DataType:pointmerchant
Contains information about point merchants, such as LDON merchants. Inherits DataType:spawn when merchant active.
This Data Type is referenced in MacroQuest, and accessed by Top-Level Object(s): PointMerchant
Members
Type | Member | Description |
---|---|---|
pointmerchantitem | Item[#|name] | Returns the name of the item and provides access to pointmerchantitem |
string | To String | Returns TRUE if merchant window is visible, otherwise FALSE |
Inherits spawn
You may also use members of spawn, shown here: [ Toggle ]
Type | Member | Description |
---|---|---|
action | DoAssist | assists the spawn |
DoFace | Faces spawn | |
DoTarget | targets spawn | |
LeftClick | left clicks the spawn | |
RightClick | Right clicks the spawn | |
body | Body | Body type. See Body types |
bool | AFK | True if AFK |
Aggressive | returns TRUE or FALSE if a mob is aggressive or not | |
Anonymous | ||
Assist | Current Raid or Group assist target? | |
Binding | Binding wounds? | |
BodyWet | ||
bShowHelm | ||
BuffsPopulated | returns 1 for a empty buff list and a number above 1 if there was some buffs received. | |
Buyer | Are you in buyer mode? | |
CanSplashLand | TRUE/FALSE on if a splash spell can land. This check is ONLY for line of sight to the targetindicator (red/green circle) | |
Dead | ||
Ducking | ||
FeetWet | Feet wet/swimming? | |
Feigning | ||
Fleeing | Is your target moving away from you? | |
GM | GM or Guide? | |
GroupLeader | ||
HeadWet | ||
Holding | Represents what the pc/npc is holding | |
Hovering | ||
Invis[#|name] | No index, 0 and ANY return the same thing. Accepts: NORMAL or 1, UNDEAD or 2, ANIMAL or 3, SOS or 4. | |
IsSummoned | if its a summoned being (pet for example) | |
IsTouchingSwitch | ||
Levitating | ||
LFG | ||
LineOfSight | Returns TRUE if spawn is in LoS | |
Linkdead | ||
Moving | ||
Named | Is this a "named" spawn? | |
Roleplaying | ||
Sitting | ||
Sneaking | ||
Standing | ||
Stuck | ||
Stunned | ||
Targetable | ||
TemporaryPet | A flag indicating a non-permanent pet, like a swarm pet. (?) | |
Trader | Are you in trader mode? | |
Underwater | ||
cachedbuff | Buff[#] | Returns the target's spell by buff index number, or the first buff if no Index is provided. |
Buff[name] | Returns the target's spell name, or the first buff if no Index is provided. | |
CachedBuff[#|*|^x] | Caches buff information cast on others. Index accepts spell ID by default. To accept buffslot (between 1 and 97) prefix with #. The * prefix is for an index, and ^ prefix is a keyword (Slowed Rooted Mezzed Crippled Maloed Tashed Snared and Beneficial). | |
FindBuff[<term> <option>...] | Uses the Buff Find DSL to search for buffs. | |
MyBuff[#|name] | ||
class | Class | Returns the class long name |
Deity | Deity | |
float | CeilingHeightAtCurrLocation | |
D | Negative Z Axis. | |
Distance | Distance from player in (x,y) | |
Distance3D | Distance from player in (x,y,z) in 3D | |
DistancePredict | Estimated distance in (x,y), taking into account the spawn's movement speed but not the player's | |
DistanceX | Alias: DistanceW. Distance from player in X plane (East/West) | |
DistanceY | Alias: DistanceN. Distance from player in Y plane (North/South) | |
DistanceZ | Alias: DistanceU. Distance from player in Z plane (Up/Down) | |
E | Negative X axis | |
FloorZ | ||
Height | ||
Look | Looking this angle | |
MaxRange | The max distance from this spawn for it to hit you | |
MaxRangeTo | The Max distance from this spawn for you to hit it | |
S | Negative Y Axis. | |
Speed | ||
X | Alias: W. Returns X axis. | |
Y | Alias: N. Y Axis. | |
Z | Alias: U. Z Axis. | |
heading | Heading | Heading in this direction |
HeadingTo | Heading player must travel in to reach this spawn | |
HeadingToLoc[y,x] | Heading to the coordinates y,x from the spawn | |
int | AARank | AA rank number |
Animation | Current animation ID. See Animations for a list. | |
Blind | ||
BuffCount | Returns the number of buffs on the target. | |
CachedBuffCount | returns -1 if no buffs are cached for the spawn or number of buffs cached. | |
CombatSkillTicks[#] | ||
ContractorID | ||
CorpseDragCount | ||
CurrentEndurance | Current Endurance points (only updates when target/group) | |
CurrentMana | Current Mana points (only updates when target/group) | |
Equipment[#|name] | Takes numbers 0-8 or names: head chest arms wrists hands legs feet primary offhand | |
GMRank | ||
HoldingAnimation | ||
ID | Returns the ID number of the spawn. | |
InPvPArea | ||
Level | ||
Mark | Current Raid or Group marked npc mark number (raid first) | |
MaxEndurance | Maximum Endurance points (only updates when target/group) | |
MaxMana | Maximum Mana points (only updates when target/group) | |
MercID | ||
MyBuffCount | ||
PctEndurance | ||
PctMana | ||
PlayerState | returns a mask as an inttype which has the following meaning: 0=Idle 1=Open 2=WeaponSheathed 4=Aggressive 8=ForcedAggressive 0x10=InstrumentEquipped 0x20=Stunned 0x40=PrimaryWeaponEquipped 0x80=SecondaryWeaponEquipped | |
Primary | Item ID of anything that may be in the Primary slot | |
Secondary | Item ID of anything that may be in the Secondary slot | |
SeeInvis[#] | ||
SpawnStatus[#] | ||
StandState | ||
int64 | CurrentHPs | |
MaxHPs | ||
PctHPs | Percent hit points | |
pet | Pet | |
race | Race | |
spawn | Following | The spawn a player is following using /follow on. |
Master | Master, if it is charmed or a pet | |
Mount | ||
NearestSpawn[#, <name>] | Find the #th nearest spawn matching this Spawn search to this spawn (most efficient on yourself) | |
NearestSpawn[<name>] | Find the nearest spawn matching this Spawn search to this spawn (most efficient on yourself) | |
Next | Next spawn in the list | |
Owner | Owner, if mercenary | |
Prev | Previous spawn in the list | |
TargetOfTarget | ||
spell | Casting | Spell, if currently casting (only accurate on yourself, not NPCs or other group members) |
string | ActorDef | |
AssistName | ||
CleanName | ||
ConColor | GREY, GREEN, LIGHT BLUE, BLUE, WHITE, YELLOW, RED | |
DisplayName | Name displayed in game (same as EQ's %T) | |
EQLoc | Location using EQ format | |
Gender | ||
Guild | Guild name | |
Light | Name of the light class this spawn has | |
Loc | location of the spawn | |
LocYX | LocYX of the spawn | |
LocYXZ | LocYXZ of the spawn | |
MQLoc | Location using MQ format | |
Name | ||
State | STAND, SIT, DUCK, BIND, FEIGN, DEAD, STUN, HOVER, MOUNT, UNKNOWN | |
Suffix | Suffix attached to name, eg. Billy Bob of Tunare |
|
Surname | Last name | |
Title | Alias: AATitle. Prefix/Title before name. | |
Type | Returns PC, NPC, Untargetable, Mount, Pet, Corpse, Chest, Trigger, Trap, Timer, Item, Mercenary, Aura, Object, Banner, Campfire, Flyer | |
timestamp | BuffDuration[#|name] | Returns the duration remaining on this target buff |
MyBuffDuration[#|name] | returns your buffs duration on the target. | |
TimeBeenDead |
Examples
- Returns true if the LDON Merchant window is open and FALSE if not.
/echo ${PointMerchant}
- Returns the Price for index 1 or whatever index Ebon Hammer is in if you do it by name.
/echo ${PointMerchant.Item[1].Price}
/echo ${PointMerchant.Item[Ebon Hammer].Price}