• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest's 31st expansion The Outer Brood goes live Dec 3rd. brainiac is spending extra time updating MacroQuest. Please show him your appreciation.
Resource icon

Plugin - MQ2HUD (1 Viewer)

So I decided i wanted a little "weak aura" style popup when my dudes are invis, so i can quickly visibly see if one is missing for some reason as I'm running somewhere

I specifically have it showing when they HAVE invis, and not when they DONT have invis - otherwise this will be popped up 24/7

1593017216314.png

Invis Hud:
[MQ2HUD]
Last=Invis
SkipParse=30
CheckINI=100
UpdateInBackground=on
ClassHUD=off
ZoneHUD=off
UseFontSize=on

[Invis]
GroupMember0 =         3,5,900,650,0,234,008,${If[${Me.Invis} , ${Me.Name} Invis,]}
GroupMember1 =      3,5,900,670,0,234,008,${If[${Group.Member[1].Invis} , ${Group.Member[1].Name} Invis,]}
GroupMember2 =      3,5,900,690,0,234,008,${If[${Group.Member[2].Invis} , ${Group.Member[2].Name} Invis,]}
GroupMember3 =      3,5,900,710,0,234,008,${If[${Group.Member[3].Invis} , ${Group.Member[3].Name} Invis,]}
GroupMember4 =      3,5,900,730,0,234,008,${If[${Group.Member[4].Invis} , ${Group.Member[4].Name} Invis,]}
GroupMember5 =      3,5,900,750,0,234,008,${If[${Group.Member[5].Invis} , ${Group.Member[5].Name} Invis,]}


[Dude_server]
Last=dev,invis
SkipParse=100
CheckINI=500
UpdateInBackground=off
ClassHUD=off
ZoneHUD=off
 
Last edited:
Bumping this because it's relevant...

I'm trying to setup a HUD that displays my current melee crit chance, spell crit chance, base hit mod, etc. as a means to visually see when I'm below optimal levels for an ADPS setup for raiding. The issue is I can't actually find the TLOs that might pertain to crit chance. Anyone have any ideas?
 
@Sum1 Did you ever figure anything out? That sounds like something I'd like to do also

I found a way to use a TLO to display the modifier using the SPA number (thanks, @kaen01 ), but am still trying to figure out how to organize the HUD.ini. Honestly, this got put on the back burner a bit for me. I'm going to come back to it this weekend hopefully.
 
I also found that in a raiding environment in ToV, you absolutely must have the black background for the HUD figured out.... letting it just be text on the screen is almost impossible to see. What I'd like to try to figure out (if this is even possible) is setup so that background color changes according to the results of the SPA count... so if spell crit chance is maxed out, it turns green.... if its under max but still being modified, it's yellow... and if it's just my baseline then it's red ... then I don't have to actually look at the numbers and can just react to the colors.
 
XPTrack=3,160,72,0,240,0, Kills Per Hour ${XPTracker.KillsPerHour}
XPperhour=3,160,84,0,240,0, XP Per Hour ${XPTracker.PctExpPerHour} %

I'm trying to get these two to work, but they're just showing 0.00. I have xptracker loaded and turned on. Anyone know why they wouldn't be working?
 
I also found that in a raiding environment in ToV, you absolutely must have the black background for the HUD figured out.... letting it just be text on the screen is almost impossible to see. What I'd like to try to figure out (if this is even possible) is setup so that background color changes according to the results of the SPA count... so if spell crit chance is maxed out, it turns green.... if its under max but still being modified, it's yellow... and if it's just my baseline then it's red ... then I don't have to actually look at the numbers and can just react to the colors.

Yes, I'd like to do the same for xxx modifier and group member HP%. If anyone knows how to accomplish that, please help!
 
XPTrack=3,160,72,0,240,0, Kills Per Hour ${XPTracker.KillsPerHour}
XPperhour=3,160,84,0,240,0, XP Per Hour ${XPTracker.PctExpPerHour} %

I'm trying to get these two to work, but they're just showing 0.00. I have xptracker loaded and turned on. Anyone know why they wouldn't be working?

From looking at what's listed in other examples, you seem to have the syntax wrong. Try this.

INI:
XPTrackText=        3,2,5,103,255,234,8,Kills Per Hour:
XPTrack=            3,2,45,103,0,240,0,${XPTracker.KillsPerHour}
XPperhourText=        3,2,95,103,255,234,8,XPperhour:
XPperhour=            3,2,130,103,0,240,0,${XPTracker.PctExpPerHour}

I didn't do anything with the alignments, so those are prolly f'd up. I also didn't check to see if your xptracker TLOs were valid. Assuming they are, this should at least display something.
 
I also found that in a raiding environment in ToV, you absolutely must have the black background for the HUD figured out.... letting it just be text on the screen is almost impossible to see. What I'd like to try to figure out (if this is even possible) is setup so that background color changes according to the results of the SPA count... so if spell crit chance is maxed out, it turns green.... if its under max but still being modified, it's yellow... and if it's just my baseline then it's red ... then I don't have to actually look at the numbers and can just react to the colors.

Need to set up your backgrounds first, we use alt+numeric(178) ▓ as our background, and in our mq2hud we have usefont=on, because we need bigger text to read things!
INI:
GreenCrit=  3,5,5,25,50,250,50,${If[${Me.SPA[something]}>200},▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓,]}
Yellowcrit= 3,5,5,25,50,250,50,${If[${Range.Between[50,200:${Me.SPA[something]}},▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓,]}
RedCrit=    3,5,5,25,50,250,50,${If[${Range.Between[1,50:${Me.SPA[something]}},▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓,]}

Now our background will change color based on where it is
and since we used font size 5, its gonna be slightly bigger than font 4 which we can use for our text

INI:
CritChance=  3,4,5,25,250,250,250,${Me.SPA[something]} CritChance
 
Need to set up your backgrounds first, we use alt+numeric(178) ▓ as our background, and in our mq2hud we have usefont=on, because we need bigger text to read things!
INI:
GreenCrit=  3,5,5,25,50,250,50,${If[${Me.SPA[something]}>200},▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓,]}
Yellowcrit= 3,5,5,25,50,250,50,${If[${Range.Between[50,200:${Me.SPA[something]}},▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓,]}
RedCrit=    3,5,5,25,50,250,50,${If[${Range.Between[1,50:${Me.SPA[something]}},▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓,]}

Now our background will change color based on where it is
and since we used font size 5, its gonna be slightly bigger than font 4 which we can use for our text

INI:
CritChance=  3,4,5,25,250,250,250,${Me.SPA[something]} CritChance


I need the ability to redcent this 10 times. @Redbot ... ? lol
 
@kaen01 Thanks for helping me attempt to understand this stuff. I tried to copy your method above, but I'm running into problems.

I'm trying to get hp% for each group member to change from green (when between 75-100) to red (between 75-0). What am I doing wrong here?

GroupMember1HP= 3,1030,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}%
GroupMember1HP= 3,1030,1012,255,30,0, ${If[${Range.Between[75,0:${Group.Member[1].PctHPs}%
 
@kaen01 Thanks for helping me attempt to understand this stuff. I tried to copy your method above, but I'm running into problems.

I'm trying to get hp% for each group member to change from green (when between 75-100) to red (between 75-0). What am I doing wrong here?

GroupMember1HP= 3,1030,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}%
GroupMember1HP= 3,1030,1012,255,30,0, ${If[${Range.Between[75,0:${Group.Member[1].PctHPs}%
gotta be titled differently

groupmember1hp
groupmember1hplow
 
@kaen01 Thanks for helping me attempt to understand this stuff. I tried to copy your method above, but I'm running into problems.

I'm trying to get hp% for each group member to change from green (when between 75-100) to red (between 75-0). What am I doing wrong here?

GroupMember1HP= 3,1030,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}%
GroupMember1HP= 3,1030,1012,255,30,0, ${If[${Range.Between[75,0:${Group.Member[1].PctHPs}%

As @Sic said, the two entries must have different names like this:
GroupMember1HPGreen= GroupMember1HPRed =

And then your Range.Between is bit off on on the 2nd line,
${Range.Between[75,0:${Group.Member[1].PctHPs}]} would not work as you have it.

You need the range from low to high number and then the number to check, so from 0 to 74 is hp% between these?

${Range.Between[0,74:${Group.Member[1].PctHPs}]} would be the proper check

INI:
GroupMember1HPGreen = 3,1030,1012,30,255,0,${If[${Range.Between[75,100:${Group.Member[1].PctHPs}],F2: ${Group.Member[1]} - ${Group.Member[1].PctHPs}%,]}
GroupMember1HPRed   = 3,1030,1012,255,30,0,${If[${Range.Between[0,74:${Group.Member[1].PctHPs}],F2: ${Group.Member[1]} - ${Group.Member[1].PctHPs}%,]}

you could probably do something like that, but i am unsure if putting a % in there might make the hud plugin crash, sometimes plugins dont do well with %
 
Last edited:
Thanks for the help guys!

@kaen01 per your instructions I changed my HUD to this:

GroupMember1GreenHP=3,1500,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}],F2: ${Group.Member[1]} - ${Group.Member[1].PctHPs},]}
GroupMember1RedHP= 3,1500,1024,255,30,0, ${If[${Range.Between[0,74:${Group.Member[1].PctHPs}],F2: ${Group.Member[1]} - ${Group.Member[1].PctHPs},]}

I took out the % as you said there might be a problem, but this is the result I got.....

Annotation 2020-07-27 174132.jpg

Any idea what I'm doing wrong now?
 
no curly boi: ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}]
with curly boi: ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}]}
Missing a curly boi at the end there, that might been me sleep coding :D
so just fix the missing curly boi on both lines and it should go.
 
Ok, for posterity this is what I got to work in the end...

GroupMember1GreenHP=3,1500,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}]}, ${Group.Member[1]} - ${Group.Member[1].PctHPs},]}
GroupMember1RedHP= 3,1500,1012,255,30,0, ${If[${Range.Between[0,74:${Group.Member[1].PctHPs}]}, ${Group.Member[1]} - ${Group.Member[1].PctHPs},]}
 
I just put a blank black text box behind my hud area.
So I decided i wanted a little "weak aura" style popup when my dudes are invis, so i can quickly visibly see if one is missing for some reason as I'm running somewhere

I specifically have it showing when they HAVE invis, and not when they DONT have invis - otherwise this will be popped up 24/7

View attachment 22589

Invis Hud:
[MQ2HUD]
Last=Invis
SkipParse=30
CheckINI=100
UpdateInBackground=on
ClassHUD=off
ZoneHUD=off
UseFontSize=on

[Invis]
GroupMember0 =         3,5,900,650,0,234,008,${If[${Me.Invis} , ${Me.Name} Invis,]}
GroupMember1 =      3,5,900,670,0,234,008,${If[${Group.Member[1].Invis} , ${Group.Member[1].Name} Invis,]}
GroupMember2 =      3,5,900,690,0,234,008,${If[${Group.Member[2].Invis} , ${Group.Member[2].Name} Invis,]}
GroupMember3 =      3,5,900,710,0,234,008,${If[${Group.Member[3].Invis} , ${Group.Member[3].Name} Invis,]}
GroupMember4 =      3,5,900,730,0,234,008,${If[${Group.Member[4].Invis} , ${Group.Member[4].Name} Invis,]}
GroupMember5 =      3,5,900,750,0,234,008,${If[${Group.Member[5].Invis} , ${Group.Member[5].Name} Invis,]}


[Dude_server]
Last=dev,invis
SkipParse=30
CheckINI=100
UpdateInBackground=on
ClassHUD=off
ZoneHUD=off

Lets say I didn't want it to be a pop up, How would I display visible versus Invisible? Right Now I have this:
INI:
GroupMember0 =      3,590,090,650,0,234,${Group.Member[0].Name}: ${If[${Me.Invis} , Invisible!,]}
GroupMember1 =      3,590,102,670,0,234,${Group.Member[1].Name}: ${If[${Group.Member[1].Invis} , Invisible!,]}
GroupMember2 =      3,590,114,690,0,234,${Group.Member[2].Name}: ${If[${Group.Member[2].Invis} , Invisible!,]}
GroupMember3 =      3,590,126,710,0,234,${Group.Member[3].Name}: ${If[${Group.Member[3].Invis} , Invisible!,]}
GroupMember4 =      3,590,138,730,0,234,${Group.Member[4].Name}: ${If[${Group.Member[4].Invis} , Invisible!,]}
GroupMember5 =      3,590,150,750,0,234,${Group.Member[5].Name}: ${If[${Group.Member[5].Invis} , Invisible!,]}

So it always shows me group member names and if they are invis. I was thinking bout making the word Invisible green and Visible Red.
 
Ok, for posterity this is what I got to work in the end...

GroupMember1GreenHP=3,1500,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}]}, ${Group.Member[1]} - ${Group.Member[1].PctHPs},]}
GroupMember1RedHP= 3,1500,1012,255,30,0, ${If[${Range.Between[0,74:${Group.Member[1].PctHPs}]}, ${Group.Member[1]} - ${Group.Member[1].PctHPs},]}
Lets see what it looks like? =)
 
sounds like a copy paste error somewhere?

anyhow - you would need to have a group1red and group1green and have matching locations but different if checks and change the colors - the rgb for the colors are the last 3 numbers you see

1596229381178.png
1596229388296.png
INI:
GroupMember0Green =         3,5,900,650,0,234,008,${If[${Me.Invis} , ${Me.Name} Invis,]}
GroupMember0Red   =         3,5,900,650,255,000,000,${If[!${Me.Invis} , ${Me.Name} NOT Invis,]}
 
sounds like a copy paste error somewhere?

anyhow - you would need to have a group1red and group1green and have matching locations but different if checks and change the colors - the rgb for the colors are the last 3 numbers you see

View attachment 23401
View attachment 23402
INI:
GroupMember0Green =         3,5,900,650,0,234,008,${If[${Me.Invis} , ${Me.Name} Invis,]}
GroupMember0Red   =         3,5,900,650,255,000,000,${If[!${Me.Invis} , ${Me.Name} NOT Invis,]}

You have 7 numbers, there should only be 6? I took away the 4th number added back in the 008 at the end, now it is green like your picture and not magenta.
 
You have 7 numbers, there should only be 6? I took away the 4th number added back in the 008 at the end, now it is green like your picture and not magenta.
well like i posted in the overall snippet i use usefontsize=on --- so for this its type, fontsize, x, y, R, G, B, text
 
well like i posted in the overall snippet i use usefontsize=on --- so for this its type, fontsize, x, y, R, G, B, text

I gotcha, I had no idea you could do fontsize. Thanks for the tip and helping me get what I was looking for.

Final code I have is:
INI:
GroupMember0Green =    3,590,90,0,234,008,${If[${Me.Invis} , ${Me.Name} Invis,]}
GroupMember0Red   =    3,590,90,255,000,000,${If[!${Me.Invis} , ${Me.Name} IS VISIBLE!,]}

GroupMember1Green =    3,590,102,0,234,008,${If[${Group.Member[1].Invis} , ${Group.Member[1].Name} Invisible!,]}
GroupMember1Red   =    3,590,102,255,000,000,${If[!${Group.Member[1].Invis} , ${Group.Member[1].Name} IS VISIBLE!,]}

GroupMember2Green =    3,590,114,0,234,008,${If[${Group.Member[2].Invis} , ${Group.Member[2].Name} Invisible!,]}
GroupMember2Red   =    3,590,114,255,000,000,${If[!${Group.Member[2].Invis} , ${Group.Member[2].Name} IS VISIBLE!,]}

GroupMember3Green =    3,590,126,0,234,008,${If[${Group.Member[3].Invis} , ${Group.Member[3].Name} Invisible!,]}
GroupMember3Red   =    3,590,126,255,000,000,${If[!${Group.Member[3].Invis} , ${Group.Member[3].Name} IS VISIBLE!,]}

GroupMember4Green =    3,590,138,0,234,008,${If[${Group.Member[4].Invis} , ${Group.Member[4].Name} Invisible!,]}
GroupMember4Red   =    3,590,138,255,000,000,${If[!${Group.Member[4].Invis} , ${Group.Member[4].Name} IS VISIBLE!,]}

GroupMember5Green =    3,590,150,0,234,008,${If[${Group.Member[5].Invis} , ${Group.Member[5].Name} Invisible!,]}
GroupMember5Red   =    3,590,150,255,000,000,${If[!${Group.Member[5].Invis} , ${Group.Member[5].Name} IS VISIBLE!,]}
 
yeah fontsize defaults to 2 if you don't have usefontsizeon=1, but you can do like 1 to i think 6? which is funny because fontsize is an unsigned long

I like the font size thing because i can have different things be different sizes

like this little hud i had for my second PC, so i can just quickly look and see what everyone's health is, what lvl they are (in case i'm pling) and how many PCs are in zone

1596230895645.png
 
Added Distance for group members Green if 0 - 100, Red if over 100. Cah adjust as needed.

INI:
GroupMember0Green =    3,590,90,0,234,008,${If[${Me.Invis} , ${Me.Name} Invis,]}
GroupMember0Red   =    3,590,90,255,000,000,${If[!${Me.Invis} , ${Me.Name} IS VISIBLE!,]}

GroupMember1Green =      3,590,102,0,234,008,   ${If[${Group.Member[1].Invis} , ${Group.Member[1].Name} Invisible!,]}
GroupMember1Red   =      3,590,102,255,000,000, ${If[!${Group.Member[1].Invis} , ${Group.Member[1].Name} IS VISIBLE!,]}
GroupMember1RangeGreen = 3,690,102,0,234,008,     ${If[${Range.Between[0,100:${Group.Member[1].Distance}]}, Range - ${Group.Member[1].Distance},]}
GroupMember1RangeRed =   3,690,102,255,000,000,   ${If[!${Range.Between[0,100:${Group.Member[1].Distance}]}, OUT OF RANGE! - ${Group.Member[1].Distance},]}

GroupMember2Green =      3,590,114,0,234,008,   ${If[${Group.Member[2].Invis} , ${Group.Member[2].Name} Invisible!,]}
GroupMember2Red   =      3,590,114,255,000,000, ${If[!${Group.Member[2].Invis} , ${Group.Member[2].Name} IS VISIBLE!,]}
GroupMember2RangeGreen = 3,690,114,0,234,008,     ${If[${Range.Between[0,100:${Group.Member[2].Distance}]}, Range - ${Group.Member[2].Distance},]}
GroupMember2RangeRed =   3,690,114,255,000,000,   ${If[!${Range.Between[0,100:${Group.Member[2].Distance}]}, OUT OF RANGE! - ${Group.Member[2].Distance},]}

GroupMember3Green =      3,590,126,0,234,008,   ${If[${Group.Member[3].Invis} , ${Group.Member[3].Name} Invisible!,]}
GroupMember3Red   =      3,590,126,255,000,000, ${If[!${Group.Member[3].Invis} , ${Group.Member[3].Name} IS VISIBLE!,]}
GroupMember3RangeGreen = 3,690,126,0,234,008,     ${If[${Range.Between[0,100:${Group.Member[3].Distance}]}, Range - ${Group.Member[3].Distance},]}
GroupMember3RangeRed =   3,690,126,255,000,000,   ${If[!${Range.Between[0,100:${Group.Member[3].Distance}]}, OUT OF RANGE! - ${Group.Member[3].Distance},]}

GroupMember4Green =      3,590,138,0,234,008,   ${If[${Group.Member[4].Invis} , ${Group.Member[4].Name} Invisible!,]}
GroupMember4Red   =      3,590,138,255,000,000, ${If[!${Group.Member[4].Invis} , ${Group.Member[4].Name} IS VISIBLE!,]}
GroupMember4RangeGreen = 3,690,138,0,234,008,     ${If[${Range.Between[0,100:${Group.Member[4].Distance}]}, Range - ${Group.Member[4].Distance},]}
GroupMember4RangeRed =   3,690,138,255,000,000,   ${If[!${Range.Between[0,100:${Group.Member[4].Distance}]}, OUT OF RANGE! - ${Group.Member[4].Distance},]}

GroupMember5Green =      3,590,150,0,234,008,   ${If[${Group.Member[5].Invis} , ${Group.Member[5].Name} Invisible!,]}
GroupMember5Red   =      3,590,150,255,000,000, ${If[!${Group.Member[5].Invis} , ${Group.Member[5].Name} IS VISIBLE!,]}
GroupMember5RangeGreen = 3,690,150,0,234,008,     ${If[${Range.Between[0,100:${Group.Member[5].Distance}]}, Range - ${Group.Member[5].Distance},]}
GroupMember5RangeRed =   3,690,150,255,000,000,   ${If[!${Range.Between[0,100:${Group.Member[5].Distance}]}, OUT OF RANGE! - ${Group.Member[5].Distance},]}
 
Is there a way to tell if a group member is attacking without using netbots?

I have been trying various things such as /echo ${Group.Member[5].CombatState.Equal[ACTIVE]}, but nothing seems to work on returning a true/false.
 
Here's my HUD as of right now: Top pic is bottom of screen and 2nd pic is top left of screen

Hud 1.jpgHud 2.jpg






Here's my HUD:

[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off


[Elements]
TargetInfo=3,5,35,255,255,255,${Target}
GMIndicator=3,5,45,0,0,255,${Spawn[gm]}
CursorItemName=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
ClickMeForFun=6,-25,-25,255,255,255,${If[!${Cursor.ID},click me,]}

Time=3,5,23,0,255,0,Time: ${Time}
LastTell=3,5,50,0,255,0,LastTell - ${MacroQuest.LastTell}
RegExp=3,5,62,0,255,0,EXP - ${Me.PctExp}%
AAExp=3,5,74,0,255,0,AAExp - ${Me.PctAAExp}%
Spawn1=3,5,86,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level} - ${NearestSpawn[1,npc named].Name},]}
Spawn2=3,5,98,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level} - ${NearestSpawn[2,npc named].Name},]}
Spawn3=3,5,110,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level} - ${NearestSpawn[3,npc named].Name},]}
Spawn4=3,5,122,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level} - ${NearestSpawn[4,npc named].Name},]}
GMInd1=3,5,134,0,250,0,GM - ${If[${Spawn[gm].ID},${SpawnCount[gm]} GM's in zone.,No GM's Present]}
GroupLeader=3,520,1000,0,255,0,${If[${Group.Members}>0,GroupLDR - ${Group.Leader},]}
Speed=3,160,60,0,240,0,Speed - ${Int[${Me.Speed}]}
TributePoints=3,520,1012,0,240,0,Tribute - ${Me.CurrentFavor}
HP=3,520,1024,100,255,100,Current HPs: ${Me.CurrentHPs} of ${Me.MaxHPs} ${Me.PctHPs}%
END=3,520,1036,100,255,100,Current END: ${Me.CurrentEndurance} of ${Me.MaxEndurance}
PlayersInZone=3,1125,1072,0,255,0,Players in Zone - ${SpawnCount[PC]}
Macro1=3,520,1048,0,255,255,Macro Running - ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
Macro2=3,520,1060,0,255,255,Macro Paused? ${Macro.Paused}

XPTrack=3,160,72,0,240,0, Kills Per Hour ${XPTracker.KillsPerHour}
TimeLeft=3,160,84,0,240,0, Days Left ${Me.SubscriptionDays}

**DiscordTitle= 3,160,48, 255,255,234 ,${If[${Plugin[MQ2Discord].Name.Length},MQ2Discord Loaded!,]}
**AutoLootTitle= 3,160,36, 255,255,234 ,${If[${AutoLoot.Active},MQ2AutoLoot Active!,]}
**PosseTitle= 3,160,3, 0,255,234 ,${If[${Posse.Status},MQ2Posse Active!,]}
**PosseRadiusText= 3,160,12, 0,255,234 ,${If[${Posse.Status},Checking Radius: ,]}
**PosseRadius= 3,160,12, 255,0,255 , ${If[${Posse.Status},${Posse.Radius},]}

**PosseZRadiusText= 3,160,24, 0,255,234 ,${If[${Posse.Status},Checking ZRadius: ,]}
**PosseZRadius= 3,160,24, 255,0,255 , ${If[${Posse.Status},${Posse.ZRadius},]}

TargetLevel=3,730,1000,255,255,255,${If[${Target.ID},${Target.Name} Lvl ${Target.Level} - ${Target.Class} - ${Target.Race} - ${Target.PctHPs}% Hp,]}
TDirect=3,730,1012,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]}
LOS= 3,730,1024,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target in LoS,]}
NOLOS= 3,730,1024,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target NOT in LoS,]}

GroupMember1GreenHP=3,1095,1012,50,255,0, ${If[${Range.Between[75,100:${Group.Member[1].PctHPs}]}, ${Group.Member[1].PctHPs},]}
GroupMember1RedHP= 3,1095,1012,255,30,0, ${If[${Range.Between[0,74:${Group.Member[1].PctHPs}]}, ${Group.Member[1].PctHPs},]}
GroupMember2GreenHP=3,1095,1024,50,255,0, ${If[${Range.Between[75,100:${Group.Member[2].PctHPs}]}, ${Group.Member[2].PctHPs},]}
GroupMember2RedHP= 3,1095,1024,255,30,0, ${If[${Range.Between[0,74:${Group.Member[2].PctHPs}]}, ${Group.Member[2].PctHPs},]}
GroupMember3GreenHP=3,1095,1036,50,255,0, ${If[${Range.Between[75,100:${Group.Member[3].PctHPs}]}, ${Group.Member[3].PctHPs},]}
GroupMember3RedHP= 3,1095,1036,255,30,0, ${If[${Range.Between[0,74:${Group.Member[3].PctHPs}]}, ${Group.Member[3].PctHPs},]}
GroupMember4GreenHP=3,1095,1048,50,255,0, ${If[${Range.Between[75,100:${Group.Member[4].PctHPs}]}, ${Group.Member[4].PctHPs},]}
GroupMember4RedHP= 3,1095,1048,255,30,0, ${If[${Range.Between[0,74:${Group.Member[4].PctHPs}]}, ${Group.Member[4].PctHPs},]}
GroupMember5GreenHP=3,1095,1060,50,255,0, ${If[${Range.Between[75,100:${Group.Member[5].PctHPs}]}, ${Group.Member[5].PctHPs},]}
GroupMember5RedHP= 3,1095,1060,255,30,0, ${If[${Range.Between[0,74:${Group.Member[5].PctHPs}]}, ${Group.Member[5].PctHPs},]}

Hunger=3,300,38,255,255,255,Hunger - ${Me.Hunger}/6000
Thirst=3,300,50,255,255,255,Thirst - ${Me.Thirst}/6000
InvisStatus=3,520,1084,255,255,255, Invisible:
InvisStatusText=3,565,1084,255,255,255, ${If[${Me.Invis},TRUE,FALSE]}
CombatStateText=3,520,1072,255,255,255, State:
CombatState=3,520,1072,255,255,255, ${Me.CombatState}

Group = 3,1125,1000,180,180,180,~~~~~~~~~~ GROUP ~~~~~~~~~~~
GroupMember1 = 3,1125,1012,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]} ${Group.Member[1].PctHPs}%
GroupMember2 = 3,1125,1024,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]} ${Group.Member[2].PctHPs}%
GroupMember3 = 3,1125,1036,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]} ${Group.Member[3].PctHPs}%
GroupMember4 = 3,1125,1048,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]} ${Group.Member[4].PctHPs}%
GroupMember5 = 3,1125,1060,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]} ${Group.Member[5].PctHPs}%

//AA ABILITIES
Duelisttext=3,1425,1000,255,234,8, Finish the Fight











Improvements I'd like to make:
-AA count
-Xtar list (-mezzed? slowed?)
-aggro
-abilities/timers
-different spa (like spa 161, what mitigation do I have currently?
 
Perhaps I missed it in the plugin description but does anyone have a link to the actual instructions behind each HUD line, or at least field descriptions? I can intuit a number of them but it'd be nice to have a document to read and reference.
 
Perhaps I missed it in the plugin description but does anyone have a link to the actual instructions behind each HUD line, or at least field descriptions? I can intuit a number of them but it'd be nice to have a document to read and reference.
[Elements]
TYPE,X,Y,RED,GREEN,BLUE,TEXT
unless you have usefontsize then its type size, x, y etc
 
[Elements]
TYPE,X,Y,RED,GREEN,BLUE,TEXT
unless you have usefontsize then its type size, x, y etc
Is there anything written up about the difference between the types? I Presume HUDTYPE_MACRO only shows when a macro is running with Normal, Fullscreen, and Cursor being when folks normally want stuff drawn?
 
Is there anything written up about the difference between the types? I Presume HUDTYPE_MACRO only shows when a macro is running with Normal, Fullscreen, and Cursor being when folks normally want stuff drawn?
not sure

Heree are the HUDTYPEs
C++:
#define HUDTYPE_NORMAL      1
#define HUDTYPE_FULLSCREEN  2
#define HUDTYPE_CURSOR      4
#define HUDTYPE_CHARSELECT  8
#define HUDTYPE_MACRO      16


MQ2Hud on MQ2 might have info you're lookin for
 
While doing research on the MQ2 Wiki, I came across this page on NamingSpawn (which is VERY interesting, itself). About mid-way down it states that "NamingSpawn appears to inherit all members of ${Spawn[]} TLO", and then proceeds to list the members. Member 141=SeeInvis caught my attention. Can this be used in the HUD to show whether a mob sees invis? If so, can anyone help with the syntax? I have tried many things, but I suck at coding and I just can't figure it out.
I should point out that the only other place I've seen reference to the SeeInvis member is in the MQ2 Wiki page Changes.txt. In the entry for 06 January 2017 @eqmule says:
- Added some new Spawn TLO members: (DISCLAIMER: I reserve the right to remove/alter and or depreciate any of these as I'm still testing this stuff.) ...AssistName (pStringType), SeeInvis[x] 0-2 (pIntType), SpawnStatus[x] 0-5 (pIntType)...
Maybe it was removed/altered or depreciated? Maybe I'm just dumb and don't understand the 0-2(pIntType)? Thanks in advance for any insights!
 
Plugin - MQ2HUD

Users who are viewing this thread

Back
Top