |