DataType:Melee
Contains members the report status of plugin variables and current target(s)
This Data Type is referenced in MQ2Melee, and accessed by Top-Level Object(s): Melee
Members
Type | Member | Description |
---|---|---|
bool | AggroMode | TRUE/FALSE if the plugin is operating in Aggro-mode or not. |
BackStabbing | TRUE/FALSE if backstab setting is on/off. | |
Combat | TRUE/FALSE if plugin enable and got valid kill target. Should replace ${Me.Combat} logic. | |
Enable | TRUE/FALSE if plugin on/off, NULL if not loaded. | |
Engage | TRUE if we have a valid kill target and it's okay to turn attack on, FALSE if not. | |
Enrage | True if enraged | |
GotAggro | TRUE/FALSE if current target seems to be aggroed on you (not perfect). | |
Immobilize | TRUE if you have been standing still for more then 250ms, FALSE if not. | |
Infuriate | TRUE if kill target is infuriated! | |
XTaggro | Aggro from xtarget mobs | |
float | BackAngle | Angle representing heading difference with current target's back. |
ViewAngle | Angle of view with current target. | |
int | Ammunition | Count of defined ammunition or current equipped ammunition. |
Casted | Time (in miliseconds) elapsed since last detected spell casting (60000 if none). | |
DiscID | Spell ID of currently running discipline, 0 if none. | |
Hidden | How long you've been hidden | |
MeleeMode | Maximum distance to target to be considered in melee range. | |
NumHits | Total number of hits | |
RangeMode | Minimum distance to target to be considered in archery range. | |
Silent | How long you've been sneaking | |
Target | SpawnID of current valid kill target, otherwise 0. | |
string | Status | Current plugin status, can be one or more of the following: ENGAGED, WAITING, MELEE, RANGE, ENRAGE, INFURIATE, BACKING, ESCAPING, FEIGNING, EVADING, FALLING, STEALING, BEGGING. |