DataType:DisplayItem
Holds members that can control and return status on item display windows. Inherits DataType:item
This Data Type is referenced in MQ2ItemDisplay, and accessed by Top-Level Object(s): DisplayItem
DisplayItem is used as a return type by these members: [ Toggle ]
Page | Member | Description |
---|---|---|
DisplayItem | Next |
Members
Type | Member | Description |
---|---|---|
bool | Collected | |
CollectedReceived | ||
Scribed | ||
ScribedReceived | ||
DisplayItem | Next | |
int | DisplayIndex | shows the index number of the item window |
item | Item | Gives access to the item datatype, although its members are already inherited. e.g. /echo ${DisplayItem[2].Item.HP} |
string | AdvancedLore | Displays lore text |
Info | Returns details from the item. Note that this is different from the "information" member. | |
Information | Returns the "item information" text from the item window. | |
MadeBy | Displays the maker of the crafted item | |
WindowTitle | Returns the title of the window | |
window | Window | Gives access to the window datatype, allowing you to do things like /invoke ${DisplayItem[5].Window.DoClose} |
Inherits item
You may also use members of item, shown here: [ Toggle ]
Type | Member | Description |
---|---|---|
action | Inspect | Opens the item display window for this item |
augtype | AugSlot[#] | Access the augment datatype |
bool | Attuneable | |
CanUse | ||
Collectible | ||
Expendable | ||
Heirloom | ||
Lore | ||
LoreEquipped | ||
Magic | ||
NoDestroy | ||
NoDrop | Alias: NoTrade. Returns true if you cannot drop | |
NoRent | True if item is temporary | |
Prestige | ||
Quest | ||
Stackable | ||
Tradeskills | ||
WornSlot[name] | Can item be worn in invslot with this name? (worn slots only) | |
class | Class[#|name] | Returns the #th long class name of the listed classes on an item. |
Deity | Deity[#|name] | Returns the #th deity of the listed deities on an item. Items with no deity restrictions will return NULL for all values of #. |
Evolving | Evolving | Does this item have Evolving experience on? |
float | InstrumentMod | Instrument Modifier Value |
PctPower | ||
int | AC | AC value on item |
Accuracy | Accuracy | |
AGI | AGI value on item | |
Attack | Attack value on item | |
AugRestrictions | Augment Restrictions | |
Augs | Number of augs on this item | |
AugSlot1 | ||
AugSlot2 | ||
AugSlot3 | ||
AugSlot4 | ||
AugSlot5 | ||
AugSlot6 | ||
AugType | ||
Avoidance | ||
CHA | ||
Charges | ||
Clairvoyance | ||
Classes | The number of classes that can use the item. Items suitable for ALL classes will return 16. | |
CombatEffects | ||
Container | Number of slots, if this is a container | |
ContentSize | ||
Damage | ||
DamageShieldMitigation | ||
DamShield | Damage Shield value on item | |
Deities | The number of deities that can use the item. Items with no deity restrictions will return 0. | |
DEX | ||
DoTShielding | ||
Endurance | ||
EnduranceRegen | ||
FirstFreeSlot | ||
FreeStack | The number of items needed to fill all the stacks of the item you have (with a stacksize of 20). If you have 3 stacks (1, 10, 20 in those stacks), you have room for 60 total and you have 31 on you, so FreeStack would return 29. | |
Haste | Haste value on item | |
HealAmount | ||
HeroicAGI | ||
HeroicCHA | ||
HeroicDEX | ||
HeroicINT | ||
HeroicSTA | ||
HeroicSTR | ||
HeroicSvCold | ||
HeroicSvCorruption | ||
HeroicSvDisease | ||
HeroicSvFire | ||
HeroicSvMagic | ||
HeroicSvPoison | ||
HeroicWIS | ||
HP | ||
HPRegen | ||
Icon | ||
ID | ||
IDFile | ||
IDFile2 | ||
INT | ||
ItemDelay | Returns the delay of the weapon | |
Items | Number of items, if this is a container. | |
ItemSlot | Item Slot number see Slot names | |
ItemSlot2 | Item Slot subindex see Slot names | |
Luck | ||
Mana | ||
ManaRegen | ||
MaxLuck | ||
MaxPower | Max power on an power source | |
MerchQuantity | Quantity of item active merchant has | |
MinLuck | ||
Open | ||
OrnamentationIcon | ||
Power | Power left on power source | |
Purity | Purity of item | |
Races | The number of races that can use the item. Items suitable for ALL races will return 15. | |
Range | ||
RequiredLevel | Returns the Required Level of an item. Items with no required level will return 0. | |
SellPrice | Price to sell this item at this merchant | |
Shielding | ||
Size | Item size: 1 SMALL, 2 MEDIUM, 3 LARGE, 4 GIANT | |
SizeCapacity | If item is a container, size of items it can hold: 1 SMALL, 2 MEDIUM, 3 LARGE, 4 GIANT | |
SkillModMax | ||
SkillModValue | ||
SlotsUsedByItem | ||
SpellDamage | ||
SpellShield | ||
STA | ||
Stack | Number of items in the stack | |
StackCount | The total number of the stackable item in your inventory | |
Stacks | Number of stacks of the item in your inventory | |
StackSize | Maximum number if items that can be in the stack | |
STR | ||
StrikeThrough | ||
StunResist | ||
svCold | ||
svCorruption | ||
svDisease | ||
svFire | ||
svMagic | ||
svPoison | ||
TimerReady | Returns the number of seconds remaining on an item recast timer | |
Tribute | ||
Value | Item value in coppers | |
Weight | Item weight | |
WIS | ||
WornSlots | The number of invslots this item can be worn in (fingers/ears count as 2 slots) | |
int64 | BuyPrice | The cost to buy this item from active merchant |
invslot | InvSlot | Inventory Slot Number (Historic and now deprecated, use ItemSlot and ItemSlot2) |
WornSlot[#] | The #th invslot this item can be worn in (fingers/ears count as 2 slots) | |
item | Item[#] | Item in #th slot, if this is a container or has augs |
itemspell | Clicky | |
Familiar | ||
Focus | ||
Focus2 | ||
Illusion | ||
Mount | ||
Proc | ||
Scroll | ||
Worn | ||
race | Race[#|name] | Returns the #th long race name of the listed races on an item. |
spell | Spell | Spell effect |
string | DMGBonusType | "None", "Magic", "Fire", "Cold", "Poison", "Disease" |
EffectType | Spell effect type.
|
|
ItemLink[CLICKABLE] | Prints the actual hexlink for an item (not clickable) unless [CLICKABLE] is included | |
LDoNTheme | "All", "Deepest Guk", "Miragul's", "Mistmoore", "Rujarkian", "Takish", "Unknown" | |
Name | ||
Type | returns item class | |
ticks | Timer | Returns the number of ticks remaining on an item recast timer |
timestamp | CastTime | Spell effect's cast time |