DataType:spell
Spell information
This Data Type is referenced in MacroQuest, and accessed by Top-Level Object(s): Spell
spell is used as a return type by these members: [ Toggle ]
Page | Member | Description |
---|---|---|
altability | Spell | Spell used by the ability (if any) |
buff | The spell | |
cachedbuff | Access the spell type | |
Cast | Effect | Returns the name of the spell being cast, or a NULL string if not casting. |
Stored | Returns the last spell that was cast, or NULL if no spell has been cast. | |
character | ActiveDisc | Returns a spell if melee discipline is active. |
BlockedBuff | ||
BlockedPetBuff | ||
Book[#] | Spell assigned to this slot # in your spellbook | |
CombatAbility[#] | Returns the name of Combat Ability # in your list (not the same as anyone else's list!) | |
Gem[#] | The name of the spell in this slot # | |
PetBuff[#] | The spell in this PetBuff slot # | |
Spell[#|name] | Searches by id or name, returns the full spell name | |
item | Spell | Spell effect |
itemspell | ||
NetBots | Buff[#] | The name of the buff [Name] has in slot <#> |
Casting | the spell [Name] is casting | |
PetBuff[#] | The buff [Name]'s pet has in slot <#> | |
ShortBuff[#] | Name of the short duration buff [Name] has in slot <#> | |
spawn | Casting | Spell, if currently casting (only accurate on yourself, not NPCs or other group members) |
spell | RankName | Returns the spell/combat ability name rank character has. |
Trigger |
Members
Type | Member | Description |
---|---|---|
action | Inspect | Open an inspect window for the spell |
bool | Beneficial | |
CanMGB | ||
Deletable | If spell can be deleted from spellbook | |
Dispellable | returns true if a spell can be dispelled | |
HasSPA[#] | ||
IllusionOkWhenMounted | Can you mount with that illusion? | |
IsActiveAA | ||
IsSkill | is this spell a skill? | |
IsSwarmSpell | Is this spell a Swarm spell? | |
StacksPet[duration] | Does the selected spell stack with your pet's current buffs (duration is in ticks) | |
StacksSpawn[#|name] | Stack on spawn? | |
StacksTarget | Does the selected spell stack with your target's current buffs | |
StacksWithDiscs | ||
Stacks[duration] | Alias: NewStacks. Does the selected spell stack with your current buffs? Duration is in ticks. | |
WillStack[name] | Alias: StacksWith, NewStacksWith. If a spell stack with another spell. Does not work with AAs. | |
float | AERange | AE range (group spells use this for their range) |
MyRange | Adjusted spell range, including focus effects, etc. | |
PushBack | Push back amount | |
Range | Maximum range to target (use AERange for AE and group spells) | |
int | ActorTagId | |
Attrib[#] | ||
AutoCast | ||
BaseEffectsFocusCap | ||
CalcIndex | ||
Calc[#] | ||
CategoryID | category ID this spell belongs to | |
DurationValue1 | Duration of the spell (if any) | |
DurationWindow | ||
EnduranceCost | ||
GemIcon | Icon number of the spell. Example ${Spell[blah].GemIcon} | |
HastePct | Percentage of haste, example of use ${Me.Hasted.HastePct} or ${Spell[Speed of Milyex].HastePct} | |
ID | spell id | |
Level | ||
Location | Appears to be max distance | |
Mana | Mana cost (unadjusted) | |
MinCasterLevel | Reports the minimum class level of a spell. A use case is when you want to check if your spell is too powerful for the intended target. | |
NoExpendReagentID[#] | ||
NumEffects | ||
Rank | Returns either 1, 2 or 3 for spells and 4-30 for clickables and potions. | |
ReagentCount[#] | ||
ReagentID[#] | ||
RecastTimerID | ||
ResistAdj | Resist adjustment | |
SlowPct | Percentage of slow, example of use ${Target.Slowed.SlowPct} or ${Spell[Slowing Helix].SlowPct} | |
SpellGroup | ||
SpellIcon | ID of the icon used for the spell. You may also use "BookIcon" or "GemIcon" | |
SubcategoryID | ID of the subcategory for the spell. | |
SubSpellGroup | ||
TimeOfDay | ||
WillLand | This is like stacks but without the duration check. It's a clean: "Will this spell land." Returns the slot it would land in. | |
WillLandPet | Same as WillLand but for your pet. | |
int64 | Base | |
Base2[#,name] | ||
CounterNumber | The number of counters that the spell adds | |
MaxLevel | ||
Max[#] | ||
spell | RankName | Returns the spell/combat ability name rank character has. |
Trigger | ||
string | BaseName | Removes rank information from spell |
CastByMe | ||
CastByOther | ||
CastOnAnother | Message when cast on others | |
CastOnYou | Message when cast on yourself | |
Category | The category name of the spell | |
CounterType | The resist counter. Will be one of "Disease", "Poison", "Curse" or "Corruption" | |
Description | ||
Extra | ||
Link | Generate a clickable spell link. | |
Link[text] | Generate a clickable spell link, <text> replaces the text of the link. | |
Name | spell name | |
ResistType | Returns one of the following: Corruption, Physical, Prismatic, Chromatic, Disease, Poison, Cold, Fire, Magic, Unresistable, Unknown | |
Restrictions[#|name] | ||
Skill | Will return spell skill. e.g. Abjuration, Alteration, Conjuration, Divination, Evocation | |
SpellType | "Beneficial(Group)", "Beneficial", "Detrimental" or "Unknown" | |
Subcategory | The subcategory name of the spell | |
TargetType | Returns one of the following: Target_AE_No_Players_Pets, Single Friendly (or Target's Target, Pet Owner, Target of Target, Free Target, Beam, Single in Group, Directional AE, Group v2, AE PC v2, No Pets, Pet2, Caster PB NPC, Caster PB PC, Special Muramites, Chest, Hatelist2, Hatelist, AE Summoned, AE Undead, Targeted AE Tap, Uber Dragons, Uber Giants, Plant, Corpse, Pet, LifeTap, Summoned, Undead, Animal, Targeted AE, Self, Single, PB AE, Group v1, AE PC v1, Line of Sight, Unknown | |
WearOff | The "wear off" message | |
ticks | Duration | Duration of the spell (if any) |
EQSpellDuration | ||
MyDuration | ||
timestamp | CastTime | Cast time (unadjusted) |
FizzleTime | Alias: RecoveryTime. Time to recover after fizzle. | |
MyCastTime | Adjusted cast time | |
RecastTime | Time to recast after successful cast |
Examples
/echo ${Me.Spell[Spirit of Wolf].ID}
Output: 278
/echo ${Me.Spell[278].Name}
Output: Spirit of Wolf
/echo I have the ${Spell[Certitude].RankName} version of Certitude. - Spell
Outputs: I have the Certitude Rk. II version of Ceritude.
/cast "${Spell[Vinespur].RankName}"
in your macro will cast it, since its going to be resolved as /cast "Vinespur Rk. II"/echo My version of Rest is: ${Spell[Rest].RankName} - Combat ability
Outputs: My version of Rest is: Rest Rk. II
Conversions
Spell variables can be assigned these types with Command:/vardata:
- int: assigns by spell id
- string: assigns by spell name
- spell: copies a spell stored in another variable.
Spell variables can also be assigned an ID or name with Command:/varset.