- Joined
- Sep 26, 2012
- RedCents
- 1,553¢
Yeah, I?m a moron. I don?t know how I forgot that. Thanks!
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// MQ2Tribute
TributeLineBreaka= 3,850,90, 0,255,234 ,${If[${Me.TributeActive},___________________________,]}
TributeTitle= 3,850,103, 0,255,234 , ${If[${Me.TributeActive},Tribute Active!,]}
TributeLineBreakb= 3,850,105, 0,255,234 ,${If[${Me.TributeActive},___________________________,]}
Currenttrib= 3,850,120, 0,255,234 , ${If[${Me.TributeActive},${Me.CurrentFavor},]}
TributeTimer= 3,850,140, 0,255,234 , ${If[${Me.TributeActive},${Me.TributeTimer},]}
BG3c= 3,850,100, 255,0,0 ,${If[${Me.TributeActive},████████████████████,]}
BG3d= 3,850,110, 255,0,0 ,${If[${Me.TributeActive},████████████████████,]}
BG3e= 3,850,120, 255,0,0 ,${If[${Me.TributeActive},████████████████████,]}
BG3f= 3,850,130, 255,0,0 ,${If[${Me.TributeActive},████████████████████,]}
BG3g= 3,850,140, 255,0,0 ,${If[${Me.TributeActive},████████████████████,]}
[Elements]
// Cursor
CursorItem=7,5,45,25,215,215,215,${If[${Cursor.ID},${Cursor},]}
// Player
LineBreak2a= 3,2,0,20,255,255,255,_______________________________
LineBreak2b= 3,2,1,35,255,255,255, Character: ${If[${Me.Invis},(,]}${Me.Name}${If[${Me.Invis},),]}${If[${Me.AFK}, (AFK),]}
LineBreak2c= 3,2,0,40,255,255,255,_______________________________
BG2a= 3,2,0,30,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG2b= 3,2,0,35,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG2c= 3,2,0,40,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG2d= 3,2,1,30,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG2e= 3,2,1,35,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG2f= 3,2,1,40,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HPRegText= 3,2,5,55,255,234,8,HP: of
HPReg= 3,2,145,55,0,240,0,${Me.HPRegen}/Tic
HPRaw= 3,2,40,55,255,0,8,${Me.CurrentHPs} ${Me.MaxHPs}
ManaRegText= 3,2,5,67,255,234,8,${If[${Me.MaxMana}>0,Mana: of ,]}
ManaReg= 3,2,145,67,0,240,0,${If[${Me.MaxMana}>0,${Me.ManaRegen}/Tic ,]}
ManaRaw= 3,2,40,67,255,0,8,${If[${Me.MaxMana}>0,${Me.CurrentMana} ${Me.MaxMana} ,]}
EndRegText= 3,2,5,79,255,234,8,End: of
EndReg= 3,2,145,79,0,240,0,${Me.EnduranceRegen}/Tic
EndRaw= 3,2,40,79,255,0,8,${Me.CurrentEndurance} ${Me.MaxEndurance}
ExperienceText= 3,2,5,91,255,234,8,Exp: (L) (A)
Experience= 3,2,50,91,0,255,0,${Me.PctExp} % ${Me.PctAAExp} %
HungerLevelText= 3,2,5,103,255,234,8,Hunger:
HungerLevel= 3,2,45,103,0,240,0, ${Me.Hunger}
ThirstLevelText= 3,2,95,103,255,234,8,Thirst:
ThirstLevel= 3,2,130,103,0,240,0, ${Me.Thirst}
ZoneShortNameText= 3,2,40,115,0,240,0,${Zone.ShortName}
ZoneShortName= 3,2,5,115,255,234,8,Zone:
LocationText= 3,2,5,127,255,234,8,Location:
Location= 3,2,55,127,0,255,0,${Me.Y} ${Me.X} ${Me.Z}
SpeedText= 3,2,5,139,255,234,8,RunSpeed:
Speed= 3,2,70,139,0,240,0, ${Int[${Me.Speed}]}
InvisText= 3,2,90,139,255,234,8,Invisible:
InvisStatus= 3,2,140,139,0,255,255,${If[${Me.Invis},TRUE,FALSE]}
LastTellText= 3,2,5,151,255,234,8,Last Tell:
LastTell= 3,2,80,151,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
AFKStatus= 3,2,-25,151,255,0,0,${If[${Me.AFK},(AFK),]}
MacText= 3,2,5,163,255,234,8,Macro:
Mac= 3,2,45,163,204,153,255,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
CombatStateText= 3,2,5,175,255,234,8,Combat State:
CombatState= 3,2,80,175,0,240,0, ${Me.CombatState}
// Target
LineBreak1a= 3,2,0,190,255,255,255,_______________________________
LineBreak1b= 3,2,1,205,255,255,255, Target: ${If[${Target.ID},${Target.CleanName},]}
LineBreak1c= 3,2,0,210,255,255,255,_______________________________
BG1a= 3,2,0,200,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG1b= 3,2,0,205,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG1c= 3,2,0,210,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG1d= 3,2,1,200,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG1e= 3,2,1,205,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BG1f= 3,2,1,210,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GreyCon0= 3,3,-1,220,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
GreenCon0= 3,3,-1,220,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
LightBlueCon0= 3,3,-1,220,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
BlueCon0= 3,3,-1,220,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
WhiteCon0= 3,3,-1,220,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
YellowCon0= 3,3,-1,220,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
RedCon0= 3,3,-1,220,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
GreyCon1= 3,3,0,220,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
GreenCon1= 3,3,0,220,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
LightBlueCon1= 3,3,0,220,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
BlueCon1= 3,3,0,220,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
WhiteCon1= 3,3,0,220,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
YellowCon1= 3,3,0,220,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
RedCon1= 3,3,0,220,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
GreyCon2= 3,3,1,220,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
GreenCon2= 3,3,1,220,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
LightBlueCon2= 3,3,1,220,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
BlueCon2= 3,3,1,220,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
WhiteCon2= 3,3,1,220,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
YellowCon2= 3,3,1,220,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
RedCon2= 3,3,1,220,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
TargetInfo= 3,2,5,235,255,244,8,${If[${Target.ID},Level/Class: ${Target.Level} ${Target.Class},]}
TargetPctHPText= 3,2,5,247,255,234,8,${If[${Target.Name.NotEqual["NULL"]},% HP: ,]}
TargetPctHP= 3,2,75,247,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.PctHPs},]}
TargetDistText= 3,2,5,259,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Distance:,]}
TargetDist= 3,2,75,259,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.Distance} ,]}
TargetSpeedText= 3,2,5,271,255,234,8,${If[${Target.Name.NotEqual["NULL"]},RunSpeed: ,]}
TargetSpeed= 3,2,75,271,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.Speed},]}
LoSText= 3,2,5,283,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Line of Sight:,]}
LoS= 3,2,75,283,200,25,200,${If[${Target.Name.NotEqual["NULL"]},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]},]}
TargetGuildText= 3,2,5,295,255,234,8,${If[${Target.Guild.NotEqual["NULL"]},Guild: ,]}
TargetGuild= 3,2,5,295,0,234,0,${If[${Target.Guild.NotEqual["NULL"]},Guild: ${Target.Guild},]}${If[${Target.Guild.NotEqual["NULL"]},${If[${Target.GuildStatus.NotEqual["member"]}, (${Target.GuildStatus}),]},]}
Speed increase for HUD updates
Any way to display how far each group member is?
Copy the ASCII from my HUD as shown in the reply by @kaen01. Then paste it into your HUD would be the easiest way to go about duplicating it without looking up the specific alt code for accessing that ASCII character. However, for the record the alt code is 219.
To use an Alt code you must press and hold alt and then enter the code on the keypad. ? has an alt code of 168 for example. █ is the 219 code mentioned above.
davewilson A small list of alt codes can be found by heading to https://www.alt-codes.net/
I try not to ? ass my responses. But this should guide you in the right direction to make the background, and possibly even make your HUD more unique than mine.
░ 176, ▒ 177, ▓ 178, █ 219, ■ 254, are different characters. Some may not even have an appearance in game. You can do ○ for dark. ☼ for day. ╚ ═ ═ ╝ your borders. The possibilities are endless :-)
EQbackagain also mentioned saving in UTF instead of Unicode to get his background to show up.
I am having the same problem with the background not showing up and my file is being saved with UTF encoding.
also I am trying to make a group hud that will show the name/lvl/exp of each group member so that I can see at a glance on my main if I need to swap over to mem spells and this is what I have so far …
You'll have to be more specific than "hud won't work" more specific information like,
"I cannot load the plugin at all, the plugin loads but I can't see any HUD elements. I've tried the following things: /plugin mq2hud, /loadhud player, /loadhud elements, /unloadhud elements, I even went into the ini and verified that I have hud elements defined. "
stuff like that will be useful to troubleshoot your problem. Without information along those lines all I can say is that hud works for me and I'm not sure how to advise you.
[YOUR NAME HERE_erollisi]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[MQ2HUD]
UseFontSize=off
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[Elements]
GMIndicator=3,660,38,255,255,255,GM - ${NearestSpawn[GM]}
GameTime=3,660,50,255,255,255,GameTime: ${GameTime.Hour}:${GameTime.Minute} - ${If[${Bool[${GameTime.Night}]},Night,Day]}
Speed=3,660,62,0,240,0,Speed - ${Int[${Me.Speed}]}
LastTell=3,660,74,215,0,215,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
HP=3,660,86,100,255,100,HPs: ${Me.CurrentHPs} of ${Me.MaxHPs}
Mana=3,660,98,100,255,100,Mana: ${Me.CurrentMana} of ${Me.MaxMana}
Petdistance=3,660,110,255,255,255,${If[${Me.Pet.ID},Pet Distance: ${Me.Pet.Distance},]}
Direction=3,725,134,255,0,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30," XXX",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"<--"," -->"]}]}]}
**Me Loc**=3,660,146,150,250,150,My Location: ${Me.X} ${Me.Y} ${Me.Z}
**Target Loc**=3,660,158,150,250,150,${If[${Target.ID},Target Location: ${Target.X} ${Target.Y} ${Target.Z},]}
TargetLevel=3,660,182,255,255,255,${If[${Target.ID},Lvl ${Target.Level} -- ${Target.Name} -- ${Target.Class} -- ${Target.PctHPs}% Hp,]}
TargetSpeed=3,660,194,255,234,8,${If[${Target.ID},Target Speed: ${Target.Speed} MPH,]}
maxmelee=3,660,206,255,255,255,${If[${Target.ID},Max Melee Range: ${Target.MaxRange},]}
TargetDist=3,660,218,255,255,255,${If[${Target.ID},Target Distance: ${Target.Distance},]}
NS=3,965,38,255,0,0,~~~~ Named Spawns ~~~~
Spawn1=3,935,56,255,255,0,#1 ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,935,68,255,255,0,#2 ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,935,80,255,255,0,#3 ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,935,92,255,255,0,#4 ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn5=3,935,104,255,255,0,#5 ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}
Spawn6=3,935,116,255,255,0,#6 ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
Spawn7=3,935,128,255,255,0,#7 ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
Spawn8=3,935,140,255,255,0,#8 ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
Spawn9=3,935,152,255,255,0,#9 ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
Spawn10=3,935,164,255,255,0,#10 ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}
ZoneName=3,1200,38,255,255,0,Zone - ${Zone}
ShortZoneName=3,1200,50,255,255,255,Short Zone Name - ${Zone.ShortName}
GroupLeader=3,1200,62,255,255,255,${If[${Group},Group Leader : ${Group.Leader.Name},]}
Raid1=3,1200,74,180,180,180,Raid Leader: ${Raid.Leader}
LineBreak1a=3,1435,42,225,255,0 ,${If[${Farm.TargetID},___________________________,]}
LineBreak1b=3,1435,55,225,255,0 , ${If[${Farm.TargetID},${Spawn[${Farm.TargetID}].CleanName},]}
LineBreak1c=3,1435,58,225,255,0 ,${If[${Farm.TargetID},___________________________,]}
BG1a=3,1435,55,0,0,0 ,${If[${Farm.TargetID},████████████████████,]}
TargetNameLvlText=3,1435,75,225,255,0 ,${If[${Farm.TargetID}, Level: Class:,]}
TargetNameLevel=3,1435,75,225,255,0 ,${If[${Farm.TargetID}, ${Spawn[${Farm.TargetID}].Level} ${Spawn[${Farm.TargetID}].Class},]}
BG1b=3,1435,75,0,0,0 ,${If[${Farm.TargetID},████████████████████,]}
TargetDistText=3,1435,100,225,255,0 ,${If[${Farm.TargetID}, Distance:,]}
TargetDist=3,1435,100,225,255,0 , ${If[${Farm.TargetID},${Spawn[${Farm.TargetID}].Distance} ,]}
BG1c=3,1435,100,0,0,0 ,${If[${Farm.TargetID},████████████████████,]}
NS=3,520,38,255,0,0,~~~~ Named Spawns ~~~~
Spawn1=3,520,56,255,255,0,#1 ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,520,68,255,255,0,#2 ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,520,80,255,255,0,#3 ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,520,92,255,255,0,#4 ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn5=3,520,104,255,255,0,#5 ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}
Spawn6=3,520,116,255,255,0,#6 ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
Spawn7=3,520,128,255,255,0,#7 ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
Spawn8=3,520,140,255,255,0,#8 ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
Spawn9=3,520,152,255,255,0,#9 ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
Spawn10=3,520,164,255,255,0,#10 ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}
[DTest]
// DevEnvironment
DevCursorWndText1= 7,0,-20, 255,255,0 ,${If[${EverQuest.LastMouseOver},${EverQuest.LastMouseOver.Name},]}
BGDevCursor1= 7,0,-20, 0,0,0 ,${If[${EverQuest.LastMouseOver},████████████████████████████████,]}
[Dev]
LastMouseOverText = 7,7,20,0, 0,255,255 ,${If[${EverQuest.LastMouseOver.MouseOver},${EverQuest.LastMouseOver.Name},]}
LastMouseOverText1 = 7,7,21,1, 0,0,0 ,${If[${EverQuest.LastMouseOver.MouseOver},${EverQuest.LastMouseOver.Name},]}
LastMouseOverText2 = 7,7,19,1, 0,0,0 ,${If[${EverQuest.LastMouseOver.MouseOver},${EverQuest.LastMouseOver.Name},]}
LastMouseOverText3 = 7,7,21,-1, 0,0,0 ,${If[${EverQuest.LastMouseOver.MouseOver},${EverQuest.LastMouseOver.Name},]}
LastMouseOverText4 = 7,7,19,-1, 0,0,0 ,${If[${EverQuest.LastMouseOver.MouseOver},${EverQuest.LastMouseOver.Name},]}
Code:
[Elements]
Players1=3,5,24,255,128,0,Player's in Zone =
Players2=3,94,24,250,0,0,${SpawnCount[PC]}
AAExp1=3,5,35,0,255,0,A.A. XP =
AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,5,47,0,255,0,Points Available =
AAExp4=3,93,47,255,255,255,${Me.AAPoints}
RegExp1=3,5,59,0,255,0,XP =
RegExp2=3,30,59,255,255,255,${Float[${Me.PctExp}]}%
RegExp3=3,70,59,0,255,0,into
RegExp4=3,90,59,255,255,255,${Me.Level}
Macro1=3,5,71,0,255,255,Macro Running :
Macro2=3,82,71,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}
GMInd1=3,5,83,250,0,0,${If[${Spawn[gm].ID},GM =,]}
GMInd2=3,5,83,0,250,0,${If[${Spawn[gm].ID},,GM =]}
GMInd3=3,30,83,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]}
GMInd4=3,30,83,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}
TargetName1=3,5,95,255,255,255,Target Name
TargetName2=3,101,95,0,255,0,=
TargetName3=3,112,95,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}
TargetGuild1=3,5,107,255,255,255,Target Guild
TargetGuild2=3,101,107,0,255,0,=
TargetGuild3=3,112,107,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetGuildStatus1=3,5,119,255,255,255,Target Guild Status
TargetGuildStatus2=3,101,119,0,255,0,=
TargetGuildStatus3=3,112,119,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}
TargetClass1=3,5,131,255,255,255,Target Class
TargetClass2=3,101,131,0,255,0,=
TargetClass3=3,112,131,255,255,255,${If[${Target.ID},${Target.Class},]}
TargetLevel1=3,5,143,255,255,255,Target Level
TargetLevel2=3,101,143,0,255,0,=
TargetLevel3=3,112,143,255,2,155,${If[${Target.ID},${Target.Level},]}
Label=Type, X, Y, Red, Green, Blue, WhatGoesHere.
XPTracker=3, 5,210, 255, XPTracker - ${XPTracker.Total}%